Sep 28th 2011 7:24PM Ooh, hello - newly created 2h mace with dodge + mastery? I realise it's not 85, but even so
Jan 26th 2011 12:15PM Hrm... I never found the bosses in Stonecore were the bits that hurt - they tend to go down relatively easily (I'm a tank, and yes, the first couple of tries on Orzuk were a pain, but since then they've been fine). This isn't to say "ooh, I'm so imba" - I struggle a lot more on some other bosses: the first and 3rd in Grim Batol, the first in SFK (pre-upcoming-nerf), the first in ToTT, the third(? the fire armor one) in BRC etc.
Anyhoo, the reason I've always tended to dislike the Stonecore is pretty simple - the packs before Orzuk are a bit of a pain in the arse. It's not something nerfable, imho, just a bit of an annoyance compared with a lot of other trash in the game...
Yes, the LoS mechanic is silly, and yes Orzuk can be tricky, but I'd say they're a lot less cockblocky than a lot of other heroic bosses.
Jan 19th 2011 6:55PM "Is it possible to get the Elementium Vein right outside to the left of Ironclad Garrison? I see that vein everyday with miners trying to get it but failing."
I pick that one up if I've run out of veins in the rest of TB, the trick is to go to the south side, climb up on the hill just south west of the tree, then jump (on a mount) aiming in between the tree and the side of the hill. If you get it just right, you can jump again and land on the higher level, and walk over to get the vein. I can do this on my DK tank without any mount speed increase stuff (just in blood presence), so it should be doable by anyone...
Dec 13th 2010 11:29AM Had an interesting one myself recently, but from association with an entire group of people, not just one.
I've been playing WoW since probably halfway through BC. During BC, I was in a small, casual guild with a bunch of relatively mature folks. I was also terrible. I mean, utterly godawful. But that was OK, we all were at that time (at least in my guild!). Through 3 iterations of that guild, a central core of us managed to stick together, but upon the release of WotLK, we finally had to move on.
I managed to pick up a spot in a well-known (for a relatively poor server) raiding guild, some of the others stuck to casual guilds, and we even had a couple go off to PvP (heathens!). Over the next year and a bit, we all kept in vague contact, exchanging pleasantries in dalaran, and keeping up-to-date with each others' progress - both in-game and RL.
About 9 months ago, my raiding started to drop. I felt unable to raid multiple times per week (not helped by ICC I will admit), and work/real life commitments had really taken over. At that point, I quit the main raid team I was in, and ticked over doing randoms and the odd pug.
Moving forward to July, I was chatting with one of the original crowd from my first guild, and they were talking about a new raid team they were putting together. 10-man, running on a Thursday night only, with all the old crew back together. Team Casual. By association, we moved into one of the team's guilds (a relatively well-known guild on the server) as casual members, and ran our weekly raid. Life was good, we didn't get burned out, and best of all, we were doing pretty OK on the progression side as well - 10/12 hc I believe we finished off on, albeit without managing to get a try on Sindra hc.
The team got closer still, and by the middle of last month were running our first official real-life get together in Denmark. We got 9 of the 10 of us there (not an insignificant effort - myself as a Brit, along with 3 Dutch, 3 Norwegian and 2 Danes), and had the photos up on the guild's website. It was pretty well known at this point that we were probably the closest team in the guild. The "by association" link had become strong to the point where we were TC, and no longer individual casual members of the guild.
Then it happened.
For the last few weeks of WotLK, the main guild had been unable to field a raid team (although TC had managed every week). The GM decided that it would be best to open up a new raiding day for the team - Thursday. Team Casual's day. The one night of the week for which a lot of us had organised our real life around WoW. The one night a week on which none of the TC members who had mains in the guild's main raiding teams would be able to raid in the main raids. So they declined.
At this point, I would like to point out that the majority of us in TC were Casual members of the guild (7/11 I believe), and the remainder used their alts to raid with TC, and their "mains" in the guild runs.
The GM decided enough was enough, and informed the guild (on the Thursday before Cataclysm) that any persons who would be unable to raid in the main guild run on Thursdays would be required to /gquit. Eventually, it was made clear that what was meant was anyone that wanted to raid with TC would have to leave the guild - "by association" with the 4 (or so) raiders who raided with TC on Thursdays. It was a shame - a lot of us had become quite attached to that guild in one way or another, and most of us would be unable to do "guild runs" on a Thursday anyway since they weren't open to casual members. Guildless a few days before Cataclysm isn't fun, I can assure you.
Happy ending here though, we are now part of a much more casually-oriented guild, who do their own weeklyish raid, and even has a few names from that first guild I was ever in. It's a much more relaxed atmosphere, and has a much sillier name than our old guild, which I think suits Team Casual well :)
Also, apologies for the wall of text here, and that it rather went off-topic, there's only a couple of bits which refer to the "by association" bit... :S
Dec 8th 2010 6:21AM I actually had the same experience as Cure4Living before. We got to guild level 2 at some point Wednesday morning, then through my half-asleep eyes, I noticed it was back to level 1 later. Even in the news feed it said that we'd hit level 2, and yet we're at level 1. I assume it's because we lost the guild xp for the 1 achievement we've got :( Ah well, as long as I got 5% bonus XP for an hour or so, i'm happy :)
Oct 26th 2010 4:12PM @Shats:
My suspicion is that with the harder 85 dungeons, the new players will have to play 85 normal dungeons in level-appropriate gear, which hopefully will guide players in a few basic tactics. At that point, they'll be thrown into heroic 5-mans, alongside (probably) fewer massively overgeared players (since there is a limit on JP/week, so raiders won't be spamming heroics as much).
I don't know if it'll work, but we'll see I guess...
Oct 12th 2010 5:01PM Oh, and also worth pointing out is that it has a minimum ilvl requirement of 200, i.e. Wrath epics. Thus, no minmaxing before you hit 80 ;)
Oct 12th 2010 4:58PM Any stat that is not Strength, Agility, Intellect, Stamina, Armor, Resilience or a Trinket-Proc. Note that Spirit _is_ available for reforging.
Basically, for most stuff, it's Hit, Haste, Mastery, Crit, Spirit, Parry, Dodge and Expertise.
Oct 12th 2010 4:54PM Afraid not, was playing around on the PTR and it simply allows you to reforge once and only once.
This is going to get pretty interesting come 85 - I suspect that there will be a priority order for every spec, a la: Hit(pre-cap)>Mastery>Haste>Crit>Hit(post-cap)=0, and the theorycrafters and minmaxers will have a field day.
I'm in the process of trying to work out what would be better for DK tanks at the moment - parry/dodge (which are pretty similar at 80) or Mastery - need some numbers for healing per second from death strike vs damage taken per second on a min/typical/max encounter... Not an easy comparison...
I rather went off the point there, didn't I? Yes, one reforge only (although you can undo it for free, and reforge again later).
Sep 27th 2010 8:22AM From TotalBiscuit's video of Stonecore HC, it appears to be 75 JP per boss (apparently 5* more than we get at lv80, to save us from saving up for "awesome epicz" at 85, or something like that anyhoo!)