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  • Murdertime
  • Member Since Mar 31st, 2010

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Mists of Pandaria: Siege of Orgrimmar {WoW}

Mar 19th 2012 5:41AM You know, a while back I actually said that the only thing that could make the 'Horde Bias' kids calm down was getting to attack Ogrimmar and kill Garrosh. I said this as though it was an extreme example that would never happen.

Turns out I was wrong on both counts

Mists of Pandaria: Siege of Orgrimmar {WoW}

Mar 19th 2012 4:08AM The issue with putting Thrall back on the throne is the same reason he's off it.

Because Varian against Thrall doesn't look good. Thrall talking about peace and Varian punching orcish babies.

With Varian and Garrosh, they could both happily punch babies together.

Mists of Pandaria: Siege of Orgrimmar {WoW}

Mar 19th 2012 3:53AM Clearly the Alliance getting to besiege a Horde city and kill a horde faction leader for the /second/ time is a clear sign that they favour the Horde, who get a Horde city and kill a horde faction leader for the /second/ time.

Mists of Pandaria: Siege of Orgrimmar {WoW}

Mar 19th 2012 3:29AM Are we going to get a series of articles on Alliance bias now?

Because I'm failing to see how anything is ever going to top 'They get to kill your faction leader'

Know Your Lore: 5 must-do Horde zones to complete before Mists {WoW}

Mar 12th 2012 12:19AM It's explained why they're using bears.

Because bears are vile monsters who deserve every horror that happens to them.

Know Your Lore: The undead, part 1 {WoW}

Mar 7th 2012 7:54PM A story.

Gul'dan was connected to Sageras when he was possessing Medivh and possibly gearing up to eat him and steal his power. When Medivh had his head cut off, Gul'dan went into a coma, allowing Doomhammer, having tortured the information about the shadow council out of Garona, to stage a coup.

Gul'dan comes out of said coma, with his schemes revealed. Doomhammer is gonna kill him. Gul'dan says 'Wait! I will make you some dudes! Awesome dudes!' Doomhammer says okay. Gul'dan desperately tries to make dudes. Gathering up the corpses of some of Azeroth's greatest and deadest knights, he tries to raise them. It doesn't work. Instead, he comes up with a blan where he murders all his necrolytes, the orcish necromancers, and sticks their souls in magic clubs, which he gives to the dead knigts, bringing them back as necromantic engines of destruction, like Tieron Gorefiend.

Another story:

Blizzard made up some crap to explain why the Knight and Necrolyte units were removed from Warcraft 2.

Know Your Lore: The orcs, part 2 {WoW}

Feb 23rd 2012 9:01AM I meant more in the sense that in Tides of Darkness was pretty unbalanced and the Orc Units were more powerful than their human equivalents. Death Knights chewed up and spit out their archmagely equivalents, for example.

Know Your Lore: The orcs, part 2 {WoW}

Feb 22nd 2012 8:00PM I'm still not sure how the Orcs lost Warcraft 2. Their units were so much better than the human ones.

Know Your Lore: The orcs, part 2 {WoW}

Feb 22nd 2012 7:59PM Well, part of it is that once Orcs had access to the same level of magical advancement as their opponents, they became more than a match for other groups with access to similar levels of knowledge and in many ways, managed to surpass them. It's like you gave a bunch of cavemen some rifles and they came back with detailed notes on how they can improve them.

It's worth considering that the Burning Crusade had previously had all those things and they hadn't been as successful with them as the orcs were. Except Death Knights. Gul'dan invented Death Knights.

But as a group, the Orcish Horde were a more effective threat to Azeroth than Sageras himself. In fact, if Gul'dan hadn't decide he would like, on the whole, to be Sageras rather than taking his orders and cost the horde a third of their number, Azeroth would've fallen.

On that note, there's Orc mages now.

Breakfast Topic: What's the best race for each class? {WoW}

Feb 21st 2012 9:12AM The iconic Rogue is Forsaken.

Ignoring lore stuff and the importance of the deathstalkers, even the game itself admits this, with not one, not two but three player proxy gank happy forsaken rogues.