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The Queue: Well, that explains everything {WoW}

Oct 5th 2011 7:44AM ... except for bunnies.

Patch 4.3 PTR: Hunters, do not be alarmed {WoW}

Sep 28th 2011 3:00AM Is it just me or the tier armor image remind me of Vogon poetry?

Patch 4.3 preview: The all-new Darkmoon Faire {WoW}

Aug 26th 2011 7:21AM Fezzes are cool!

Lichborne: What the patch 4.3 tank changes may mean for death knights {WoW}

Aug 24th 2011 6:54AM The way they are talking about the changes makes me think that there will be different mitigation effects attached to some damage attacks that tanks might use and you'd adjust what attack you use according to the situation - the example might be that Death Strike makes a fixed size shield, but Rune Strike adds a couple % to your parry for a couple seconds, so you have to choose what of those you are going to use in this GCD.

I feel that fixing blood is relatively simple - tie the blood healing to the blood shield. Have mastery simply increase the ammount healed by the Death Strike, however change the Blood Shield to be triggered by *overheals* from any DK self-healing abilities, so you can be sure that each Death Strike will heal or absorb X damage. Then the actual amount can be slightly nerfed.

After that make the Blood Shield also absorb magic damage and add some non-magic mitigation component to some other attack, such as Blood Strike or Rune Strike. Or add some sort of Blood Clot ability that would absorb 20% of incoming damage (up to 50% of you max life) and then explode dealing that damage back to you when you are healed to 100%. Oh and make sure that buff is spell-stealable :D

Reader UI of the Week: Simple UIs for laptop gaming {WoW}

Aug 23rd 2011 4:44PM If you are doing circles for rows of objects, at least shift every other row to one side by half an object, so that you circular buttons use less vertical space while actually getting more clickability. But even then the graphics that were made for a square will not work in a circle - the icons need to be redrawn to be bigger, to even 'pop-out' of their circular frame for emphasis. Just circling a square icon works even less than tightly circling a human face or a picture of a car - you distort the rule of thirds and golden ration and the image suddenly is nearly unrecognisable.

Reader UI of the Week: Simple UIs for laptop gaming {WoW}

Aug 23rd 2011 4:37PM Laptop CPUs, hard drives, motherboard data transfer busses and even RAM are slower than desktop components due to having lower power consumption and smaller dimensions. They are a few laptops that are built with desktop CPUs and SSD hard drives, those are big, heavy, noisy, expensive and hot exceptions that reinforce the rule.

Reader UI of the Week: Simple UIs for laptop gaming {WoW}

Aug 23rd 2011 4:34PM All TVs (except the old catode ray tube TVs that would not handle 1080p anyway) have physical pixels and maximum resolution. ALWAYS run them only on that maximum resolution (usually 1080p) - otherwise you are loosing a TON of quality in the conversion. I would strongly recommend getting a video card with an HDMI output and connecting the TV trough the simple HDMI cable - you get perfect digital picture and also sound - easy and fast. You can not get higher resolution via RGB because there simply are no more pixels in that TV. You will only loose quality by convertng the digital image to analog and then back to digital (pixels) again with inevitable noise and distortion.

Reader UI of the Week: Simple UIs for laptop gaming {WoW}

Aug 23rd 2011 4:29PM The modern TVs do 1080p which is the same resolution as almost all computer monitors. The problem with TV is not that they are too big, it is just the opposite - they are too small. If you sit down in you computer chair in front of your 23" computer monitor it is likely to occupy much more of your view than that 43" TV does when you are sitting on your couch. Due to the perspective it actually is a smaller screen.

So - either move closer or make your UI bigger, just like you would have done on a small screen. Or get an HD projector - 100" screen from 10-15 feet should be big enough to comfortably read the smallest chat text at max resolution. :)

The Light and How to Swing It: Guide to tanking Alysrazor for protection paladins {WoW}

Aug 20th 2011 4:23PM Actually the worms ALWAYS spawn to the right and to the left of the hatchling just out of its reach, so if you tank him exactly where it spawns, it will be perfectly positioned to pick up either worm. The confusing part is that the worms spawn NOT relative to where the hatchling is now, but rathere where it was 10-15 seconds before the worm spawn time. So if you move the hatchling at the wrong time, there is a very high chance that the worm will spawn directly under it.

Breakfast Topic: What should WoW's grand finale event be like? {WoW}

Aug 12th 2011 8:26AM And people that are dead, can fly around and witness the action :D