Feb 3rd 2012 12:32PM If only there was a place we could take the items we didn't want, and place them up so everyone could see. Maybe with a search interface, and a small fee for the convience. oh, and it could stay up after we log out, and the money would get mailed to us.... lol i'm messin with ya but,
It would be reasonably easy to make addons do this so long as both parties had the addon. sooooo go make this popular real quick.... except that the AH is FAAAAAR superior to this idea in pretty much every way. ESPECIALLY with glyphs. 1s to put up, and 50+% of them selling for well over 100g on most servers i've seen. They're how I make my lots of gold, largely before it became the 'way to get gold', but oddly enough... benefiting from it.
to be honest I wouldn't be surprised at all if there is already some addon that lets you do what you're talking about, but, again both ppl have to have it... and gl getting someone to close wow, go to curse or w/e, install, reload wow, just to BROWSE your wares. Probably better off picking some stuff and AH'ing it, or, for high deposit/less in demand stuff, popping it in trade from time to time.
Feb 3rd 2012 12:20PM ... when you're exploiting, you're exploiting and you know you're exploiting. Sometimes it seems cool in hindsight, or when you hear of someone else doing it and you think 'That was pretty cool'.
Truth is, when the ppl did it, they were thinking, or saying amongst themselves, "Man this is so against ToS, I hope we don't get banned, oh well screw it." The older exploration, and this pally thing(so long as you went about your usual buisiness only, you couldn't help being bugged if you were!!) were often easy to do sooorta accidentally, so a warning was only reasonable. Things that are obvious and deliberate, however, like taking FORTY PEOPLE through the same CLEARLY BUGGED PASSAGE, are clearly deliberate (in the first degree if you will lol) premeditated exploitations of the game to get around mechanics the wrong way.
There is no middle ground between maxing your characters stats/using apparently viable strats on bosses, and glitching a phase deliberatly and repeatedly/walking through a wall that's obviously a bug with a whole raid and bugging a raid to progress/somehow getting a 90% boss hp attack and then deliberately using it repeatedly. When it comes to maximizing your ability to play the game, blizz has made it clear. You have to choose to abuse it.
Nobody gets banned/suspended for having these things happen once, catching you unaware. Just look at the sinestra world first explanations. Tons of bugs, tons of strats that seemed viable, but were changed AS they were playing it. When they saw game breaking bugs (like taking off 80% of her hp or something like that iirc) they said, hey, that's a bad bug, we need to not do that. The weren't worried about getting banned for DISCOVERING the bug, just for exploiting it.
hmm except for who i'm replying to i'm basically preaching to the choir... maybe we should just let you go exploit some stuff a bunch(I.E., use cheats in a multiplayer game, leaving all the honest players to do things teh hard way) and see what happens...
Feb 1st 2012 10:07AM For anyone confused about using lower lvl stuff for utility:
good old original 'control' by reckful.
Guy dominates in 80 arena, and just to prove how important rogues non dmg stuff is, he uses old weapons and still runs the show. Even some lvl 60 zg weapons! and it's still all about the control.
MUST SEE for anyone that plays a rogue if you haven't seen it. Even if you don't have a maxed rogue, he's demonstrating how it's done.
That being said, he's only using the low lvl weps to prove his point, but if a 200 ITEM LEVEL drop on WEAPONS (at 80, guessing 264-65 or thereabouts) still lets you get teh job done, I think you can get away with hopping out of combat and switching some gear up or down from time to time in a fight. It's all in how you use it.
Max geared dps wont get you much if you cant reach your target. Similarly, if you HAVE to get away to survive.. it wont help if you have 5k more hp/some more resil... but cant get away...
Jan 29th 2012 9:20AM It's the 'car door', forget it's name elementium something or other, drops off nefarian when he was last boss in Blackwing LAIR.
Jan 29th 2012 9:18AM Re: Variation on trash design.
This sounds great in theory, as it did to the developers before releasing vanilla. Sounds like tons of fun. Some of the greatest times in wow involve engaging in similar non conventional tactics.
Unfortunately, the beauty all falls appart when you need to get your raid going and you have only mages warlocks, shadow priests and maybe a hunter, rogue or shammy as your dps. Happens to a greater percentage of guilds and raid groups than you might think.
You roll in there, and as soon as the rogues evasion runs out, you have no extra trash tanks since the VW is a poofer now and the extra 'designated for tanking' adds can't be CC'd
What's gotta happen? This group of friends that is playing wow to hang out, not to be the best, is going to have to bench someone, i.e. not hang out with them, in order to bring someone who is ordained worthy of having this slot, not because of role in the group, but because he happens to have a tweak to his class allowing him to bypass a particular mechanic.
Alas, this is bring the class not the player. Even if it's spread between three different classes, you still have 6 or 7 classes that cannot make up for it in any way. If you had a boomkin in the raid, hey, they could take one for the team and kitty it up for that (maaaaaybe a tanky hunter pet, but that should NEVER be mandatory... at least not as wow is now), but none of the other classes have that choice outside of rly rly rly long cooldowns that may not even last long enough to keep them alive /cry
TL;DR: This would only be nice if you happened to have a warr/dk/pally/feral drood, that had tanking gear, and wouldn't just default to switching to tank spec (something blizz has said they wouldn't design for). That makes it a version of 'bring the class, not the player', a no no. It also makes it just annoying, because you know for progression all those hybrids that wanted to dps, would HAVE to have tanking OS to max tanking ability.
Jan 29th 2012 8:53AM I disagree. The basic intention, abused as it would end up, is for a dps warrior that happens to have alot of high lvl (DS or 378 maybe) to just switch stance, gear, and tank an old heroic. Possibly on the high end, a tank with higher than RF DS gear tanking a new heroic.
I would argue this would be no worse than a prot spec tank in gear the instance was designed for. (not min ilvl, the intended gear lvl for entering tanks,333 for old heroics, 346 for trolls, 353 for new ones)
If the argument is that a tank spec tank in appropriate gear for what the dungeon is tuned for should stay away, then that's just being whinny due to a slightly slower dungeon and isn't worthy of consideration. Any healer should be queueing with the expectation(myself included on my two main healers) of healing a tank geared to the minimums, anything above that is just a bonus. A crit immune dps tank (the ones talked about in the post, that don't exist outside of sidespec'd kitty droods right now) in appropriate gear + 30 to 50 ilvls ahead should be quite out in front of a tank spec tank in min gear(Tanking old heroics in 359-378, or new stuff in RF or normal DS stuff).
Jan 21st 2012 1:23PM @Chris
Yes, the world is comming to an end because a tiny, tiny, tiny dialogue piece of text in game seems to be either typo'd or changed to make it sound right. We're done here.
I don't know about you, but "It smells like fire and brimstone." Makes me think of nothing but a reference to the bible and ones expected fear of Hell. I'm not even particuarly religious, but in pop culture, "Fire and brimstone" has pretty much that meaning alone, maybe simply an apocolypse, but certainly with biblical implications.
Sooorta .. kinda.. appropriate for the burning legion... but the more you think about it, the more out of place it feels in that situation as you're wandering around the courtyard. Kinda much to be thinking of the burning legions wholly evil(evil as we know it in azeroth at least) interest in the well of eternity as some sort of direct result of god sending us there because we had been naughty. Maybe that would work out in some crazy way in a know your lore column (best stuff evar) but the existing line just... feels better in that situation.
@JibJUB that was my first thought lol. We already have Pyrite, gold, and 'Truegold'... make any sense?, not a lick, sound cool? Ya. Do we have some alternative engilsh words for elementium? Mithril? Impervium? oh? no? they're not english? o nm then.
TL;DR @Chris& those dispairing http://www.youtube.com/watch?v=d7fBjaa0odE
Jan 19th 2012 7:28PM This, yes this. My first instinct was to say uh.. rogue.. see if backstab is blanked out. But the more I think of it, even in dragonsoul, you benefit greatly from having your camera zoomed way out, but yes, it's then really hard to tell, even if your toon is a big night elf, whether you're behind the boss or not. When I play my rogue, a little gnome, in a 25 man raid it really is tough in the crowd of melee to make sure you're doing max dmg by being behind.
There is no question, making sure you have good situational awareness is a top priority in raids. For many (myself included) this involves having the camera zoomed almost out to max. It would be nice to have something to make the dumb little minigame of keeping yourself in a tiny little optimal dps box a little simpler. No wonder I like playing my mage way more lol.
Maybe managing mana is way easier while keeping SA since it's just a little bar to look at, not a mob of ppl to play where's waldo in constantly.
I've talked myself into really wanting such an addon now. Like the DBM range indicator, but more like showing yourself relative to the boss so it's as simple to look at as a mana bar is to keep track of. Like a local map version of the large overall map of the encounter as a whole. There has to be something simple and dumb I'm overlooking. No, just zooming in isn't an answer, I can't feel effective if it's not visually obvious what's comming in the next few seconds.
Jan 19th 2012 6:47PM I'm not certain but I think it works if your spell is still like, on the first line that's run in the macro, such as in a mouseover macro, or a macro that has nothing but one line with a bunch of modifier options.
If you have /startattack before it, or another large list of stuff like some warriors are prone to do, it will not.
All my healers use mouseover macros, and I've never not had the light up buttons. They've worked fine. I do, however, remember copying some larger macros from a guildy, and the notifications were gone. I deemed it more important to have the flash, than have several abilities macrod together, as otherwise I was prone to not noticing at all! I could setup louder sounds for it or something, but I'm not into macros with like 8 or more abilities meant for spamming.
Jan 19th 2012 6:37PM Re: Forte as a replacement for other cooldown mods.
I have a feeling by "Way too many features" you meant an extremely intimidating options section. It's really big and has 10 billion things that could really be simplified if the that was the authors intention. Maybe someone could go help them out with that?
It's really really not as complicated as it looks. Instead of only giving you the bare minimum set of customization options, the author gives you all of them... basically in minimally categorized list.
Many of my characters use it without any configuration. The only time I even open the options if i'm not going for a customized setup is to disable tracking of some things, like... hearthstone which it tracks by default still I think.. and mage table iirc. Some things you just dont need to be constantly reminded of...
Once you get that down, which is just right clicking on it i think, and selecting 'disable' from the dropdown across from it's name on the list that comes up, you can go into it as little or as much as you want.
Like many awesome addons, you can't let yourself be scared by badly implemented/un optimized options menus. If you were a developer, working for free, is that where you would spend your valuable programming time? Probably not, you spend it on adding features and making the part you see all the time into something cool, even if the addon is really simple.
TL;DR Forte is actually pretty awesome, and simple. Like many awesome addons, dont let yourself be scared by badly implemented/un optimized options menus, if this is your actual concern.