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  • Brauwler
  • Member Since Apr 5th, 2010

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Recent Comments:

Breakfast Topic: Do you have a favorite race? {WoW}

Apr 22nd 2011 9:53AM I play a Tauren (my first character, and still my main). What I simply do not understand (and please read this as me laughing about it, rather than being anywhere remotely close to angry) is why people play as Humans. You're already human! Why would you then play a game based in a fantasy world and be....exactly who you already are? I mean, I get if you want to play an online game and create an avatar of yourself, but I'd have to say WoW is not the game for that (I'm looking at you, Second Life). Anyway, I always find it funny when talking to a play in RL and they tell me they're a human.

Me? I like being an 9 foot, 500 bull riding a make-believe lizard that cracks cow jokes. But, to each their own, right?

The Queue: Monster {WoW}

Dec 20th 2010 12:58PM To everyone that responded about me "generalizing," well, of course I did. I never stated there weren't good DK tanks out there. My only point is that the manner in which DK tanks were introduced into the games makes it harder (not impossible) for them to GENERALLY adjust to the current instances. Again, I'm well aware that there are good and bad tanks of every class out there, so to be clear, my comments were completely general are gathered from my three years of playing experience. It doesn't, however, mean that they are invalid comments because some people disagree with them. There will always be exceptions to the norm, and I can appreciate that, but I also think there is value in my original comments for explaining why there is currently such a low number of tanks, capable or not.

The Queue: Monster {WoW}

Dec 20th 2010 12:18PM @Geiss You are correct; I was really only talking about first-time tanks that chose DKs as their tanks. If you've played another tanking class before, there is a bit of a learning curve for the DK, but the marking, CC management, and kill order are all known skills. For those DK-only tanks, particularly the first ones when the class was beyond overpowered, I'm sure these dungeons are a rude awakening.

The Queue: Monster {WoW}

Dec 20th 2010 11:37AM I'm a tank (since the BC days) and I had a few thoughts on the "tanking shortage":

1) Players that learned to tank during Wrath don't know how to mark, manage CC, or keep other players in line with a kill order. I've run just three instances in Cata, and I found myself relieved that I had tanked BC content and remembered how to do all of these things. If I hadn't, the content is simply un-tankable.
2) Death Knights. NO Death Knight learned how to do any of the skills I just listed above, because even if they tanked BC dungeons, those dungeons were so nerfed and their class so over-powered that marking, CC, and managing a kill order simply didn't matter as much. So, you've now got 1/4 of your tanks (assuming, perhaps illogically, that tanks are split evenly among the four classes) with no handle on the skills needed to effectively tank new 5-mans.
3) Tanking is rewarding, but it is not fun, and don't ever let a tank tell you it is. I enjoy tanking because groups depend on me, and I help drive myself and other through content. But it is not fun. I'm literally thinking, moving, and adjusting on the fly for the full dungeon run, and compensating for any dumb moves another players does to ensure the group stays up to the best of my ability.

So, taking the above three points into consideration, until tanking becomes mind-numbingly easy, I'd expect the population of capable tanks to remain pretty much the same.

The Care and Feeding of Warriors: Heroics, protection spec and build 13033 {WoW}

Sep 24th 2010 3:20PM Thanks for the preview as well. I've been a warrior tank (not that there is any other kind) since mid-BC, and grew of age, if you will, with coordinating CC through Shadow Lab, etc. Of course, as soon as Wrath hit, people started telling me I was going to slow and I didn't need to mark, but it now looks like that habit will have to return.

All of that said, I'm curious to see if we'll actually see a drop in tanks now that it's actually become challenging again in the 5-man setting to do a tank's job. In Wrath, once you're geared enough, you can basically tank any 5-man, regular or heroic, without much experience. With the re-introduction of having to coordinate CC, which no tank leveling for the first time solely through Wrath 5-mans, it should be interesting to see if the tanking ranks thin a bit. Also, we'll just have to wait and see if the Dungeon Finder leaves a bit to be desired in the first few months after the expansion, as you'll never know if you have a "Pre Wrath" or "Post Wrath" tank until you start the dungeon up.

Breakfast Topic: Are there atheists in Azeroth? {WoW}

Aug 30th 2010 12:55PM Personally, I've always been interested to see how one's religious preferences ties to their in-game classes. For example, are more religious individuals more prone to play paladins/priests, and do less religious people gravitate towards the more physical classes like rogues/warriors? There might be no correlation, but I think a look at this would be quite interesting.

Cataclysm class and mastery system for warriors {WoW}

Jul 8th 2010 1:31PM My first thought is that the tanking ranks (again, only speaking as a warrior) might thin a bit. I started my first character in WoW (or any MMORPG ever) just after BC launched as an Arms warrior with the intent to swing a big two-hander and hit things. I didn't even KNOW what a tank was or how groups were structured, but as I entered dungeons, I was literally thrown into the tank role. That said, I was able to tank dungeons up until 68 in the Burning Crusade in that Arms spec precisely because it took so long for warriors that were Prot spec to go deep into their trees and "assume their identity", so to speak. My point is that though I didn't INTEND to be a tank, I was still able to learn to be one because the talent trees were set up in such a way that I wasn't penalized (too severely) for not being protection. With these new trees, if they develop as Mr. Rossi states, unless you shell out 1,000 gold to DS (which no new player to Cata will have), all of those low level warriors that are Fury or Arms won't be able to do what I did: learn and exercise the full flexibility of the Warrior class. It will also be insanely difficult for level 85 Warriors that leveled as Fury/Arms spec to start learning to tank, if they do DS or re-spec, at the max level. My point is, that by having the talent trees more fluid at the lower levels, particularly for hybrid classes, you get a feel for all of the roles of your class, and are a better player for it.

Breakfast Topic: Are boss mods cheating? {WoW}

Apr 5th 2010 6:13PM Definitely appreciate your response. I have a 2006 Macbook, but unforuntately that option to turn Mods off and on literally isn't on my screen. I've seen where it should be on my friend's PC version, but it just doesn't show up. Very frustrating, and Blizzard offers no help (even after I explain that it's an interface situation) because of their hands-off policy towards Mods.

Breakfast Topic: Are boss mods cheating? {WoW}

Apr 5th 2010 12:12PM Unfortunately, I have a Mac, and I can't use any add-ons. You know that little button on the bottom left of the Log-In screen where you can click to manage add-ons on PCs? Yup, not there on my Mac. I've downloaded countless mods and brought them to the correct folders, but they don't work, simply because I can't "manage" them from that screen.

As a tank, and having never used a Mod, I'm not going to weigh in on whether using them is cheating or not, but know that as an ICC raider (progressed halfway through consistently as a MT/OT), Mods are in no way necessary. If anything, not having them forces you to be sharper and have greater situational awareness as a player because you're eyes are forced away from the UI and towards the actual action. Tunnel vision happens exactly because MODs such as DBM are in the game.