Apr 10th 2011 5:26AM Impatiente Ardor - your consecutive non-critical spells increase your critical chance by 9% and your critical damage by 0.9%. Stacking up to 9 times for lasts 20 seconds, buff cleared by successively landing a critical strike.
Go Blizz, feel free to use that at will.
Jan 23rd 2011 7:24PM My account was hacked yesterday. I've been fillling forms and changing passwords and finally got around to getting and authenticator. I'm still unable to log and am worried about my chars, the items and the gold, and Guild banks, oh my, the Guild banks...
There are several references on your site, mostly tangential or veiled frightful notes. However I can't find a recent feature about this on your site and it strikes me as odd. It's quite an ordeal. Can you give any advice or perhaps make a review:
- what to do to prevent it
- what to avoid to prevent it
- what to do when it happens
- what to expect time-wise
- what to expect to recover from your online assets
Thank you in advance for your words.
Dec 9th 2010 7:47PM This sort of hostility is the only reason there are so few tanks. Grow up, make a tank and do it better. Really.
A major part of tanking disappointment derives from the fact that 4 people in the party expect 4 different kinds of tanking. The only thing they agree on is that they are entitled to a free-ride with a tank that outgears the place. For each one that expects a zerg-machine, another expects time to pick loot from every mob and cute joke now and then.
Of course imposters must be put off immediatly. The tank is just another player. And one that willingly accepted a pivotal role. However keep in mind that more often than not, you'll be queued with people no better than you, some of which are just learning the ropes.
Dec 9th 2010 7:02PM Anyone else sees a clear reference to the Ohmu characters on Nausicaä of the Valley of the Wind?
Sep 22nd 2010 5:01AM - So we now expect the gear from any one raiding tier to be barely enough to get you started on the next. That's pretty much what players always expected.
- The whole hard cap is a false issue with hit. I meant it's a great stat, you WANT to be sure you have all you can. Not having it capped would be a lot more trouble - and to what end? To avoid a couple of wasted points? No thanks.
- Somehow they got around to the idea that needing more hit on harder bosses will be a tool for them to refine boss tuning and limiting player gear scaling across all other stats. That's what they've been doing with the 4 or 7 other stats people need to care about. Presently you really can't stack only one stat on any class, you need a proportionate amount of several. Except warlocks. Warlocks stack evil for ever. (Thank CB for the great recurring joke).
- And when we go back to farming old content, yeah, we'll swap a couple of pieces of gear to replace Hit with AP/SP/whatever, so that it can be *steamrolled* to our heart's content.
Sep 1st 2010 2:23PM You just described a mature, saturated market, where all profit is squeezed out by keeping everything at relatively low cost and selling as much as possible. Under such conditions, mats are sold at higher premium then the results because they have more *potential*, in as much as they can be pushed into other markets.
If you have both the mats and the means to produce stuff from them faster than you can sell either, you *will* saturate the market at some point and after that the only way to earn more per time played is by selling at all stages of the production line to increase overall sales, albeit accepting lower return per base item used (ex:o re). Usually this sort of pricing mechanic rushes most wanna-be-auctioneers from the market and may have the complimentary benefit of buying you a clearing of several days under more favorable conditions.
Aug 30th 2010 3:32PM An interesting angle change worth considering in this discussion is the actual definition of Atheism and the related instance of Agnosticism.
Agnostics are those who find the very existence of God to be beyond knowledge or comprehension, and who find the whole problem to be unsolvable and thus irrelevant. Atheists are actually sure that no God exists. In all respects, these are true religious positions and in particular Atheists tend to be quite evangelical (in the original sense): they spread the "good news" of the absence of God.
Furthermore, the existence of a different set of natural rules doesn't necessarily imply the existence of Divinity. As long as no exceptions to those rules exists (and Azeroth's rules are pretty flexible, bordering on all-encompassing), there is no proof of Divinity by exceptional behavior.
As to the matter of reverence towards a God or Gods by several NPCs, it just establishes the presence of faith (often truly Gnostic in Azeroth). This is cannot be found to be proof of absence of disbelieve.
With this in mind, 3 notes emerge from the posts:
- Atheism has not been seen on Azeroth's NPC's;
- Agnosticism may very exist in large numbers since many NPCs are not overt participants in religious movements;
- Most of the comments are centered on the doubt issue, not on the certainty of absence, and thus pertain to Agnostic views not Atheistic ones.
Apr 6th 2010 4:52PM I really feel I must state this, since I haven't posted before.
~ Arcane Brilliance Rules ~
It transpires gameplay and enjoyment. It made me want to level my mage. But it's so great at in so many other ways. It reflects concern for the people behind the toons, who are the main reason everyone plays the game. And a very healthy measure of deservedly-burnt-warlock fun. I find your column very refreshing and it's the main reason I check on this site every week. I mean, even the macro week was fun! Every other columnist would have disbanded all his readers on that topic.
Thanks for sharing your thoughts Christian.
BTW - Doida de tanga means something along the lines of girl on panties gone mad (Brazilian Portuguese), just for the record. You calling her "him" made fall of my chair in laughter.