Jul 9th 2010 1:30PM I'm very relieved. Thank you, Blizzard. Many million times, thank you.
Still a part of me is bit wary, however, "at this time."
It's like I've repaired all my armor but all-of-a-sudden it's made of tin.
Jul 8th 2010 1:18PM This is exactly what I'd expect. It's unfortunate that the people that work for Blizzard whose desire is largely to just make a great game have to be lumped in with people whose desire is just to make a dollar.
And thus the outcry. Because the Blizzard we feel we have known up until this whole Real ID thing went down, has always been willing to listen, always tried to be fair (even if, subjectively, we don't agree with them), and has always had the general appearance of caring about us as customers.
It's important to keep in mind there might be a distinction here, even if, for now, it's all based on hearsay.
Jul 7th 2010 3:58PM >I don't really take much issue with this change, because I don't use the forums often at all.
But what seem to be hearing from people who *DO* use the forums is that they *DO* care, and have every right to.
As someone who has received a call from the police at my place of residence letting me know that someone who had been stalking me for a year (believe me, I had already contacted the proper authorities about this when it escalated to a frightening degree, and they did little to help me except to say to keep a record of all this person did) had taken a train and was now in the city in which I lived (to do *what* exactly, I can't even imagine), I am disturbed by Blizzard's lack of understanding why this is, indeed, an issue of personal safety.
It was only because this person had been acting "strange" in the train station that the police called me. They called me because he had my phone number on him.
He got my phone number because he knew my first and last name and a general idea of what city it was I lived in.
With Real ID, you get half that information. And the rest isn't that hard to come by, especially these days. If you're crazy, you could get the wrong person. If you're crazy, you just might not care about that.
>I don't know how much this change will help to curb [trolling].
Even if it rids us of trolls completely, it's a high price to pay. In my opinion, a bunch of people engaging in a bunch of immature behavior on the internet < one person engaging in one act of criminal behavior on/outside of the internet.
Jul 6th 2010 8:30PM @Jeremy "Last thing anyone needs is to have their fun squashed..."
And yet still it will be. For the people who will no longer provide interesting and compelling debate, guides, and theorycrafting because they are uncomfortable with this new system. /fun squashed
And the people who enjoy reading those posts will no longer get to read them and participate in the discussion. /fun squashed
And for the people who will no longer provide a valuable service to their guilds by handling recruitment and (one would have to believe) *enjoy* this role the game provides for them. /fun squashed
Because they are uncomfortable with this new system, they no longer can use the forums as an extension of enjoyment for themselves inside/outside of the game.
And those are just a few examples.
I fail to see how, in the end, this change will be for the betterment of the community, when it feels to me as if it will kill the better parts of it. Sure, you may get rid of many of the forum trolls (I believe there will be those who will find ways to subvert the system) but at what cost?
Apr 9th 2010 8:38PM Well I think we can safely say that the question "Which class will see the biggest changes in Cata?" may have just been answered. This whole focus change is feels like we're going to be learning our class all over again... at level 80. I agree there's too little information here to make an accurate guess as too how steep the learning curve will actually be in practice.
It all feels kind of scary to me but I'm hopeful. At least I know that when it's all said and done, the Hunter community (like our beloved and handsome Frostheim here) will break it all down for us in a way that makes sense.
Apr 8th 2010 12:27PM I think the real challenge here (and it's always been the challenge) is getting people to care about things they don't perceive as having a directly effecting them.
Think of it this way: People will band together and help each other out in the case of a direct threat IRL. There is no "reward" in doing this other than, in some extreme cases, our very survival. Sure, some people group together in WoW just to get "phat lewt," gold, and what-have-you... but a great many of us do so just for the satisfaction of working together to achieve a common goal.
Again, IRL the challenge is elevating that common goal to a place where (as in WoW) it 1) seems achievable if we all put a basic required amount of time and effort into it and 2) the rewards of doing so are obvious.
Sure, you will always have those jerks IRL who (just like in WoW) will take advantage of dire circumstances through (account) scams, (ninja) looting, and the like. But on the whole, I think the majority of people (just like in WoW) are much better than that.
Apr 8th 2010 2:36AM Priest Fail?