Apr 3rd 2012 4:28PM I'm confused. Where is the Death Knight hate? I never had any issues with it once my character had collected T11 gear and mastery ratings went up. Yes, during early Cataclysm there were issues, but those are long long gone.
Do Death Knight tanks hate Death Knight tanking and they forgot to tell me?
Apr 3rd 2012 4:17PM I dunno. I bring up the resource system because i think it gives Blizzard more options to create interesting gameplay (based on experience with classes that have it). But the problem here seems to be bigger than that. Big enough that it is related both to mechanics and philosophy.
As far as I can tell through reading this article is that Guardian will have 3 defensive abilities (1 shared with Feral). 3. My Death Knight has something like 7. This is where I would start. How can you create two tanks that are so different? And I'm not necessarily thinking along the lines of homogenization, I'm pointing out what I see as an inequality.
I mean, unless I misunderstand something, the class developers want to sell me on a design that is vastly less complicated than other tanks, and therefore overly reliant on the resource required to activate the tool designed to help me survive. 'Savage Defense or Bust' is not an acceptable or viable spec design.
I'm a huge Blizzard fan, and their games are second to none in my opinion. They are better than this, and they need to hold themselves to the high standards they created in the first place.
Apr 3rd 2012 2:43PM I'm really surprised how little Death Knights are played in tanking. They are a very powerful class with a learning curve that really benefits every level of player. New players can become good competent tanks with a little practice and research, and excellent players can still tinker with their characters to do more.
Part of the reason I wish they moved in this direction for all tanks is due to this. At first you are just trying to remember to hit the right buttons, worrying about using the right ability to the right rune is irrelevant. Once you've got that down, you can grow by managed your defensive cooldowns better. Once that is improved you can try to manage rune usage better to increase healing and blood shield uptime.
I've experienced considerably less depth with both the paladin and the druid.
Apr 3rd 2012 2:37PM Well, it's possible that double resource generation is a ridiculous system, so yes, an unrelated (non-combo point) system would be necessary.
It just seems to me that some of the most compelling classes to play right now in WoW are classes would require you to manage 2 separate but linked resources, and know how to spend them. My paladin and death knight are infinitely more fun to play than my druid.
Apr 3rd 2012 2:18PM When bears and cats were both part of the feral tree I often wondered why bears did not get combo points, and now I am wondering it even more. I have a bear tank, paladin tank, and death knight tank at 85. I can tell you which on I won't be using at this point.
The more I've thought about this, the less it makes sense. I think Blizzard has hit on something effective and interesting with the primary/secondary resources system (DK, Paladin, and the older models of Rogues and Cats). I feel like rage (from what I read) is an outdated resource mechanic by itself.
I think a double resource system with very few, if any, free abilities is much more compelling than a single resource system with 'resource-free' abilities.
Apr 3rd 2012 8:45AM I love PvP. Its a great break from raiding, and it challenges me in a completely different way.
Mar 13th 2012 6:24PM Well, I think based on the comments I might have the earliest exposure here to Death Knights (so far).
I've been a Warcraft junkie since the first RTS game (and actually finished the human campaign without cheating!! Huzzah!).
There are 3 things from Warcraft I will never forget in my lifetime:
1. The feeling of terror when the first Wolf Raiders came for my town in original Warcraft. I spent what seems like 100 hours before beating that scenario.
2. Being able to train Paladins in W2. I made armies of them, worshipped (virtually) Uther, and absolutely loved the unit.
3. W2:Dark Portal. We took the fight to Draenor. We thought we were prepared. But they had Death Knights. Those things were an absolute nightmare, destroying my peasants and making offensive base assaults seem like suicide.
The minute I heard they were coming in Wrath I rolled one. Now its my main, replacing my (of course) Paladin.
Mar 9th 2012 7:13AM I nearly fainted with the thought of what my Blood DK would do with 5% bump to Mastery. That is incredible.
Mar 1st 2012 6:21PM Weak auras can be created with a specific player name, or for all players that aren't you. That way you can get an icon displaying the cool down or duration of spells like that. I have one for warrior co-tank's shield wall. I tank on my DK, and we both have the 4 piece bonus, so it's important information.
Feb 24th 2012 9:52PM I don't hide my gaming but I also am not really open about it. I even have separate twitter accounts-one for gaming/Warcraft and one for everything else. I'm not sure if it's based on the fact that those 2 sides of my life don't overlap very much (a basketball coaching career and a Warcraft hobby is not a terribly common combination) but concern about my perception as a professional is certainly part of it.