Apr 8th 2010 1:20PM Clund, I'm clearly talking about PvP, I couldn't care less about what happens to a Warrior in PvE. So your "statistics" that you pulled out of your ass mean nothing to me. KTHXBAI
Apr 8th 2010 1:16PM I'm just hoping Blizzard doesn't make Warriors completely useless in PvP. I have literally played every toon at 80, save for a Hunter, and I have to say I've had the most fun with the Warrior. I don't want to have to gear up another one of my less fun characters to play, but I will if it becomes too bad. At this point a lot is still subject to change, hopefully Blizzard makes the right choices on what to nerf. I agree that Mortal Strikes needs to be nerfed, but putting it on the same level as a Frost Mage and Shadow Priest's heal reduction takes away their uniqueness in arena. They seem to be steering into the anti-kite direction rather than heal cleaving. But with anti-kite we're going to have to probably roll double DPS in 2's. Blizzard did say that Enraged Regeneration is getting an increase, let's hope that it's good enough to be able to be viable in arena without a healer. ( I think ER is fine as it is but lower the cooldown to 1.5 minutes like Bladestorm )
Apr 8th 2010 1:07PM "Gushing Wound (Level 83): This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target"
This isn't a godsend skill. At one stack it is weaker than Rend, at three it's stronger. By law of averages two stacks is just as strong as Rend is. Yes, I agree this is way better than Rend is but it's not as great as people are making it out to be. Maybe they are reading it wrong. It's going to add a stack, up to three, everytime the opponent moves. BUT it's still going to be on a time variable like Rend is, not 'look he takes damage every step he makes.' Putting Gushing Wounds on a ranged/healing class isn't going to make them stay and get pummeled in the face anymore than they are doing now.
Apr 8th 2010 1:02PM People are looking into Gushing Wounds too much. Blizzard said at one stack it will hit weaker than rend, but at three it hits harder. By law of averages that means at two stacks it will hit just as hard as rend. If it only stacks to three it's not going to kill them. It doesn't do damage everytime they take a step. It's a DoT that stacks when they move but still has a time variable like Rend does. Yes, I agree I will be using this more than Rend but it isn't going to be making a massive difference as everyone expects.
Apr 8th 2010 12:58PM You can't be serious Clund? Without a healer a warrior is one of the easiest classes to kill. And it's not hard to CC a healer in PvP. We have only a few defensive cooldowns that can save our asses once every 3-5 minutes. And the damage is on par with other melee classes right now, it's no higher or lower. If you think otherwise you need to stop playing.
Apr 8th 2010 12:43PM On top of my original post, getting rid of Poleaxe and Mace specialization for a weakened, global sword specialization seems pretty lame. Seriously, a 5% chance to hit an extra attack that is half the damage? I'll take 5% critical strike over that any day. At half the damage with a geared PvPer that will hit pathetically weak. I really hope Blizzard knows what they're doing. Maybe increase the chance to proc to 10-15% because right now I wouldn't even waste one talent point into it.
Apr 8th 2010 12:38PM Either heals will need to get a massive nerf or the damage output from warriors need to get an increase. Otherwise it will be the same old crap over and over. Warriors have hard enough times as it is trying to take down dps with healing capabilities. I.E Ret pally (Who proc instant cast flash of lights) Enhancement Shaman (Who proc instant cast healing waves). When you take away the ability to cleave their healing, when it's hard to kill them as it is, you're taking away any chance of beating them.
Apr 8th 2010 12:31PM Am I the only one pissed about the massive Mortal Strike nerf? I mean healers now can pretty much heal through it at 50% (without URA on) To bring it down to 20% a warrior can't really hope to bring down any healer. And with Enraged Regeneration on a 3 minute cooldown a healer will be able to put dots on you and heal himself, eventually killing you. I don't see how it will be possible to 1v1 any class that can heal itself anymore. Good job Blizzard..you're taking away what makes warriors viable in PvP.