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  • shawn
  • Member Since Apr 9th, 2010

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Recent Comments:

The Queue: Fishing {WoW}

Mar 2nd 2012 12:26PM While agree the standard desktop or game laptop isn't dying right now or in the next few years, the trend is obvious. Lower-power hardware like ARM an ATOM are growing in deployment. Operating Systems are moving to a more mobile design and the user base for these devices is widening.

Of the many systems in my home (one FreeNAS server, one Linux server, a couple HTC systems, 2 iPads, a MacBook Pro, my gaming desktop) the desktop remains powered off unless I want to play WoW, Skyrim or CIV5.

I'm also in the process of pilot programs at work for a one-to-one computer initiative for students and the devices being tested are either tablets or netbooks (chrome books). I know many students have asked if it's possible to use these for gaming to which my reply is only for web based or app based games.

The simple fact is, users going forward are exposed more to these computing platforms than traditional desktops or overtly powerful laptops.

I'm just curious what Blizzard's take on it is and what they're doing about it.

It could take years, sure, but nearly any IT pro will tell you it is the reality going forward.

The Queue: Fishing {WoW}

Mar 2nd 2012 11:43AM Edit: portal should be "portable."

The Queue: Fishing {WoW}

Mar 2nd 2012 11:42AM QfQ (and Blizzard):

With the advent of portal devices (i.e. tablets, netbooks, etc.) and the trend of OS developers moving toward lower footprint Operating Systems (Windows 8, iOS, slimmer Linux) what is Blizzard doing about moving away from the traditional "desktop" operating system formula for WoW?

Windows 8 will be geared heavily toward portal devices (ARM, ATOM processors) as will OS X in the future. Hardware is becoming increasingly less powerful to be more tablet/portal based.

Or will players still be required to spend thousands on antiquated "desktop" rigs in order to play a few games?

I would much rather sit down with my bluetooth keyboard and lunch and play WoW on my iPad now than wait until I get home from work just to blow the dust off my desktop and boot it up to play.

There are good inroads being made in web based and tablet based games that look, function and feel like WoW...although the quality still sucks. I imagine an industry leader with the resources could handle the development.

What's the difference between a 32- and 64-bit client? {WoW}

Jan 11th 2012 1:34PM It is good news for (mostly) everyone, but I think it will definitely help out those who run WoW through wine, or similar, on Linux.

Patch 4.3 hotfixes for Dec. 20, 2011 {WoW}

Dec 20th 2011 2:40PM How about fixing the glaring typo in the Ultraxion dialog...

Maintenance extended until 2:00 p.m. PST {WoW}

Dec 6th 2011 4:24PM It amazes me, even after all these years, that Blizzard seems to be the only enterprise level datacenter that can get away with middle of the day maintenance anyway; never mind the ongoing extensions.

There are datacenters just as large that don't have this issue. Seems like a infrastructure and logistical failure more than actual problems.

I would love to see AT&T, Facebook or Google pull "we're going to take everything off during the day and, oops, it's going to take longer..."

It would be a literal crap storm of complaints...

Breakfast Topic: Will Raid Finder popularity be sustainable? {WoW}

Dec 6th 2011 10:28AM I agree, as someone who generally only pugs his raids, I think there is a solid base of players in a similar situation that will keep it going. That said, I really think Blizzard did poorly only including Dragon Soul in the LFR tool. I've heard a lot of groaning about the lack of support for all the previous content.

It's a shame they couldn't have including all the raids up to this point as well.

The thing to remember is there are millions of live players, and this will give them a chance to raid even if the quality is a little lower than finding a group for normals/heroics. PTR doesn't have the numbers to give an accurate, long term view of it's sustainability.

Gold Capped: How to get around realm transfer gold limits {WoW}

Nov 11th 2011 9:53AM Honestly? Yes. Just like real life, you need to put in what you want to take out. I generate about 1500 gold a week playing casually. I farm mats for an hour (scales/leather), craft the item (leg enchant) and sell it (800-1200g depending on market). Done. If you aren't interested in doing the "work" chances are you won't ever bring in large sums of gold.

But, does it matter? If you're happy with your casual play style and can afford the requirements to play (i.e., flasks, food, enchants, etc...) then don't concern yourself with making lots of gold.

Some of us just enjoy playing the economy, too.

Blizzard auctioning off old servers for charity {WoW}

Oct 13th 2011 2:27PM If these are actual blade carriages, then you would need a blade enclosure to even turn it on regardless of whether they left drive in it.

My guess, these are diskless blades which connected to a fibre channel san; pretty standard for large scale datacenters.