Apr 3rd 2012 11:20AM This is also true and good advice. Yeah, I've been in BGs with the nerdrage patrol that couldn't be defused but there's also value in being the antidote to the toxicity and modeling the behavior you'd like to encourage in others. Offer thanks for soulwells and tables, congratulations for achievements, positive feedback, encouragement, general sportsmanlike behavior. Hostile gaming cultures can only be changed from the inside and if you don't like the fever swamp, you have to be willing to help drain it.
Apr 3rd 2012 11:05AM >_< Rogues armed with the Fangs and the Vial of Shadows, Unholy death knights rocking that damned tentacle sword, and any caster class in possession of Cunning of the Cruel but particularly frost mages are the banes of my crunchy paladin healer existence. Anything that crits for 98K and can kill me in three hits while I've got 45% incoming damage reduction makes me a sad panda.
Also: I *need* my kidneys, dammit.
Apr 3rd 2012 10:30AM No, in all likelihood they lost because the offensive team ran around the battleground like overcaffeinated four year olds trying to cap everything and failing to defensively consolidate gains. Anybody who says the defense is unnecessary in a battleground whose win conditions involve *taking and holding ground in order to accumulate resources* is, frankly, too bloody stupid to be making decisions about tactical and strategic objectives.
And, believe me, I feel your pain on this issue. I'm a *paladin healer.* I'm *made* for hard defense -- my entire PvP existence is built around taking an asskicking while hurling around healing sparklies. I have been bitched out more times than I can count for playing defense in BGs where defense is an actual significant factor in whether you win or lose -- seriously, not even a week ago, a guildie and I were accused of "trolling the BG" for taking and holding a node. But the fact of the matter is this: *offense* captures nodes but *effective defense wins battles.* It doesn't matter how fast your zerg is if the opposing team can stop-thrust your offense and back-cap everything you left undefended in your mad rush -- and THAT happens way more often than the "perfect zerg" offense.
And, yeah, the defensive-play honor/conquest grind is rough and long. I feel your pain on that, too. But, speaking strictly as a pally healer who prefers the defensive end, I wish there were more pure DPSers willing to provide defensive support in more random BGs. I'm *hard* to kill, not physically invulnerable for more than a few seconds at a time, and everybody gets more honor and conquest on victories.
Apr 3rd 2012 9:23AM *I would totally reward you with all my love for hiding and sniping in BGs.*
Seriously, I would. Camo and sniping incoming attackers from ambush is a perfectly legitimate and effective defensive tactic in pretty much every node-capture battleground.
Apr 3rd 2012 9:08AM Ugh. That really is the worst part about PvP -- I can deal with the unsportsmanlike conduct of the opposing team, the /spit and /rude gestures and even that verdammt /flag of ownership, but a random BG team full of pointlessly hostile nerdrage toward your own teammates...that's something else entirely.
Apr 3rd 2012 9:03AM I was actually surprised by how much I love PvP. I was working on a holiday achievement that required the completion of a PvP objective and, since my paladin had a sorely under-utilized healing spec, I juggled some talents, got the PvP healing craftables, and *fell madly in love.* And then I saw the preview for the Season 11 paladin PvP gear *and fell even more deeply in love.*
I never expected to enjoy PvP healing as much as I do, given that I find PvE dungeon healing stressful enough to trigger an anxiety response. The dynamic is different to the point of almost being soothing, the essential randomness of pretty much every encounter is interesting, and, yes, *absolutely nothing* beats the adrenaline rush of pulling out a last-minute victory in a hard-fought battle against people that are trying to make you die for your country, as it were.
Mar 30th 2012 1:18PM This turns up in a couple places in Outland -- the demon wandering boss kill-marks in the Mechanar, for example, have red exclamation points over them.
Mar 29th 2012 7:44PM Arguing that the blood elves aren't capable of producing anything because the Scar runs through the middle of it ignores one important consideration: the only reason the Scar still exists is because a) gameplay and storyline segregation issues and b) the BC era starting areas have only been cursorily upgraded once in four years.
In the "real" world of post-Sunwell reignition, post-Cataclysm Azeroth, the odds are actually pretty damned good that Quel'Thalas is on the way to *recovery* from the Scourge assault.
Mar 29th 2012 5:00PM The blood elves also basically provide what is likely the *only* post-scarcity/well above subsistence-level economy in the entire Horde.
Let's put it this way: what do the *other* members of the Horde have to provide in the way of *salable trade goods*? The Tauren are, even now, largely subsistence-level hunters and gatherers, whose primary export goods would be hides and leathers, perhaps some small quantity of foodstuffs. The trolls, likewise, are primarily at the subsistence level, whose primary salable export would likely be rice -- though, given that rice appears to be the grain staple food of the Horde, it's likely that their entire product is either sold or otherwise used internally, i.e., it doesn't enter into the open goblin cartel run trade market. The orcs and the Forsaken are primarily exporting *warfare.* The Bilgewater Cartel is facilitating this export.
What do the blood elves have? An economy that is largely internally productive and self-supporting. Their primary import is probably food. Their primary exports? Cloth -- finished pieces and wholesale cloth exports. Alchemical products. Magical devices, armor, weapons, enchantments that can be purchased and applied at an individual basis. Engineering products that are less likely than either goblin or gnomish devices to blow the user's arms off. The produce of their archaeological endeavors. Some of this they can do in considerable bulk. The blood elves are basically the master artisan craftspeople of the Horde, the race most likely to be producing trade goods desirable across factional lines for both their beauty and their utility -- blood elf aesthetics are *awesome* aesthetics, and they have left their artistic stamp on some of the most important places in the world, even now.
Given that there's more than one goblin cartel, I can see the blood elves being the economic engine of the Horde via trade through the Steamwheedle Cartel and other neutral parties who exchange goods and services across factional lines as middle-men. Somebody in Orgrimmar finally got wise to this and decided that if the blood elves couldn't provide "blood" to the Horde war machine in significant quantities -- they probably have one of the lowest canonical populations in the world, after all -- then they could damn well provide "treasure" to help pay for all those blimps and boats and bombs. Lots and lots of treasure.
Mar 29th 2012 4:29PM More like "Garrosh is bleeding his allies to pay the goblin cartels that are actually building the Horde war machine."