Aug 3rd 2010 6:27AM Radiohead + 5v5? That sounds like a winning combination to me.
Great article. I think 5v5 is my favourite bracket too. I currently play Rogue, Ele, Hunter, Disc, Resto Druid (I'm the tree)
I suppose the synergy isn't great. Our general tactic is to have the Priest playing mega-offensive; Mass dispelling, Fear Bombing, Mana Burning etc. I tend to be the main healer while trying to keep one of their team cycloned as much as possible. I'll usually cycle between a Healer and a DPS class. Our Hunter and Rogue usually attack separate targets to get the -50% healing effect up on two targets (and switch if a kill opportunity arrises) while our Ele Shaman just nukes.
I've always wanted to try Euro Comp on my Druid. RMP is one of the best comps in 3v3 and Resto / Warlock is one of the best in 2v2 so I could imagine having some real fun with that comp.
Very interesting stuff about Resto Shamans as well. I'd never put any serious thought into how they could work in 5v5. My team always train them if we come up against them so I always figured they'd be a weak choice.
Jun 27th 2010 8:56AM My first memory of WoW was starting the game as a human priest. This was back in 2004 some time. My friend advised me against leveling a priest because it was really boring to level back then. But seen as I insisted on playing a priest he advised I spec shadow. I ignored this advise as well and went holy. I got to level 14 and went to Westfall. I soon realised I couldn't kill anything without drinking after every fight (I didn't know about wands back then). I quickly regretted going holy (even though shadow would be barely any different at that level). So I quit the game because I didn't know about respecs.
I started playing again in 2006 on a new account (because I still can't remember the original account's username / password to this day).
Now I have two level 80s (one with full ICC 25 gear and Wrathful PvP gear) and two more closing in on the 80 mark. I'm currently leveling a priest so I can finally play the class I originally wanted to play! How things change...
Jun 25th 2010 12:07PM I agree with both of you!
Gief weekly quests instead of dailies!
We already have daily dungeons and daily battlegrounds. You could literally spend 6 hours a day just doing all the possible daily things.
Jun 12th 2010 12:47PM I totally agree that cross-server BGs and dungeons has made the whole process a lot faster. However it definitely has affected the sense of community.
When I was leveling my current main, a Druid, there was a great sense of community while leveling up. I used to start my own groups for instances and made some great friends (people always want to be friends with you when you can tank AND heal haha). This was only 6 months ago.
I'm now leveling a Priest (currently at level 61). The leveling process has been a LOT faster with the new dungeon system but I've only made one friend while leveling. Surprisingly, it is someone on the opposite faction who I kept running into and fighting. They logged another character and started chatting.
On the Druid I made maybe 15 friends while leveling... On the Priest... One.
I think this new War games mode will be great for bringing back that sense of server community. It will also be a great platform for same-faction guild rivalries.
Apr 10th 2010 5:36PM Maybe you misunderstood or maybe I've misinterpreted the change. But I've gathered that the idea is to up our healing abilities while out of form.
ie: Our healing ability out of form would be en par with what it is currently in ToL form.
This essentially means the ToL cooldown is a boost for when it's needed. I kind of clutch spell for any really tough moments. Like maybe after Festergut's Pungent Blight.
From a pure healing point of view this would basically mean the change is purely cosmetic and we're gaining a +healing cooldown.
From a PvP point of view (and maybe PvE... who knows what the new bosses might require of the healers) this is a nice change. Currently we have to shift out of tree form to cyclone or root. After this buff we can use any spell at full potency for the spec without shifting (and hence wasting mana). Off topic a little but one concern I have is that this could be a concealed nerf to PvP Resto Druids. Will we get to keep Improved Barkskin for near-mail level armour out of form? Or will we be stuck with leather armour levels in exchange for slightly more flexibility?
Back on topic. People don't pick a Resto Druid for our Tree Form. People pick us for teams because of our incredible raid healing abilities. That's not changing in Cataclysm.