Feb 24th 2012 8:17AM Nice topic choice. Loot ethics are always an interesting discussion.
My policy is: I only need on stuff I really need. If I already have that item or token's tier piece, I'll either pass it or greed (which usually equals passing it...)
The other day I was in the Dragon Soul RF, and didn't get anything I rolled for. I had my eye on the chest token from Ultraxion, but lost the roll. At the end of the raid, after we finished the Madness encounter, and as I was about to leave the raid, this guy opens up a trade window and offers me the chest token he won on the Ultraxion roll. For free!
He says: "You need this more than I do, go ahead". I'm thinking: "What a nice guy!".
A few minutes later, after I left the raid, the thought comes up: If he didn't need it that much, why did he roll need for it? Why didn't he just pass the item in the first place?
And yet, even after winning, he took the time to check my gear and give me the token... was he needing it for the people who didn't have it? Or did he just auto-rolled need and later thought better of it?
I would rather Blizzard removed the spec need roll bonus if the person already has the item. Shouldn't be so difficult.
Nov 8th 2011 2:00PM Hi. Nice post. Do you think cat dps will still be focused on applying bleeds in MoP, or perhaps some new style will appear (following the separation of the spec from the bear)?
side note: this post doesn't show when you look for it in the Druid's section of the website. I'm pretty sure your previous post isn't there either. I only see Tyler's stuff from the last couple of weeks.
Jul 3rd 2011 12:25PM Question: I read somewhere that as of 4.2 scribes would be able to learn all glyph recipes with Northrend Inscription Research (including the ones previously exclusive to Books of Glyph Mastery). However, after the patch arrived I have been trying this and I only get the old random useless low lvl scrolls... (with the exception of Glyph of Unleashed Lightining that doesnt even count, being a new glyph). I heard some people say it's not supposed to work every time, but that sounds weird to me. What's going on?
Nov 23rd 2010 8:04AM I remember reading it a while ago that trolls and dwarves would also be able to be warlocks. Is that also happening, not just yet, or not at all?
Oct 8th 2010 4:32AM Agreed!
also, to complement Ol' Grumpy's 2nd last paragraph: "If you're in the habit of dropping group as soon as a wipe happens..." you're an idiot!!!
Oct 6th 2010 8:01AM we have to start thinking outside the box. instance dynamic is going to change so much in Cataclysm with new encounter tactics (return of CC, chill-pill on AoE frenzy, etc...), spec changes can't be qualified as improvements or nerfs (although in this next patch it might feel like that, since the new dynamics will not be implemented, only the spec changes). I'm really excited about all the changes: I had more fun doing instances in TBC, with all that planning and CC and how difficult it was than in Wrath where it's all a big AoE rush, players hardly communicate in dungeons, and a mere wipe causes players to rage-quit...
Apr 11th 2010 9:35PM I for one am looking forward to all of the new stuff that's coming in Cataclysm.
Seriously, I think some players are too lazy/afraid of new stuff, and would complain about anything new in game, no matter how great it could be.
Perhaps you would relish playing good-old Vanilla WoW instead of the game at it is now? (Ok, I'll grant that PvE crowd-control was great, I dearly miss it, but look at all the other cool things we can do now!
I don't get why some people seem worried about the new Burnout, for example. Ok, it seems a little life-tapish, but it really isn't: fire's fire, and if you play with it for too long, then you will get burned. fits the fire mage role. Try to think away from the numbers for a while, and remember spells/talents/abilities sometimes are there for the fun and lore, even if that means a new mechanic you have to learn to play with. The way I see it, the good mage will learn how to use it, and bring benefits to himself and his raid. Bad mages can screw up any spell, no matter how good/bad it really is...
Don't like it? Then don't drop your talent points there! It's okay! Move away from the best-talent-build mentality, and think of talents as utility and good-old fun. Blizzard has stated many times they want to change things that way...
the same goes for the new arcane spec mana thing, and also the frost one.
Instead of thinking: "omg, now I'm gonna have to think about my mana pool and which spell to cast, instead of just using that 'amazingly complex' 2 spell rotation", try and see it as a new mechanic that could be a lot of fun. WoW isn't just about numbers, GS, persistently casting the same spell over and over again, and topping meters...
also, people complaining about Time-Warp? you get to use a cool ability that could be as great as that kick-ass spell shamans have, maybe more, and you complain because someone else already has it?
and by the way, today's Arcane Brilliance column was awesome!