Feb 29th 2012 11:19AM It's not really unusual. Mini bosses frequently have names, like Kar, the Everburning in Firelands.
Feb 26th 2012 10:48AM Feral Spirits is just a poorly designed cooldown. It's only fair that the damage is poor because it's compeltely passive. We just hit the button and get some extra damage for 30 seconds or w/e without it affecting our play in any way (in PvE at least). Ascendence is cool, but it kind of suffers from this as well. It's just extra damage. It doesn't affect our priorities in any way. I like that we're seeing a a good cd, but hopefully we'll see some tweaks during the beta taht will make it a little more interactive.
Feb 26th 2012 10:43AM FET is going to baseline 5 minute cd, 1 minute duration.
Feb 22nd 2012 6:07PM ...except none of those were in there.
Feb 22nd 2012 1:38PM @antieuclid
Greed is never the only option available to you. You can always pass.
Feb 21st 2012 5:35PM Actually let's hope it becomes a glyph and not mae baseline of resto. If every resto shaman ahs it then the classs has to be balanced around it, and we'll get screwed on fights without many opportunities to use it. Plus, not every healer wants to cast lightning bolts, so making it a glyph gives the flexibility a decidedly niche mechanic needs.
Feb 18th 2012 10:52AM The effect on class balance is incredibly small. Gear is one of the lest impactful factors when it comes to performance. You're only going to see that difference at the very highest levels of play, and even then it still comes down to imbalanced mechanics. Regardless balance isn't much of an issue right now. Class balance, at least among dps, is as close as it's ever been. There are a few outliers, but the majority of specs are within a few percantage points of each other.
Feb 18th 2012 10:41AM Same here, Ziggler. If my memory serves, my raid has yet to see a single drop from the shared loot table... perhaps a ring, but certainly none of the trinkets. It just feels like th reliance of loot on RNG is deepening in spite of having more options on the vp vendor. Between the shared loot table and heavy RNG involved in getting epic gems, gearing in DS has felt more frustrating than previous tiers.
Feb 17th 2012 11:01PM I feel like you're looking at this from the wrong side, or at least describing a symptom of the bigger Cataclysm problem. The issue is not so much a lack of loot as it is a lack of bosses to drop it.
It's only natural that when a raid tier has 2/3 the number of bosses from the equivalent tier of the previous expansion, it will have less loot. Some slots are going get left to the vp vendor. One of their remedies for this T12 and T13 has been to include a second, fairly large, loot table that is shared amongst most of the bosses. These items have a much lower chance to drop off of any given boss since they have several chances to drop per week. Unfortunately, this only adds another layer of RNG to system that can already be terribly frustrating at times. Having such a low drop rate actually makes it easier to encounter strings of bad RNG when it comoes to these items. For example, Eye of Purification had a chance to drop from 6 bosses in FL. After months of lockouts, I had never seen it drop.... until the week after DS came out.
Feb 13th 2012 12:41PM What would a weekly raid quest even reward? In Wrath there was no cap on Frost Badges, so the weekly was always worth doing (unless it was Malygos). With LFR the VP cap is easier to reach than its ever been, so the incentive would probably need to be something else, especially if its going to involve subjecting themselves to trash-lands again.