Jan 31st 2012 9:32PM Nerfing mages AGAIN?
Sep 20th 2011 1:47AM Blizzard's initial mistake was to have a money economy at all. Just have trade and the various professions which enable people to make things for themselves and others.
Oct 12th 2010 12:11AM A Hunter with no ammo? Since I'll have focus instead of mana, I suppose I will also have a look that can kill, right?
Oct 9th 2010 11:49PM I completely agree with Blizzard's insistence that machinima not be put behind a pay wall. However, as I understand it from a machinima artist friend of mine, if you make a machinima or comic strip say, Mages vs Warlocks, you cannot sell t-shirts, mousepads, mugs etc. with the characters on them and you can't sell a comic book collection of Mages vs Warlocks or a DVD of the machinima,even while leaving the machinima or comics available online for free.
This does not seem fair to me because Blizzard gets a lot of valuable free advertising and goodwill from the artist's creations but prevents the artist from making some money via his or her art, even as Blizzard makes hundreds of millions. Some of these artists take a lot of time and care with their work and would invest in better computer or other art equipment if they could afford it, but they are stymied by Blizzard's restrictions. If Blizzard itself will not market the work, it should at least let the artist market it. After all, the artist owns some of the intellectual property too, in the way he or she put the work together. It seems wrong that only one party to a group of intellectual property (Blizzard) and profit handsomely, while the other (the artist) cannot except through a cumbersome case-by-case process in which Blizzard has the upper hand in legalistic firepower that an individual artist seldom has.
Apr 17th 2010 9:03PM Indeed. It is one thing to buy plush toys and non-combat pets, but things that help you in the game, like a mount (now) or equipment and weapons someday? Where is the adventure? And it ruins the equal footing all players have. You're degree of real world wealth should not supplant effort and skill in the game itself as a way to get ahead in the game.
Apr 12th 2010 9:00PM Qerah, my level 44 (turned 45 during the event) female, nelf hunter achieved the title of "The Noble". I have only been playing since late December. Qerah is my most advanced character and I only lightly participated in the winter, love, and lunar holidays. Below are some suggestions to make the next Noblegarden a more fun event.
1) Spread the eggs around! The most annoying part of the holiday was how it totally disrupted the normal flow of questing by requiring everyone to go to Level 5 towns. (I chose Kharanos most of the time). There is no need for high level characters to be hanging around lowbie towns. Put eggs in all towns except the capital cities so that players may stay in their own questing zones and still participate. Have naturally egg-laying mobs like birds and raptors drop them, too. It is expensive in time (and coin if you are questing in outlying areas) to fly back to level 5 towns.
2) Lower the number of chocolates needed for the "Chocoholic" achievement from 100 to 50. That is still double the "Chocolate Lover" achievement but it not only reduces the time spent looking for eggs but also the time eating chocolates. The buffs are wasted when you eat the chocolates consecutively. I wonder how many people were really able to spread out the eating over the course of the week?
Lowering the time needed to collect eggs will be especially helpful to people whose playing time is limited. They want to do something more interesting than collecting (or eating).
3) Give XP for more of the quests. I got XP for collecting eggs in Kharanos and none, (other than what I would have gotten anyway by discovering places) for planting flowers in five deserts. What it took for me as a Level 44 to get to the Silithus border without getting killed was certainly worthy of XP! More XP opportunities will draw more participants.
4) Make the quest items sellable to a vendor, or maybe even tradeable or auctionable. Making them tradeable will encourage players to interact more with each other. Giving them no value just means they clutter up your bags and you end up destroying them. That's a waste. I ran into someone for whom the spring rabbit call hadn't dropped in 200 eggs and he couldn't buy it because he had eaten and otherwise used the chocolates to buy other NG items. I got two Spring Rabbit calls. I ended up destroying the second one because there was no use for it. It would have been great if I could have given it to him.
5) Be sure to let people who have only vanilla WOW know that they can complete the achievements with a trial version of the BC expansion. That is how I finished mine. That will encourage people new to the game and perhaps limited in funds to at least look at the expansion and plan on getting it when money is more favorable. Please keep this in mind when Cataclysm drops.
6) Make more of the items stackable in bag slots. Chocolates and egg fragments stacked but eggs themselves did not. This didn't make sense. Consider this suggestions another call to make clothing items stackable. The tuxedo and dress items are auctionable, but they take up too much space in bags and bank vaults. At least shirts would stack in a real world clothing store.
7) Last but definitely not least: Drastically reduce the cooldown for Shake your bunny maker! One minute at most, really 30 secs will do. Females of certain races are hard to find and you don't want to hope the one you want to target will hang around for 3-4 minutes, especially if she's opposite faction. (I got my orc and undead neutral goblin cities, but lost a troll while waiting. The big prize, a dwarf female, was a little easier as I was Alliance and two of them were in SW. Hordies probably had it tougher.)