Mar 22nd 2012 4:49PM I really, really hope not. It already makes me a sad Unholy DK that I can't use Army but for raiding bosses. Yes, there are situations where they come in handy... but as we all know, they are few and far between, sadly.
I'm hopeful that Army will get a glyph that allows the taunt to be removed, or at least removed from boss-level creatures (so it could still taunt regular mobs).
Anyways, back to hunter stuff: I think it will be more like the spirit wolves thing enhance shaman get. I'm also thinking it will react to your pet bar similar to how an UH DK's Timmy and Gargoyle will stop attacking and attack what you attack when told.
Mar 21st 2012 11:19PM I assume you're talking about http://www.wowhead.com/spell=95860
The problem is, that's not an ability listed in the new talent calculators. I know, it may be missing, but if I am remembering correctly, that sort of ability won't be present in the Mist healing world.
Mar 21st 2012 5:31PM "I'm not asking how to be a decent rogue. I'm asking how to do it optimally. That's why I'm getting clarification. If I wanted to know how to be not-terrible, I'd read what he said and not ask more in-depth questions."
We get that, now that you have actually clarified why you were asking. But you can understand why folks would get frustrated with you asking advanced questions on a basic combat rogue article, yes?
It seemed as if you didn't read the article for beginners and were complaining like a few others about how this is not optimal. Just giving you a head's up. :)
Mar 20th 2012 8:20PM There are a lot of different addons out there that might be useful to you. I currently use Healbot (only healing addon I've ever used), but you can also use Vuh-do, Clique + Grid (2 separate addons) or just regular mouse-over macros and standard raid/party frames.
You may want to have an addon letting you know when things are off cooldown... NeedToKnow, TellMeWhen are both useful, I use MSBT for the shorter CDs but it does other things as well.
If you're new, here's a great site for beginners to both a class and spec:
Lot of great info there to get you started!
Mar 20th 2012 6:39PM "A few people in my guild have been making use of it to do hard modes from previous tiers -- quite successfully, I'll add."
Hard/heroic modes of previous tiers can be just as hard, but often harder, than current tier. The bonus is you're not restricted to just your server. It sounds like Scott knows that, imo at least...
Mar 19th 2012 3:53AM DONE. All very interesting. A bit /sadpanda (see what I did there?) about only getting an 11th character slot instead of a lifting of per-server limit, but what are you gonna do. The fly through of the new heroics looks neat, and I'm really impressed with how far you've said they've gone and how close that means to a beta being open.
Also, I cannot wait to get [Glyph of the Stag]!!
Mar 15th 2012 5:53PM Been playing the game almost 4 years now, and I *still* do this. Thankfully not to level 25, but usually around 10-15. :-/
Mar 15th 2012 4:23PM For those that have done RPGs and D&D, etc, they may very well be used to talent trees and similar choices. However, I read it more as those that are new to gaming/MMOs in general and not just WoW might be put off by them.
For example, when I first started, WoW was my first MMO and I just threw talents every which way, not even coming close to something that made sense. Prior to WoW the only place I've seen talents are in D2 and those were easier to understand since they had implications in the here-and-now, whereas old school WoW talents would sometimes affect abilities that don't show up for 50 or so levels.
Anywho, my 2c :)
Mar 15th 2012 3:50PM Just to add into the discussion here...
"No Ammo. Pets auto level to 85. More homogenizing of raid buffs."
1. Was buying ammo just to do dps fun for you? When *every* other class could get the benefits of their weapon just by having it?
2. Was it really that fun to have to level a pet from, say, level 5 to 85?
3. Is it really fun to have to sit out a raid because you didn't get a specific buff that was missing, and now you don't have to because you can provide it?
If you can seriously answer yes to all of these questions, then my hat is off to you. But these weren't fun mechanics. These were mechanics solely to be mechanics. They were not, are not and never will be fun.
I look forward to these buff changes.
Mar 13th 2012 4:58PM I definitely understand your frustration with not wanting to lose the Call to Arms tanking/healing bonus when queueing for a group in LFD. The problem is, the reason for CtA is so that you will queue and be available for those others that don't have a tank/healer friend available, as you obviously are to others.
If they allowed the reward and you just queued with people you know... you've removed the reason for the reward, to get more tanks/healers to run random groups. This would then be abused by those that have folks to queue with.
Now, with all that being said. Perhaps there could be a reduction of gold or satchel goodies if queueing with 1 or more people. So reduce the amount of payout as you add more folks to your party, with it going to 0 when you have a full party; you can also have the chances things will drop in the satchel reduce accordingly too.
This resolves the issue of getting the bonus when running with others, but still getting something if you aren't forming a full party prior to using LFG. It would be similar to the 3+ random people in your party and you get the 5/10/15% bonus to stamina/damage/healing. My thoughts on it anyways.