Nov 5th 2011 3:55PM I'd love questing to provide appreciable experience gains again. It doesn't need to be like low-level content where handing in a quest gives around 10% of a level, but more than 1 or 2% would be nice. It's not quite so bad in Cata (at least the travelling is somewhat streamlined), but questing in Wrath was a waste of time. Get quest, five minutes' flying, kill ten bears, five minutes' flying, hand in quest, get 2% experience, get new quest, five minutes' flying, kill ten eagles. It's more effective to spend that time killing fifty bears while queued in the dungeon finder, and ignore quests altogether.
Everything about the Wrath solo experience was poorly thought-through, though. My hunter completed all available quests in Howling Fjord before hitting 70 (apparently this isn't a common complaint, but I did do the research and there were absolutely no quests left). He also got a breadcrumb quest to Camp Winterhoof before any quests were actually available in that town. That was a wasted journey.
Nov 4th 2011 5:01PM Well they could squish the numbers to make them easier to work with, and then include an option in the interface tab that puts an M after every number in the game to satisfy the people who want to see larger numbers. Problem solved!
Oct 30th 2011 3:31PM Honestly, I don't think the idea of a 'demon hunter' class makes any less sense than the current hunter. How much of WoW actually consists of anything that a hunter would do? Killing ten boars, fine. But when you're routinely charging in to attack Ragnaros in epic combat with twenty-four other adventurers, you're past the point where you can really refer to what you do as 'hunting'.
Still, it's called a hunter, which (to me at least) suggests a special proficiency in killing animals as much as 'demon hunter' suggests the same for demons. To my mind the problems raised have already been addressed with another class.
Oct 13th 2011 4:36PM I imagine that if Blizzard think players are able to produce higher-quality work than them (and of course they know perfectly well that there are talented people around), they would probably actually quite like that work to go into WoW rather than any of its competitors. I certainly think it's pretty far-fetched to suppose that they see the idea of their game being flooded with quality content as some kind of embarrassing disaster.
In any case, great community contributors aren't some kind of opposing army. It's an excellent way to unearth talent. The opportunity to find someone with the proven ability to produce good work for your game outweighs... something. Some kind of downside, as far as I can gather. Not entirely clear what it might be. Are the developers squirming with humiliation at the prospect of their players noticing that some other people are also good at making games?
Aug 26th 2011 9:02PM Why do Blizzard have such a hard time finding people with the skills to create models when Valve have stacks of professional-looking models submitted to the 12-man TF2 team for free? If they can't find artists, the problem is with their hiring process. Skilled artists exist, and Blizzard is choosing not to hire them.
More likely, they just think the money lost from using low-quality models is less than the cost of updating them. That's fair enough; it beats the common 'graphics are the entirety of the game' mindset.
The idea that players would complain is a pretty obvious excuse. It's just not a good enough reason; Blizzard are a game company, and every single change they make will drive idiots to tears. Given that they worked up the courage to implement the sweeping gameplay changes made in Cataclysm, I can't see how they might think the backlash from updating character models would be too much to bear.
Aug 26th 2011 8:45PM "I think remodeling them would be almost a little masturbatory since most of the models are covered up by armor and gear anyway"
Undead characters sing with me! My spiiine, it shows through my clooooak/Yes and my ribcage, it shows through my breeeast plaaate/Why is there thick, plate armooour/except on my elbows and knees/why won't the boss tear my limbs off/it's an obvious weeak... point/Also it looks stupid
Please update the Undead models! Thanks.
Aug 25th 2011 9:32PM The thing that stops my warrior tanking is the gear. I'd like to get some practice because it seems like a fairly interesting role and I quite like the idea of not having to quest in Northrend (just got to 68), but it seems like I'd have to replace just about every piece of gear I'm wearing just to do it, and I can't keep up while levelling without buying a second heirloom set (along with the other four heirloom sets I'm slowly accumulating). I don't care about gear at all (again, thanks for heirlooms Blizzard), so clearly WoW's not the game for me, but it's a barrier to entry for any would-be tank.
Aug 23rd 2011 9:59PM Exactly that. Look at absolutely any online PvP game to check how PvP works without a gear grind. In PvE, obtaining gear is the entire goal of the endgame. In PvP, it's to achieve and maintain a high position in rankings.
The answer to the 'why don't I play some online FPS instead', for me, is: I do. Why grind gear in WoW when I can play TF2, where skill is a significant factor from the start? I'd like to PvP in WoW, but I can't justify the time I'd waste overcoming the gear barrier.
Sorry Arrohon. I wish this site allowed us to reply to replies; these threads tend to go off topic.
Aug 23rd 2011 4:55PM That ability isn't ready yet.
Aug 23rd 2011 4:53PM The solution to the gear grind keeping players out of PvP is to eliminate the PvP gear grind. On entering a battleground or arena, you're automatically equipped with a standard set of PvP gear for your class and spec (although perhaps given some range of options to cater for preferences). The gear's appearance doesn't need to change from what you already have, just the stats. Also, if PvP gear is automatically equipped and restricted to PvP zones, there's no need to worry about competition between PvP and PvE gear.
PvP doesn't need the same kind of gear-chasing gameplay that PvE does to keep it compelling; games are better if players start on a equal footing, and the current barrier to entry just puts potential players off.