Mar 29th 2012 12:48PM That's why my cloak and helm options are always turned off.
Mar 22nd 2012 1:28PM
For the reference: http://www.youtube.com/watch?v=WhvvNGeHHME
Mar 9th 2012 1:15PM Shadow priests and shaman have no debuffs either. I doubt boomkins will be debuffing the -12% armor often as I suspect it will be tied to a feral form even though it is a base ability.
Mar 9th 2012 1:07PM Holy and Disc priests bring a lot more to the raid then just the fort buff, and GC specifically referred to this when he said they were more generous to dps specs then tanks and heals.
Mar 8th 2012 8:04PM My bank toon runs around with the Lil' XT pet out. He smashes those trains into oblivion.
Feb 14th 2012 1:16PM As a healer, every time I hear a tank say that he doesn't use his cooldowns, I cry a little inside.
Feb 11th 2012 3:15PM Winterspring was always my favorite zone pre-Cata. Post Cata, I excitedly took an alt there to see the changes but came away very disappointed with the zone's redo. They stripped out one of the most fantastic quest lines and dumbed down the others. The only positive thing I could see from the change was the addition of the highborne lore. To me it was like watching the movie that came out after the book. Yeah, the story was ok, but the original had so much more depth.
My favorite zone post-Cata is probably Badlands. Not only do I get to punch Deathwing in the face, but Rhea's story was heartwrenching and a must do quest line, IMO.
Feb 11th 2012 2:01AM @eel5pe
It wasn't the addon that made me quit healing BG's, or even getting trained. It was the complete lack of peels from any one else while the dps is yelling "Y NO HEALZ?" Needless to say I only heal in pre-mades now.
I have to say that 1v1 is interestng, 2-3v1 is a challenge and it tests my survivability. But when you can't make it halfway across the map with out at least 5 of the other faction on you constantly, it is just not fun.
Feb 11th 2012 1:48AM I agree. I don't think the current implementation of LFR really teaches new people how to raid. Too many mechanics are out right ignorable or missing. Most of the time a few high dps\hps are carrying the rest of the raid.
I think the issue is the steps to the next level of content are too steep. I felt normal mode DS was entirely too easy (look how many guilds cleared it the first week), yet the ramp up to heroics was fairly harsh. Yet, to someone coming from LFR, they might think normal mode DS is too difficult. The result is the whole content gets nerfed to accommodate the transition of the lower guilds to the next level and the ones that are happy with the challenge all cry out. Perhaps they need to implement a heroic-LFR. One that is tuned down in dmg\health from normal mode, but retains all the same mechanics. It would give new players a next step in the learning curve where they have more room on dps\hps needs, but must learn how to correctly completely the encounters. It would be a much more natural progression into normal modes. And hopefully normals could then be tuned slightly higher so there is a smoother transition to heroic modes as well.
Feb 9th 2012 4:44PM Sadly, Blizz's effort to make the LFR more accessible and puggable has allowed some mechanics to become completely ignorable. Morchok's crystals and Ultra's Hour of Twilight are two good examples. I understand Blizz felt the need to lower the threshold on raid wiping mechanics, but in some ways they took it too far. Even heroic raiders, who know quite well the consequences of the mechanics will ignore them "because they can".
I think its a fine line and its hard to say where it should be drawn. But, I think one of my issues with LFR now is that it still doesn't teach people how to raid properly. Blizz does absolutely nothing to prepare new people for raiding. You can faceroll 1-85 in dungeons, faceroll to gear at 85 and faceroll some more in LFR. After all of this people don't understand why they are getting kicked or can't get in a normal DS pug. People complain that they shouldn't have to learn learn how to play their class from external websites, and I agree with this at least for the basics. Blizz has chosen to speed up the leveling experience so someone doesn't get bored over taking a little longer and teaching them they skills they will need for end game. Blizzard claims they can't control the social experience but in reality they do more to create their own problems than anything else.