Sep 12th 2011 8:50PM @DarkWalker
"As for why I'm not interested in the end game? No dual specs, no AC respeccing, 200 hours leveling, raid locks, fixed raid composition, players segregated into different servers and/or factions, no gear appearance customization, etc. It's a repeat of most things I wanted to leave behind when I left WoW, plus a few restrictions even WoW don't have."
Essentially, you dislike MMOs. Or you are really, really, really picky about MMOs alternatively. I do get the whole "KOTOR3" aspect, which is unique and if it makes people happy to solo through so be it.
Let me give an example: I'm playing LOTRO atm. The lore is excellent and the story is phenomenal. At the end of the day though, there is (necessarily) no challenge in leveling content. It's hard for me to understand how people can enjoy something that is so trivially easy. That said, apparently people are into that, so more power to them.
Sep 12th 2011 10:40AM @Tom in VA
Saying you prefer to solo or at least not engage in the community is substantially different from saying you are going to play through the "single player" content and uninstall. For most games, that means leveling to cap and quitting, which does seem a bit silly. I know SWTOR is supposed to have challenging single player content at cap; I will believe it when I see it.
Anyway, some people prefer to play "solo" in the sense that guilds aren't for them. I don't really like the drama that goes along with guilds. This is different than playing an MMO and not wanting to play in a group, which would be silly since single player content is so trivially easy.
Sep 12th 2011 8:23AM My experience is that it has a tendency to sort itself out in the long run. Initially, its a simple as asking a couple of the more dedicated players to roll the needed classes. Later on, people will get bored of playing the same class as everyone else in the guild and/or have alts.
The SW IP is unique because of the iconic jedi and the desire of pretty much everyone to play one in game. SW:G was never able to adequately resolve the problem (and to some extent, no star wars game has really figured it out).
FWIW, I expect Jedi Knights/Sith WArrior to make up as much as 30-40% of the player base at launch. As others mentioned, Smuggler will be one of the least played, possibly second only to the Imperial Agent.
Sep 11th 2011 3:24PM @Bladerunner83
Agreed, even a straight WoW clone with the strength of the SW IP will be enough to keep me playing for a while. I played SWG for much longer than the game warranted on its own merits (post CU and even a bit of the NGE).
I guess my point was that something that brings something totally unique to the table will be able to charge a subscription fee. I am looking forward to SWTOR and I am going to give LOTRO a shot for the next couple months (my first f2p game) and I am looking forward to even that interim experience.
Sep 11th 2011 1:40PM @syberghost
In two years, everyone will probably be playing Titan. Or waiting for Titan and that will set the standard going forward for the business model.
F2P is getting bigger now because gameplay innovation is so stale so the business model has to be slimmed. Lets be honest, most games out there are some variant of the "EQ/WoW" playstyle with 1-2 unique tweaks that WoW will eventually mimic at some point anyway. I have been struggling to find something remotely interesting to play until SWTOR comes out, which I fully achknowledge will be more or less the same experience as WoW.
Aug 31st 2011 10:55PM @(Unverified)
Vehicle combat in WoW was absolutely unbearable above and beyond other games. PvP wasn't ever amazing (maybe s2-3 arena was close), but Strand and Isle along with WG were patently intolerable. It was more fun to afk out of vehicle BGs and troll trade to wait out the debuff than it was to actually play them.
Aug 31st 2011 10:52PM @Budukahn
I don't know what it matters whether the battles are large scale or small. The point is its not fun to go from a character with probably 30-40 different abilities that can be used to a vehicle that has maybe 4-5 and possibly as few as 2-3. Let alone the fact that turrets are stationary presumably.
If you think PvP involves cicle strafing around each other on level capped characters then you probably haven't played even an entry level of competitive PvP. Which is fine, if PvP isn't your thing. But it is some people's thing and for those people vehicles are just not that fun.
Aug 31st 2011 7:53AM Vehicles in PvP are not fun. I wish devs would get this through their heads.
Also, I am very suspicious of any attempt to balance RvR. I have never seen a system that works properly. The bottom line is that the faction with more players will overcome any of the roadblocks and end up dominating anyway OR the rules will be so imbalanced towards the faction with fewer players (oh Tenacity) then it becomes fun for nobody.
Jun 14th 2011 7:41PM Ah tribute runs, it's amazing that the original hard mode was implemented a full four years before Ulduar. It's actually still doable by the way, but no preparation is necessary as the ogre suit and the frost trap require no materials to craft.
I'd love to see Blizzard implement something along the lines of BRD and DM as instanced world dungeons outside the LFD tool. The loot would be a problem and they'd probably never please anyone no matter what they did (make it better than LFD dungeon loot or keep it the same), but I think it'd be worth a shot.
Immol'thar is in West by the way.