Mar 2nd 2012 9:24AM To be honest I am already kind of fed up with some of the current race/class combos. Specifically those that were added with a magical "Of course there is lore about it! Look at this 2 NPCs we just put in that mention it in a minor quest." Yes I'm talking about holy cows. Okay, Sunwalkers are maybe just not too much of a stretch or atleast wouldn't be if there would be a whole questline flashing them out and differentiating them from normal paladins instead of that short and silly thingie there. But Priests are worse. They don't fit into the Tauren society whatsoever except in a "we worship the sun like sunwalkers". Their societal role was already more than filled out by shaman, druids and the afformentioned sunwalkers in every way. And lets not even speak of tauren shadowpriests.
Then there are things like the whole "there were no orc mages because their trainer was caught up in studies instead of teaching" or "Gilneas has these old tradition harvest-witches or something and that totally lets their trainees become bears before even getting afflicted by the worgen curse". And after all that they decide to keep combos away that actually make sense like gnome hunters or tauren rogues. Now you may think I'm trolling with the last one but actually with the Thunderbluff civil war and a splinter of the blackhoofs joining Baine rogues would have the perfect entry point. And if Forsaken priests torture themselves by speccing holy and nightelf and dreanei priests unleash devouring plagues on people then a rebel tauren ambusher descendant of people who hunt big animals on planes should be able to stealth. /rant end
Mar 1st 2012 7:16AM Don't mind him. He seems german by name and in our country many have a different opinion on whats right and whats wrong in the corporate world. Increasing profits at the expense of (former) employess is very frowned upon by most of the midleclass and below.
Mar 1st 2012 6:46AM Bloodelf shaman maybe on a stretch of more belfs embracing their horde allies.
How the hell would an eredar do one step in the draenei starting zones, let alone Exodar without being executed??? Its already a stretch that other race warlocks can enter, but that can be explained by diplomacy and by that there is no reason whatsoever for them to be there but tourism.
Gnome druids could actually be interesting if you take an botanist/tinker/explorer vibe on them or something.
What is actually missing is a gnome hunter. There's no reason for them to be the ONLY race without hunters, its far less of a stretch than them having priests (and now even monks!) and everything that explains goblin hunters would also explain gnome ones.
Jan 24th 2011 12:13PM I had kind of an opposite experience. When I was playing my Forsaken Warlock, I hated the scare the Murloc children quest. My character would have been much more happy to cook a nice baby Murloc soup and sacrifice their souls to the highest bidder..
Jun 12th 2010 1:57PM How the hell will you be able to organize and challenge people cross-faction if you can't even talk to them. Don't flame me down, I know that there will be alliance vs alliance/horde vs horde options but it's not the same, especially when on an RP server (I mean who want's to be the Knight of the Silver hand fighting on the site of the dragonmaw, or even worse, conquering Gilneas for the Forsaken?).
Jun 12th 2010 12:53PM I agree with woshiernog. But the thing is that the new cataclysm balance tree doesn't do this. As Tyler said there is only one real Balance build. While his complain was that you don't have enough options to fail, mine is that you just don't have enough options to make major choices. You have enough points to take everything really viable and then still some points left to pour into the weaker and situational talents. In my opinion there should be several choices to be made that, while not changing your class and role, still have a noticeable impact on your gameplay (like different rotations and different utility on specific encounters). With the talent tree as it is now there will be no theorycrafter discussions on what is more viable. It's just place the talents like this and nothing else matters.
The shadow priest tree has the same problem. I mean how can you make choices when the only viable pure dps build is: . (Go look at the shadow priest cataclysm talent review to see what I mean).
So what I would like is that there are many great talents for any class/role combination to choose from, but not enough points to take them all. That there are different talent builds that have just a few different talent placements, not because those few talents where optional and unimportant but because they are differentiating one build from the other.
Jun 11th 2010 1:48PM What disturbs me is the discontinuity that is growing and growing.
Already with the death knights I was confused: Are they freed before the dark portal opens or is all the BC questing you do with them lorewise meaningless.
Also when did Vancleef die? Before or after the King Varian returned? Or maybe he even outlived th Lich King, seeing that there will be a heroic version in Cataclysm?
And the orc guards in Undercity being there for seemingly no reason even before you kill Varimathras. At least that thing could have been resolved by making them replace the abominations with phasing technology.
Till now those issues where few but noticeable for me, but what will happen when Cataclysm comes out? All new players will start after (or maybe during) the events of Cataclysm, then worgen and goblin death knights together with the returned highborne and others will go trough the dark portal and trough time, seeing stuff like Thrall, who is gone, meeting the hordes current faction leader, except that he is not (Where will you get the quest anyway?), Then fight the scourge and the dead Lich King just to finally return to the time they started in.
I hope Blizzard finds a way to fix that, but the only thing I can imagine would be rewriting the games story so much that essentially new players wont see any of the old lore playing out, thereby kind of destroying the prequel to the story to all but wowwiki goers, OR using so heavy phasing technology that essentially after finishing a specific quest in Northrend the whole wide world changes totally.
Jun 8th 2010 6:02AM Here's what I would do:
1. Get a more centralized organization for the Horde's military. Use portals and summoning for better communication.
2. Help the Blood elves establish themselves in Dalaran. Let them spread propaganda that of what they have seen the Horde people aren't all that bad.
3. Send Blood Knights to the Exodar to learn more about the real use of the Light from Velen & co. Let them too put in a word for the horde too.
4. Sent Tauren ambassadors to the Draenei and Night Elves.
5. Pay mercenaries/pirates to harass the seas around Auberdine and build an Horde harbor more near to Azuremyst.
6. "Negotiate" the retreat of the Warsong Offensive from Ashenvale, making it look like a favor.
7. Relocate the Warsong to Un'Goro. Plenty of wood there.
8. Burn down Kul'Tiras castle in Durotar. Finally get rid of all enemies to the horde in Durotar, Barrens, 1000 Needles and Stonetalon . But let Human and Night Elf settlements in peace for now.
9. Expand in Northrend as fast as possible without too much provoking the Alliance. Just be everywhere first.
10. Encourage Blood Elves to make peace and re-unite with the High Elves now that the fel problem is gone. Then send Elven ambassadors to Stormwind, restoring the lost reputation shouldn't be a too big problem.
11. Send Tauren ambassadors to every major city.
12. Set up an actual trade route with Theramore.
13. Assassinate Sylvanas and make it look like Forsaken did it.
14. Declare that the Undercity population "is a danger to itself and needs proper organization", conquer it with as little bonebreaking as possible, execute some more Apothecaries and set Undercity and surroundings up as a police state. Also kill anything Scarlet Crusade/Onslaught.
15. Bond with the Draenei and befriend the Night Elves (mostly by leaving them in peace).
16. Get as much sovereignty as possible in Alterac, Hillsbrad and Arathi.
17. Monopolize and expand as much as possible with the help of the new Goblin allies.
18. Fight any dangers to Azeroth.
19. Keep shamanistic culture and national pride strong. Relocate everybody form the dieing Outlands to Azeroth.
20. Flash-conquer small neutral parties and territories.
21. Start great offensive on Stormwind.
22. "Retaliate" against the Dwarves if they come to help their friends, but don't set foot in Dun Morogh.
23. Unite Azeroth. Don't bother the Night elves and any higher powers. Leave the dwarven strongholds autonomous but under watch.
24. Live long and prosperous.
May 25th 2010 5:28PM Well I have the habit of posting the damage meter after the last encounter of a dungeon regardless of my position. Hell, I even do it when I'm healing!!