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Latest Left 4 Dead 2 mutation: more like Left 1 Dead {Joystiq}

May 29th 2010 1:20PM I see great potential for hilarity. It's something different and I like the video submission component.

ArenaNet's Ree Soesbee gives new details on personal story in Guild Wars 2 {Massively}

May 28th 2010 12:14AM The character background/personality features sound awesome. It sounds like a really cool idea, and more importantly it sounds like it may actually be possible and really work in a MMO. But like many people, I've heard really awesome ideas from MMO developers before, and sometimes the really cool stuff just can't make it into the final game for whatever reason. But I'm keeping my fingers crossed.

Faxion Online announced, promises a divine struggle {Massively}

May 26th 2010 1:08AM I hadn't really heard anything about this game to excite me. And nothing I read in the article made me say "Oh yeah, I totally want that game!" But then I looked at the pictures, and it suddenly became really appealing. I just hope they have well done voice over work to go with it.

First Impressions: Enslaved: Odyssey to the West {Joystiq}

May 25th 2010 2:10AM I can agree with that. I think a stupid helpless voice and an inexplicable ability to need saved from easily preventable solutions would ruin this game for me. But if they make her a smart character who is aware of her physical limitations and uses her cleverness to get around them, then I'll be sold.

(And I'd also like them to resist the urge to turn her into a generic love interest towards the end. She can go love interest.. who am I to tell her not to fall in love :).. but she shouldn't become a generic place filler if that happens.)

The Daily Grind: How important is the "multiplayer" part of MMO? {Massively}

May 23rd 2010 2:54PM @Lok1- I must applaud you for an honest post.. because apparently you simply did not read what I wrote.

The Daily Grind: How important is the "multiplayer" part of MMO? {Massively}

May 23rd 2010 1:56PM I think the most ideal model for an MMO would be one that allowed players the choice to participate in various types of content- solo, duo, small group, larger raid group, maybe even big and disorganized "world" events- but also encouraged players to participate in more than one type of content. So the player who prefers solo has plenty of solo things to do but is also encouraged to do some grouping sometimes. Or the player who prefers large raids is enticed to attempt difficult solo content to obtain some item/skill/bragging rights, ect.

Being able to play in different situations makes people better players. Usually it is the solo players who are pointed out in this scenario- ie they don't know what their class does in a group when they get to end content- but I've also witnessed raiders who go around patting themselves on their over-geared backs without ever realizing that they are not pulling their weight in raids- they're just coasting by the graces of either the raid leader hasn't noticed them not doing their job because someone else is doing it, or because the raid desperately needs a spot filled.

I think MMOs would also benefit from a bit more thought towards "How can we facilitate players forming relationships" as opposed to "how can we make sure players find a group." The current WoW dungeon finder solves a lot of the problems with having to wait for a group, but it also makes actually forming standing relationships in the game somewhat obsolete. Or at least difficult if you are coming into the game with no pre-existing friends playing. (or when most of your old group has stopped playing or disappeared)

I think the correct answer for most players is that the same answer isn't correct all the time. Most people want the freedom to do different things at different times, but I also think it's beneficial for the whole player base when players are encouraged (but not forced) to do different things at different times.

Facebook MMOgraphy: First impression of vampire MMO City of Eternals {Massively}

May 23rd 2010 1:28PM I'm interested to see what comes of "real mmorpgs" on Facebook. It has the potential to bring non-gamers into the gaming world and maybe even get those who see themselves as "real" gamers into a Facebook game as well. But this one looks like it has serious problems. And I think to make real progress, Facebook games are going to have to find some other way to make a profit, I think most players realize quickly when progress is based on payment and lose interest.

Sony Online Entertainment selling Everquest 2 mounts for $25 {Joystiq}

May 23rd 2010 1:16PM It still blows my mind that players "demand" this stuff. Couldn't we demand something more exciting?

Rock Band Weekly: Pantera's 'Great Southern Trendkill' {Joystiq}

May 21st 2010 1:01PM Not the album I would have picked, but I'm happy they got Pantera at all. If I got to pick, I'd probably go Far Beyond Driven.

Female worgen preview {WoW}

May 19th 2010 2:11PM It's really surprising to me how many people are asking about/for hair on these. (I'm taking most of these comments to mean hair that is styled, on the head, like human hair) I wouldn't want hair of that sort for Worgen form.. and it didn't cross my mind that people would. Of course you'd have it in human form, but it doesn't make any sense to me or seem desirable to me in Worgen form. The only hair option that seems sensible for Worgen form to me is maybe being able to choose how much of a furry "mane" the toon has.