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  • Moanique
  • Member Since Apr 24th, 2010

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Recent Comments:

Is choosing a server becoming obsolete? {WoW}

Jan 14th 2012 3:18PM All that's really missing are cross-server auction houses. I'm NOT, repeat NOT recommending that they be implemented in the same way LFD/LFR works, i.e. across all servers in a battlegroup. It's quite true, however, that linking together several (say half-a-dozen or so) lower population realms in this manner would be a benefit to all.

Blue Posts and Other WoW News: New LFR items update {WoW}

Dec 14th 2011 2:15AM "It means people were taking too long to fig out if they could use an item so they are putting class only restrictions on it to make it much faster."

That's a nice way of saying it. Another way would be to say that people were rolling need on anything and everything whether they could use it or not. So if they won a roll on something that is now off their particular table, the item will either turn red, go away or some combination of the two.

If, in the meanwhile, you DE'd your old gear or vendored it, you'll be needing it back. And that's where the petition comes in.

Blue Posts and Other WoW News: Ghostcrawler clarifies, LFR loot issues solutions in the works {WoW}

Dec 13th 2011 3:12AM Mists of Pandaria likely for heroics. They'll experiment around with it in Raid Finder for the rest of 4.3. If they get it like they really like it, they might apply it to dungeons before then but I sort of doubt it.

Breakfast Topic: Will Raid Finder popularity be sustainable? {WoW}

Dec 6th 2011 11:37AM If history shows anything at all, it shows that Blizzard is about iteration. They've already signaled that getting LFR ready for 4.3 was a heavy lift for them. They'll watch how it goes during 4.3. If it continues to be a success, then you can bet they'll look for ways to enlarge it with new features, different levels of difficulty and perhaps previous raids.

It would have been nice to have all of that up front but that's a huge gamble for them to take given the lack of success of their first attempt at this and clearly even if they had been willing to make that bet, it wouldn't have happened during this expansion.

Be happy for what's there.

Breakfast Topic: Will Raid Finder popularity be sustainable? {WoW}

Dec 6th 2011 11:30AM You'd think that raiding guilds and server-based pugs would welcome a more-or-less verifiable 'minor league' (if you will) of players who are interested in raiding and could get better over time. The fact that so many of the elite types look down their noses at LFR and seem to want to keep raiding an exclusive club is counter-productive.

They want more raiding content. The more raiders there are, the more likely there will be content for them to run. It's a pretty simple equation. It's apparent that the real salad days for World of Warcraft of nearly unlimited growth are coming to an end and that the trick going forward is to find ways to maintain user stability in the face of an MMO market that's clearly moving away from subscriber-based models. With that will come priorities in which development time will be directed at the parts of the game that are the most popular and in which the greatest percentage of the player base participates.

So the more standoffish the community remains the more they hurt themselves. It doesn't make sense.

Breakfast Topic: Will Raid Finder popularity be sustainable? {WoW}

Dec 6th 2011 11:23AM Fact: People who raid all the time are using it now (some apparently in ways that it wasn't meant to be used but that's another post). They are certainly helping to make LFR successful. At some point they'll move on.

Fact: Other people who don't raid a lot (or ever) are getting experience with it as well. That group gets larger every day.

When the raiders move on to normals and heroics, the second group will step up. After a while there will be someone in just about every group that can help the group get to the end. Difficulty is not that hard to start with so people will be fine. It will all normalize over time.

Spiritual Guidance: Healing priests in patch 4.3 {WoW}

Nov 30th 2011 3:08AM It's simply the right thing to do if there's so much missing that you really can't divine the developer's intentions. If they wanted us to look at talents, then fine. But since they included abilities with little to no explanation about mysteriously missing spells for basically all of the priest classes (dps and healing) other than 'pre-alpha' and 'will be changed later', it's impossible to make any sort of sensible comment about them.

Well played Dawn.

Spiritual Guidance: Mists of Pandaria spell and talent changes for shadow priests {WoW}

Nov 24th 2011 3:00AM I for one don't believe for a minute that spriests will go into MoP without Mind Blast, Mind Spike, Devouring Plague, or Fade. It's possible that we might be missing one or more of those but certainly not all of them.

It's impossible to what's intended, what was simply left out and what isn't finished. Which makes this whole exercise a waste of time.

All of the priest trees are like this (other classes as well for all I know...I don't know others all that well) so better to wait and see.

I think the things that spriests can be clear about is whether or not we're ready to give up healing spells to be more pure DPS and whether or not we find the talents interesting.

Spiritual Guidance: Mists of Pandaria spell and talent changes for shadow priests {WoW}

Nov 23rd 2011 9:52PM Just to stretch a little further, I think the talent trees are much more interesting and provide for the first time in my memory some difficult choices.

Thumbs up on that. Wait and see on the abilities list.

Spiritual Guidance: Mists of Pandaria spell and talent changes for shadow priests {WoW}

Nov 23rd 2011 9:48PM I tend to agree unfortunately. I understand the whole thing about it's early and it's not even pre-alpha and the rest. But I don't really understand what the value is in talking about the spriest abilities in the totally unfinished state that they're in much less writing columns about it.

Apart from saying that Mind Spike, Devouring Plague and Mind Blast are nowhere in evidence, there's nothing much to talk about. After checking the tooltip on Shadow Orbs, there's nothing there about Mind Blast either. It's just really hard to have any comment about half a system.

If you can make the case that dropping any two of those three spells is a design intention, it's difficult to have any opinion at all. It's like trying to put together an intelligent review of a book when you've read a third of it.

There's not enough there to know anything at all. That's on Blizz. At least in this case, "We'll release it when it's ready" didn't happen.