Apr 3rd 2012 12:14PM The rush is what's so enticing, but that rush is completely gone for me in WoW's current pvp state due to the gross imbalance for geared vs ungeared. If Blizzard created a battle ground that completely equalized everyone's gear and made the focus simply on skill -- much like the new Challenge mode for PVE -- I would totally jump on board with that. I loved the multi-player games like Unreal Tournament's onslaught mode because it was the epitome of team communication, strategy, and skill. I enjoy PVP when it's a fair fight. But PVP is almost always an unfair fight outside of the upper echelon of arenas.
Mar 30th 2012 6:50PM The voice acting in dragon soul was just plain awful. There was no emotion, no sense of urgency, particularly in the first encounter while you're clearing trash. It was so forced, dry, bland.. come on, it's not like voice acting is as difficult as building a new character model. That's the easiest content to produce and they just... dropped the ball.
Mar 20th 2012 3:38PM My resto shaman is geared in mostly DS or heroic DS gear, yet I still get owned on the charts in 10-man vs a priest or paladin in similar gear. I don't know if I'm playing the class wrong - I have healing rain usually off CD, rip-tide off CD with three of them usually active, chain heal when appropriate, and greater healing wave. I use the other heals as needed, but that's generally it. Are other resto shamans in 10-man getting similar results, or do I just suck?
Feb 24th 2012 10:07AM How big is this community that considers DotA a genre? Maybe I'm an anomaly, but I never heard of DotA until the lawsuit, and I've played through WC3 both on and offline back in its prime. I don't mean to belittle the community, but is it a few thousand, hundreds of thousands, millions, tens of millions, billions? How many people would have to agree in order to call DotA a genre?
Feb 13th 2012 7:22PM Actually, it's nearly the same. It's just a chicken / egg problem. In the United States, once your trademark becomes genericized, you lose certain protections granted by the law due to lack of your IP defense. But in this case, DOTA is simply not universally known and is in no way its own genre. It is, however, associated indirectly with Blizzard even though they can't capitalize on it, and Blizzard would like to maintain the status quo.
Feb 13th 2012 6:50PM Perhaps Kleenex shouldn't be allowed to maintain their trademark since they are nearly ubiquitously used synonymously with the tissue "genre".
Dec 15th 2011 10:56PM What really sucks is losing a roll and the winner gloating that he now has two of the item and is going to vendor the newly won item.
Nov 11th 2011 9:17AM Volatiles might be good products to bring given their high price and compact storage. At least on my realm, some volatiles still go for 20g per, and you can stack them to 200, with each stack being work ~4000g. A 20-slot bag of mixed volatiles might be worth 80,000. Relatively low risk in moving the product given the high demand. Big-ticket items in an unfamiliar market involves a lot of unnecessary risk.
Nov 8th 2011 2:09PM The score for Burning Crusade is simply amazing, arguably the best in all of WoW. It creates the atmosphere that envelopes the player, really completing the immersion.
Nov 4th 2011 5:52PM Players level too fast for gear to remain relevant until expansion plateaus. Stat-squishing and decreasing the power/level ratio makes leveling gear relevant longer. Players should have to update their gear every 25% of the way through the level cap instead of every 6 to 10 levels. At each expansion, flatten previous cap gear to a single i-level - the lowest denominator. Exponential power increase is desirable at max level as an incentive to keep raiding, but once the content is irrelevant, that incentive is no longer necessary at the previous cap for most of the subscribers. This also reduces the shock experienced in expansion borders, particularly for those who never raided. There is a natural desire to measure performance and lock that down to a static number, but we have short attention spans.