| Blog | Comments |
|---|---|
| WoW | 6 Comments |
Recent Comments:
Breakfast Topic: What is your city of choice? {WoW}
Sep 17th 2010 1:18PM Ironforge, because of the layout, central location on the continent, and flight paths to both Alliance harbors (Menethil and Stormwind)
Cataclysm: Stat and system changes for DPS death knights {WoW}
Mar 3rd 2010 4:03PM Uh, Attack Power is being replaced by Agility and STRENGTH, not Stamina:
http://www.wow.com/2010/03/01/cataclysm-stat-and-system-changes-revealed/
Potential character model revisions in Cataclysm {WoW}
Nov 24th 2009 1:21PM Add the new models/textures in the graphics UI... "high definition characters" or something like that. Then people that have the machines to handle it can use the hi-poly hi-rez textures and those with less "hardy" machines can still get decent framerates.
Remember that framerates have a lot to do with the number of polygons and the size of the textures wrapped around 'em.
WoW 5th Anniversary Giveaway: 5 Razer Naga gaming mice {WoW}
Nov 24th 2009 12:16PM Heck, those are small. I'll take two.
Important Poll: Who has the best 'stache? {WoW}
Apr 15th 2009 12:47PM Tom Selleck.
Burning Crusade talent updates {WoW}
Oct 11th 2006 7:39PM I think they're wanting current top-level crit gear to *not* scale. If they leave the current gear as it is, what happens when you get to level 70 and still only get +1% or +2% crit gear? There's no improvement.
With the new crit rating system, a +24 to your crit rating is more valuable at 60 than at 70, allowing them to put out higher + to crit rating gear on higher-level gear without actually increasing your crit %. In fact, to *maintain* your crit % as you level you'll *need* higher crit rating gear. Talents get exempted because once you have them you don't need to upgrade them like you do gear.
Frankly it makes plus to crit % talents much more valuable.
