Nov 26th 2011 5:47AM 100% agree with this. As it stands shamans are left with 6 baseline totems including 0 water totems, all with short durations and/or long cooldowns. Most of them are situational in PvE and on many boss fights there will be no call to drop any of them.
Resto at least has mana tide and spirit link but they have a cooldown so you cannot drop more than one, and the short duration means there's no need to move them around and no time to do it anyway. Totems don't get destroyed in PvE so the other talent doesn't seem useful either.
Hopefully things will change because as it stands I don't think that a PvE shaman would get a noticable benefit from *any* of our top-tier talents.
Aug 12th 2011 11:22AM When I log in my last-summoned pet always reappears, which I believe is due to a change in a recent patch as others have said. I never used to use non-combat pets but now I have to because otherwise my last-summoned pet is the guild herald I used to vendor some junk and I burn his long cooldown the instant I log on. Very annoying.
Jun 1st 2011 2:15PM How did you figure out the gimmick? There seems to be one hell of a logical leap from 'getting 1-shotted' to 'taking all your armor off'.
Mar 8th 2011 12:16PM I can't really complain about the profession too much, since I've made a lot of money selling fortune cards and darkmoon cards. However I have two gripes:
1. The focus no longer seems to be on glyphs at all - I knew all my class's glyphs before cata hit and since then I have crafted exactly 3 for guild members. I haven't had much luck selling them on the AH either. We are currently 300/25000 towards the guild achievement - by far the lowest of any profession. Has anyone else found a market for making glyphs?
2. Dust of disappearance. Even after the mats cost is reduced by a factor of 3 in the next patch it will still be generally cheaper for me to buy it directly from the vendor than to buy the herbs from the AH and craft it. Is there any other profession that is undercut by a vendor in this way?
Aug 31st 2010 6:21PM As a resto shaman and raid leader with a druid as my other L80 I'm afraid I don't really share the concern here. All of your points apply to pretty much every healer. No one is going to bring one healer over a druid because of the buffs they bring. For one, what else does a shaman bring once mages get bloodlust and it becomes much harder to keep ancestral fortitude up while rationing heals due to mana concerns?
Healers have one job only - to keep the raid alive - and I'm sure that druids will continue to be just as viable and just as in demand as every other healer. I agree that the druid mastery bonus is slightly odd and on paper looks worse than the shaman one (though the coefficients may be larger for all I know which might make it comparable, especially if it counts from the time when the spell was cast, so it continues to tick for more even once a direct heal has come in).
Healing teams are going to have to re-learn about assessing the danger people are in and leave them below max health and let HoTs top them up. Maybe we'll even have to go back to the healing rotations we used to have in vanilla to give people a chance to replenish mana. Bring on more traffic in the healer channel :) It's been a bit quiet in this expansion when 'everyone spam anyone not on 100% health' is a valid strategy for pretty much every boss.
Jun 21st 2010 5:42AM The 10-minute cooldown means you can often only use bloodlust every other fight. I use it after the pull on Marrowgar so it has a chance of being back up before the end of the deathwhisper fight. I never use it on gunship so it is available for saurfang.
May 10th 2010 6:05AM As a shaman in a guild who only ever run 10-mans, this is a problem I already have. My resto set is great. My elemental set, which I use every week for fights where only 2 healers are required, rarely sees an upgrade. I can't afford to spend precious frost badges on it and any rings, trinkets, cloaks etc. always rightly go to someone's main spec.
My ideal solution would be that rather than having 3 different tier sets for hybrids there is just a single set and the stats and bonuses change when you respec. This would even be better for pure classes. I've seen hunters and locks complain that various set bonuses don't suit their spec very well.
Apr 29th 2010 5:15AM So many people seem to be making the argument that "I love 25-man raiding just because of the larger number of people, but no one is going to do it when 10 mans drop the same loot". If all of these people really mean what they say then there'll be plenty of 25-man guilds around so I don't see why the sky is suddenly falling.
Also didn't Blizz say that 25-mans will provide more loot and 'badges' than just a proportional increase? If so then the faster rate at which people will gear up in 25-mans will ensure that all the top guilds still do 25-man content simply to remain competitive.