May 28th 2010 5:26AM Very doubtfull, Taurens arent skinnable either.
May 19th 2010 6:39AM Als ze ook een web interface maken, wat is dan de reden dat er energie is gestoken in een iphone app? Iphone kan toch ook gewoon webapps gebruiken?
Lijkt een beetje energie verspilling alleen maar om met de iphone hype mee te kunnen doen.
May 11th 2010 4:25AM "We can already fear them,"
Yes, but druids have a spell to counter that. Against mc they would not.
So with that sugeston it would mean hunters have 2 spells to controll druids. One of which they can do nothing about. Can't get much more unbalanced then that.
May 9th 2010 5:37PM "An additional point for consideration: Is competition for melee leather finally going to die due to mastery bonuses encouraging mail and plate classes to stick to their armor, or is this just wishful thinking?"
I think it's fair to assume that in cata, rolling on your own armor class will be encouraged by most players/groups/guilds.
And about your other point, it's the only reason i heared so far that makes any sense as to why someone can be against that change.
Still, gearing up your offspec shouldnt be that hard.
May 6th 2010 9:11AM I kinda have the opposite experience.
Been trying horde a couple of times, but it's boring as hell.
Helps to have my friends at Alliance ofcourse.
Apr 30th 2010 9:04AM If someone doesn't find the 10man epic enough. There is no reason why (s)he can't do 25 man.
So there is no problem to solve really. Anyone who doesn't like 10 man, can do 25 man.
Anyone else will prolly not care or agree with your size problem and be fine with doing 10 man.
Apr 29th 2010 8:37AM bah sorry for failing to reply at the right posts :)
Apr 29th 2010 8:36AM Easier to put together is a totaly diffent subject. Yes that's true. It is easier to get 10 people together.
Though, finding comited people that will come with your 10 man each week instead of a 25 is not as easy as you might think.
But my point really wasn't about how hard it is to get people.
In 10 man, having 1 bad apple will seriously reduce your success. For 25 man, 1 or 2 bad players won't make the same amount of difference.
Finding the right people for certain task with 10 man is a lot harder then it is when you have 25 man to pick from. For instance if you need to assign a dps to kite mob(s) around.
Finding a dps that can do some decent off healing when needed at some fights, also harder to find with only 10people to pick from.
A lot of people that play 25 man don't realise how hard 10 m can be because they usualy out gear it when they have to do it.
Apr 29th 2010 7:16AM Right now gear requirement for 10 man is lower. And doing 10m content with 25m gear is obviously a lot easier.
If however the gear requirement would be the same for 10 and 25 man, i'll like to see which one is cleared first.
It will most likely depend on where top guilds wil focus on.
More interesting is how the average group will do though.