Dec 19th 2011 4:17PM Please!
Oct 9th 2010 10:53PM That's why you don't level as Subtlety.
Oct 9th 2010 10:29PM > As a rogue, unless you have Vanish, you ... die?
Evasion -> Blade Flurry -> Adrenaline Rush. 15 seconds later, you're alive and they're not. Combat is very good for levelling.
Oct 1st 2010 9:43AM I would tell my level 1 self:
- vendor grey items
- don't buy white armor from vendors
- level as Combat, not Subtlety
May 6th 2010 1:51PM For what it's worth, TellMeWhen comes with no presets. It's up to the player to decide what they want the addon to tell them, and how. If it's a stimulus/reaction experiment, then the player is both subject and scientist.
May 6th 2010 1:18PM TellMeWhen doesn't do much in the way of flashy art or animations—it's intended to be simple and lightweight in both memory and cpu usage.
May 6th 2010 1:12PM
Personally, I prefer a game where most of the skill is in responding to boss and class mechanics to decide what abilities to use when. Blizzard clearly wants a large part of playing your class to be about keeping the right buffs up on yourself, the right debuffs up on your enemy, and reacting appropriately to procs. Playing a complicated version of "Where's Waldo: UI edition" is not my idea of fun.
May 6th 2010 12:15PM Heart all the authors (Kitjan, Bilt, orbenn, Oooze) who took up my poor addons when i neglected them, then made them better.
Apr 29th 2010 8:23PM > Sorry if this comes off like a jerk, but can you or someone else please clarify the
differences here for us?
One difference is that ClassTimer's bars move so that stay in a compact group, while NeedToKnow's bars stay in place so that you always know where to look to find the time left on something specific.