Sep 3rd 2011 8:10PM I think one of the things that a lot of people are forgetting is why this change originally happened. It wasn't just the idea of blizzard to make tanking easy, they have said it is the precursor to a large paradigm shift when it comes to tanking. In 4.3, or perhaps even sooner, tank mechanics of all sorts are supposed to get massive overhaul to a more active, engaging style. We'll see how it turns out in the end, but I'm expecting this to be a positive change.
Jul 28th 2011 4:28PM For the person asking for dot timers, may I suggest Gnosis. Gnosis is by the same author who wrote MFclip, so you should be relatively familiar with it, and it is a configuration heaven. You can make your timers exactly how you want them, much like Raven with buffs. One of the great things about Gnosis is a feature that shows you when it's time to refresh dots as well as it's Multi-spell timer. The multi spell timer allows you to place as many spells as you want into a single bar that displays based on priority. For example, showing vampiric touch duration when it's below 5 seconds and showing your shadow word:death cooldown when it's not. It's things like that, along with the full featured cast bar it includes, that gives gnosis an edge over the competition.
Jun 29th 2011 6:30PM If you tried the raid yesterday, there was a bug that made everything in the instance be in combat, players and npcs included. So starfall was able to hit just about everything. The glyph of focus is a great investment just for trash, assuming you don't already use it for boss fights.
Jun 13th 2011 8:43AM For me, it's something I just recently got. While it may be slightly...cliche, I purchased a moonkin hatchling(I play a moonkin). That durn little thing just tickles my soul everytime it's out, it creates dance parties in raids, and I'm even pretending to teach it to grow up and be a big moonkin(a little sad, I know).
Jun 12th 2011 5:21PM I don't think the guild leveling system was ever designed to make one guild "better" than the other, simply to make joining a guild "better" than not joining a guild. Now, there are certainly advantages to joining a higher level guild, but a low level guild can be equally, if not more rewarding.
May 20th 2011 4:36PM So....the rapture is supposed to occur May 21, 2011. The day that Blizzard starts selling blizzcon tickets. Then, the world is supposed to be consumed in fiery doom and destruction on October 21. The day of Blizzcon. I think that what can be gleaned from this is that Blizzard is god. And that the rapture is happening Soon(TM)
May 15th 2011 11:36AM The people and the attitude of those people. Everyone in my guild(a fairly laid back weekend raiding guild) all try to help out and have fun. When people make mistakes, we laugh about it, tell them what they did wrong, and move on. Never once have I seen someone demeaned or insulted for making a mistake or doing something dumb. I also attribute this attitude to the reason we are 4/13 only raiding 2 short nights a week.
May 12th 2011 8:02AM For me it's the wrathgate questline since Cata. You can't even avenge Bolvar's pseudo death anymore, and all the work that the loyal soldiers of the alliance and horde have done is destroyed in one fell swoop. And then Bolvar becomes the lich king and Saurfang becomes a death knight. Pretty sad.
Apr 26th 2011 8:07AM I logged into the game, and it started the patch download, while just opening the launcher didn't. It's a couple hundred MB and appears to be 4.1. Yay!
Apr 15th 2011 5:44PM I agree with a lot of what you have to say, except for your idea about splitting the mastery damage bonus between eclipse and non eclipse. There are 2 issues I see with it. the first is that not exactly 50% of our spells are eclipsed/non eclipsed, and so splitting it down the middle wouldn't function quite as intended. Also, Blizzard has been pushing for mastery to be an interesting stat that should provide some bonus to some mechanic, but not be just a straight buff. They want you to weigh mastery differently depending on the situation. Implementing mastery as a flat 1% damage increase per point, which is what your suggestion would entail, would make it, as a stat, always good. You know that 1 point of mastery will always result in a 1% gain. As I see it, that's not what Blizzard is shooting for and will most likely not be a viable candidate because of that.