Jan 21st 2012 7:42PM This isn't nearly as egregious as the Alliance NPC in Southern Barrens, who, after learning of the General's murder, suggests "retaliation of biblical proportions". It's a figure of speech for which there is no context in Azeroth.
Jan 15th 2012 5:01PM My only "major" transmog so far has been to put my priest in the full, crafted Primal Mooncloth set:
I originally did it to change the look of her heirloom robe and shoulders. After using those BoAs to level my mage, as well as the priest's first 70-odd levels, I was sick of looking at them. But I liked the Primal Mooncloth look so much that I'm keeping it now that the priest is past level 80, partly because my experience leveling my mage from 80 to 85 left me unimpressed with the 80-85 cloth quest reward gear.
Currently I'm putting together the Ruthless PvP set on my ret paladins, and I'm happy to know that, once they get those mismatched warrior/DK boots and belt, I can then buy the pally healer versions of those pieces and use transmog to make the DPS versions match the rest of the set. On the downside, I still have to save up the extra honor points to buy two extra pieces just to get the look...
Also, I would like to transmogrify everybody who types "transmorg" (hello, official forums!) into frogs and then have them devoured by my Creepy Crate.
Jan 15th 2012 4:41PM There is *one* revamp that needs to be done in Outland: re-itemization of gear to reflect current class needs. Like all that plate with +INT on it.
Jan 15th 2012 4:16PM I just hope they don't replace all the current Brewfest questgivers. Horde-side, I've always gotten a big chuckle out of goblins wearing dwarf masks and assuring you that their rams were "legally obtained".
Jan 15th 2012 4:08PM City of Heroes does the same thing. When you log out, you have a couple choices, including "Log out to character selection screen" and "Log out and exit game". The second choice warns you that you will quit the game immediately, but your character will remain online for 30 seconds. Your character remains logged in for those 30 seconds regardless of which option you choose; I think it just warns you in the latter case that you're not getting away with anything or escaping by logging out. Of course, CoH does't have dedicated logout spots like inns, so you get the same results no matter where you are when you log out.
Jan 12th 2012 1:39PM My main problem with the "survey" mechanic: How, exactly, am I "surveying" when I'm on the *north* side of an immense, impossible-to-see-through elven/troll ruin, or gigantic tree, or big hill, and it points me in a straight line to a spot on the *south* side of that obstacle?
Jan 12th 2012 1:31PM @The Dewd - "Oversized digsites"
Indeed. Especially the long, skinny ones, like the one along the river in Hillsbrad Foothills, along the "highway" in Redridge, or on the southern beach in Blasted Lands. Because if I start at one end, it's practically guaranteed that the first fragment is going to be found clear at the opposite end, 14 surveys later. And then the second fragment will be back at the end where I started.
Which brings up another idea that would be an improvement. We know, and Blizzard knows, that each digsite is going to produce three successful digs. So how about this: *Spawn all three at the same time, and then have the surveys point the player toward the closest one*. I've lost track of how many times I've landed in a digsite, had my surveys lead me to the opposite side of the site to find the first fragment, and then the next sequence of surveys sends me zigzagging back across the site and reveals the second fragment ten feet from where I started. I mean, if it's there *now*, shouldn't it have been there when I started?
Jan 12th 2012 1:06PM Edit: I should have said "Names" not "Nameplates". Because name/plates/ only appear at close range. Names, though, stay visible even when the other person is out of range.
Jan 12th 2012 1:03PM My solution, which I came up with way early on, is to turn off only /friendly/ nameplates. Face it, you spend most of your time surrounded by friendlies. I found it annoying being in Stormwind and having a wall of blue text all over my screen, so I shut off Friendly nameplates. But I left Enemy nameplates turned on.
And so it has nothing to do with silhouettes, or even color, for me. If I can see a player's name, even if it's blue, even at long-distance, I immediately know that person is of the opposite faction.
Jan 12th 2012 12:48PM Considering the fact that current default behavior for NPC guards (outside of a sanctuary area) is to "kill on sight" any opposite-faction players that come into aggro range, how would letting, say, a human join the Horde and walk around Orgrimmar unmolested be handled? Sure, game-mechanics/programming-wise it would just be a matter of setting an internal flag on that human to indicate "Horde" instead of "Alliance", and everything would be hunky-dory.
But how would it be explained lore-wise? I just doesn't make sense that every random guard, vendor, and questgiver is going to recognize that human on sight, know he's a member of the Horde, and just wave him on through the front gate. Identity papers/membership cards? Special badges/clothing? Those can be forged. And there's the simple fact of "human nature" that people of other races "all look the same" until you get to know them on an individual basis. That's bad enough when it's just between different ethnicities of humans. In Azeroth it would be between entirely different /species/. Do you think your typical Stormwind guard is going to be able, at a glance, to tell the difference between one troll and and another?