May 4th 2010 10:35AM Well you should be stacking stamina, usually ingoring socket bonus unless its +12 stamina for one socket. You get all your expertise and hit from gear.
May 4th 2010 10:19AM It's no different then a feral swapn to kitty for the run speed increase, being able to swap stances on the fly is an important skill. That said you'd only be using it when you "need" to run. Its not somethiing that you're using non stop. Most fights you're standing still letting the boss smack on you, not much use for movement speed there.
May 4th 2010 9:37AM No, the defense from stoneskin is immune to diminishing returns as well. Thats why its actual defense and not rating.
And the point with armsman is that you shouldn't have threat issues, and if you somehow do, armsman is not the route to go to fix it. Getting more hit, or expertise would be a better solution, because if you can't hold agro your either not hitting the target, or not following appropiate rotation.
May 4th 2010 9:22AM "Shoulders The Greater Inscription of the Pinnacle from exalted Sons of Hodir is your best bet here."
Its a decent enchant, but the pvp one provdes 30 stamina which is better because effective health is king.
"Chest Greater Defense is another great way to hit the defense cap, but if you already have it, Powerful Stats provides a nice balance of threat and defensive stats."
You want 275 health on your chest, because there again effective health is king.
"Boots Tuskarr's Vitality is the obvious choice here. The extra run speed will allow you to position mobs and turn them away from the DPS and healers that much faster."
Questionable, in mosts fights where its necessary for you to run you can switch to unholy pressence (which is a greater speed increase) and the extra stamina from 22 stam is usually best.
May 4th 2010 9:14AM "Gloves Go for Armsman here, for both threat and defense"
No... its either armor or stamina enchant, armsman is terrible and a waste. That 2% threat is nothing. 2% of 15k tps is only 300, and needless to say the parry rating is nothing.
"That said, there's just as compelling an argument for using Rune of Swordshattering. The 4% parry chance it provides not only completely ignores diminishing returns on the stat, it actually indirectly provides more threat for you by providing more chances to Rune Strike. Thus, if you're having threat problems, it becomes a good idea for you to use this enchantment. Overall, with sword rune you use may come down to personal preference or threat needs."
No... theres only a 1% avoidance gain in exchange for a 2% stamina loss. 25 actual defesne provides a death knight with 1% dodge, parry, and miss. Also if you ever have single target threat problems for some reason, you hit icy touch until its back in control.