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  • Hogleg
  • Member Since May 4th, 2010

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Recent Comments:

The Queue: All Darkmoon Faire, all the time {WoW}

Nov 9th 2011 3:56PM what if I ground up to exalted way back in vanilla?

Do I get to keep my rep, or do I start all over again?

Grinding with heavy armor kits...they should throw me a bone.

Spiritual Guidance: Shadow priest tier 13 {WoW}

Sep 28th 2011 7:12PM I am afraid to see how my battle cow will look in this.

Dev Watercooler: Ghostcrawler discusses massive changes to threat {WoW}

Sep 27th 2011 10:53PM I actually got so sick of players not understanding threat, I just quit tanking. Seriously, I love it, and I won't do it outside a full guild run anymore.

I actually blame it on damage meter porn and fast leveling against generally impotent mobs. Maybe a few more mobs like the BC heroics that would 2 shot anything but a tank wouldn't be amiss.

I actually don’t get why they don’t simply unto the Survival-of-the-Fittest-for-Everyone change insofar as crit immunity goes. There was a reason leather type gear didn't need a load of hit or exp; nearly everyone wearing it attacked from behind and tanks had SoF so didn't need to stack it. It's not like they totally burned gear with exp on it...it was still useful, but NO leather wearer wanted a pantload.

Plate wearers of every kind benefit from hit and expertise; dps classes can do more dps without the current cat problem of having to stay behind the target ALL the time, and tanks can all parry, and two can shield block, and conveniently, they all rely on hitting their targets. Perhaps Blizzard should be focused on the synergy between offensive and defensive expertise. There is no reason that becoming uncritable through expertise has to benefit ONLY plate tanks.

I hate healing DK tanks...I wouldn't say they are the worst, but they are undoubtably the spikiest. As far as I'm concerned, DK tanks could use a talent to convert expertise to a scaling hp generation on every attack (and the nature of that would mean the more expertise you have, the more valuable it is) or Damage Reduction in lieu of shield block, since I think they are a broken tank anyway. They would make more sense if they inexorably gained health back so they took about the same amount of healing as other tanks. Alternatively, allow DKs to "bank" some overheal, since they are supposed to be undead life stealers anyway.

I do not view the pvp model of "oh dear lord Im gonna die" buttons as fun to tank with, especially when they keep insisting that they want to let the tank concentrate on other things. I instead forsee this change encouraging whichever healer can throughput the most for the longest. It will mark the return of the amazing one button healing pally, as least in spirit.

Thrall's return to the Horde and more lore from San Diego Comic-Con {WoW}

Jul 23rd 2011 11:30PM actually, If it was me writing it, you may not be far off. It's obvious Garrosh bleeds horde red, and its also obvious that even though hes a giant prick, we've at least seen him develop into OUR giant prick.

I can see him as a real PVP boss, if they were ever to implement such things beyond the AV generic kill the boss thing.

I can also see him end up back in outland next expansion, being the head orc in the efforts to run things out there. I can't see him being under someone's thumb happily (read; willingly).

I can see him and sylvanias genuinely getting into it.

I can see a lot of uses for a very devoted, fairly capable BAMF.

Likewise if he is not the warchief, I don't think whomever the warchief is would suffer any delusions that Garrosh was "Their man." He always has been very clearly his own man, even rising through the ranks. That was part of the reason thrall pushed to elevate him...he couldn't trust him to always listen to advice, but the flipside is that he knew garrosh wouldn't end up anyone's pawn.

Im not entirely sure why he wanted the polarization...I don't buy the whole explanation so far...personally I'm wondering if he sees a bigger threat behind the scenes somewhere that benefits from a lapse in hostilities, and the lesser of the two evils is to allow the horde and alliance to duke it out. If that were the case, the horde would need a leader strong enough to keep it from crumbling. There the question is whether garrosh would be willing to give up his station, and how he would react to being used.

The Queue: Go away, Nozdormu, nobody likes you {WoW}

Jul 6th 2011 2:21PM hasn't omen worked this way forever?

Shifting Perspectives: A history of feral weapons, part 2 {WoW}

Apr 6th 2011 11:12AM You are forgetting one of the ultimate feral staffs in vanilla era WOW...The fish terminator from ZG. I once had a SHAMAN roll against me on it...thank God he lost, but those were way before the auto-roller days, when Masterloot and good intentions were all that stood between a heartbroken ragequit and feeling warm and fuzzy.

http://www.wowpedia.org/Nat_Pagle%27s_Fish_Terminator

All the World's a Stage: When roleplayers quit {WoW}

Apr 5th 2011 2:47PM I havent been lucky enough to find an RP server where they actually RP. It's a little depressing to log on and see some dude named "Misterudders" when you are a little new and un-decided about the WOW RP community.

Shifting Perspectives: Bear and resto druid changes ahead for patch 4.1 {WoW}

Mar 9th 2011 11:47AM as far as PVE threat goes, thorns being castable in bear form would even help a little. What about some kind of aoe threat with feral charge? Something to differentiate us from warriors would really be swell.

I dont want us to be arguing for the fury warrior DPS tanks of early BC...what I want is a way to offset the way druids seem to have issues establishing aggro with anything but a mangle.

I hate the changes to fear and root breaking, but I don't PVP, so I will cope. I wish they could just do pvp changes to abilities without effing up the pve, but that doesn't seem to be an option.

Patch 4.1 PTR: Patch notes {WoW}

Feb 24th 2011 12:42PM do feral cats share this ability?

Officers' Quarters: When a sense of obligation covers up burnout {WoW}

Feb 14th 2011 11:55AM i agree. Ive never cared for 25 mans, beyond the phat lewt. I didn't like 40 mans either...in fact the only 40man I enjoyed was nefarian, just because he at least made group dynamics interesting. By far, my favorite change has been the 10/25 man changes....Id much rather have 9 good guildies (who can at least coordinate) than 40 scrubs, or even 38 good raiders and 2 jackarses.

I still did 40s and 25s, but imho, 10s are where its at, especially with dual speccing. Now that you dont really need a hybrid class to be a hybrid class, you don't need to focus a group around ensuring that you have 5 Mind Controllers, 5 Dot healers, etc. Now you can say "I need someone who can swing heal...I need a dps healer. The need for the hybrid class is out the window, and the need to have a tremendous amount of people just for the mechanics of one fight is in the past.