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Profanity filters, homophobic slurs, and Blizzard's shaky relationship with the LGBT community {WoW}

Jan 25th 2012 11:15AM I wonder what the repercussion would be if we went full television political correctness and made it so those words would only be unfiltered if you were part of the social sub-culture. Everyone has their own special words derogatory or otherwise and they only get to openly say it because they agree that first and foremost it applies to them. Make this a semi-permanent setting on the patron's account by making it changeable once a year.

Yes I realize it takes away from free speech rights but it also takes away some on the anonymity that the internet provides. I'd bet money that the vast majority of young gamers would stop with the foul language if their buddies saw them taking on that label.

Of course this wouldn't be a permanent solution. The Idea is to take some time and socially devalue the use of certain words/labels to a point where the words have a comprehensible and respected history.

Case in point... what does the word "fag" or "faggot" actually mean in it's current context? I know how it's used in general context but I don't have a solid dictionary definition to think about when making use of the word in this way. The vast majority of people don't.

Ol' Grumpy and the Dragon Soul nerf {WoW}

Jan 20th 2012 10:18AM I'll say it before and I'll say it again. I have absolutely no problem with an optional buff being added. My problem is that I obtained all of my achievements, titles, mounts, etc by succeeding without the buff. To have someone be rewarded for a task that I accomplished when it required considerably more effort and skill is outright insulting.

Let them have the buff.
Let them have the gear.

While the buff is on...
Disable achievements.
Reduce guaranteed mount drops to .01%.
Disable acquisition of legendary item quest components.

Gear will never replace skill so I'm OK with enhancing access to it on Normal modes. Most of these raid teams hitting roadblocks aren't failing because they need a little more DPS or HPS. They fail because of poor coordination, poor planning, and poor playing.

The Queue: Why I welcome the Dragon Soul nerf and why you should, too {WoW}

Jan 19th 2012 2:07PM Luck? LUCK?! I'm sick to death of hearing that excuse when it comes to these buff/nerfs. Luck only effects circumstance not effort and not skill. Some people just aren't skilled enough to get it done.

We can throw this argument every which way boiling it down to "I should get this because I'm paying for it" and "I'm paying too, so don't expect special treatment".

Lets compromise, allow the buffs, but disable the achievements while the buff is active. There is no excuse for allowing these people to be rewarded just like the legit raiders who succeeded without the hand-holding. Simple right? You want the achievements/mounts/titles/etc? Turn off the buff and do it right.

Blue Posts and Other WoW News: Blizzard considering changing the "Skyrim" Ultraxion trash, answers on raid nerfs {WoW}

Jan 19th 2012 11:17AM I have a compromise that I believe will satisfy everyone.

Let blizzard add the buff as they see fit; however, while the buff is active make it so raiders cannot get the achievements pertaining to that raid.

I have no problem with a there being a few tweaks to let people get over those hurdles just so long as their accomplishment isn't recognized as the same as mine.

I succeeded. You did not. There is no runner-up trophy.

Blizzard's battle in South Korea over the real money auction house {WoW}

Jan 13th 2012 3:29PM My concern is the impact this will have in gaming. How will it change the way game that come after it are made? The more it becomes accepted to spend money after you bought a game the more concerned I am that the game I buy is actually complete.

Lets use DLC as an example. The concept was to allow additional content to be added to popular games. It was great at first but then Dragon Age comes along and shows us that the "complete" game we were being sold in fact isn't. Developers not only had enough time to make the DLC but they also added an in-game salesman. Not all games can be as great as Dragon Age, but how many of them will have DLC at launch? A game needs to stand on its own.

How long before we see more in-game salesmen? How long before the RMAH is no longer optional or is the only feature? Every time we see a new "feature" the reality is something else is taken away.

If game companies are so strapped for cash they need to focus on these two things.
1. Stop paying executives exorbitant salaries unless they earn it
2. Focus on ways to make game development cheaper without taking away from game quality.

Officers' Quarters: Tier transition trouble {WoW}

Dec 19th 2011 2:24PM "Personally, I want my guildie to get her legendary before we abandon Firelands, as that is what we committed to do."

I just want to say thank you to the writer here. I have NEVER heard of a single case where the staff wasn't immediately dropped for 4.3 in spite of any aforementioned promises or goal. I was personally screwed in very much this way. So thank you for being a considerate person.

With that out of the way, try this suggestion. Set up a new raid day for a Firelands PUG with a goal of killing at least one boss. If they meet that goal then the remainder of the week(or following depending on schedule) will be Dragon Soul time. Attendance will be optional on this new day, but encouraged to make sure the goal is met. Also include a rule that people who show up must continue until the end of the raid time.

This way the burden of 4.3 time is on them and your staff dude can make progress however slow it may end of being.

Watch Cataclysm's ending cinematic {WoW}

Dec 1st 2011 10:02AM @Hih

Actually the traditional telling of immortal being still present on the mortal plane is that it isn't susceptible to one or more traditional causes of death such as aging or disease. The dragon aspects were very much kill-able. They always were.

In this particular case, the only way to kill a dragon aspect is to leap directly into their chest cavities and pull the atoms off their heart one at a freaking time until their all gone.

Websters dictionary may agree with you but this is story time and Websters is a putz.

Breakfast Topic: Are players becoming too entitled? {WoW}

Nov 17th 2011 9:35AM Yes many are. They are spoiled. They want to spend less time and get more reward. Thats why we have super-short dungeons now. (Damn you Angry Birds!!!!) Personally I hate it. I feel it has absolutely killed many potentially good RPG experiences for me because developers can now substitute a "quest" system in place of an actual world. The only game I've ever seen do it half right was Arc the Lad 2 (there were others but I cant remember them after 15 years).

I just completed Borderlands, which is another quest-driven game, a few days ago and honestly I want my money back.

Maybe I'm the entitled one. I want long games with stories, world maps, and secrets to explore and uncover. I read an article somewhere that the next FInal Fantasy game may end up being an full blown action RPG because "that's the way things are trending towards these days". Really?! If that's the case then why do the largest buyers of video games still remember games from 3rd generation consoles as the best they've ever played and everything else keeps getting worse?

So whose really the entitled person after all? Me who wants quality in games and the experience or the younger generation (who is getting their way) that just wants pretty graphics and a mindless task they can do for an hour and call it an accomplishment?

1,000 guilds have killed heroic Ragnaros {WoW}

Nov 17th 2011 1:23AM I understood the joke. It's still in poor taste. All I've done is ask you respectfully not to make more jokes. No need to get snippy

1,000 guilds have killed heroic Ragnaros {WoW}

Nov 17th 2011 12:54AM As clever as you think you are being, your comment is truely insensitive. I'll ask nicely... please refrain from making further comments like this one.