Feb 9th 2011 6:52PM The main problems I'm seeing with the weekly is that there's a distinct lack of people wanting to do OTHER Task forces during that week. I had a level 40 Dark/Sonic Defender that I was trying to level up all last week through ITFs and other such things, but everyone felt too busy with wanting to do STFs or LRSFs for their various alts, or just burned out for the time on TFs all together. Given that those two TFs are both a minimum of 45, I was forced to not bother with leveling my character up with my friends in one way or another.
The other problem, as I did insinuate there were multiple ones, won't really show up until the 22nd, when we go from the Lady Grey Task Force (which is next weeks) to the combo of Sister Psyche and Silver Mantis for our TFs. The problem here is, honestly, a minor one, but right now the main reason to run the weekly is for the Incarnate piece, and I'm worried that people might not have the patience they would normally have had before the Incarnate system came around and began moving our characters up in power level.
They cap at 25, so powers only to 30 and no Incarnate boost... I'm not saying that there will be lots of wipes and all, but it certainly will slow things down quite a bit just to do. Not sure if the double merit rewards for it (100 and 84 respectively) will be enough. This is, however, just me looking at the glass being half-empty mind you.
On a similar topic, I kind of wonder what they'll do when they end up having to do the Positron Task Force for the weekly. Would you have to do both parts, or just one?
Feb 2nd 2011 2:25PM A few notes on Tankers.
First off, you WILL be crying out for Endurance almost no matter what you do before 22 and the ability to buy Single-Origin Enhancements at the very least. The common Invention enhancements could possibly fix this, but aside from a team with high damage and/or Recovery buffs out the wazoo (like 2 to 4 Kinetic Corruptors, Defenders, or Controllers), you'll have trouble just keeping going.
This is mostly due to how many toggles you may have with the defensive sets IN ADDITION to the low damage out put that Tankers have all around. They have a low base damage, and while they can put out some very good numbers, it will still take quite a while to get the attacks and the enhancements needed to -reach- those numbers.
Secondly, you can be damn near invincible as a Tanker, provided you're smart about it. Learn early and quickly what holes your Defense set has and what you could do to fix them. Also realize that there may not be a way for you to completely cover every possible base, especially when it comes to Resistances and Defenses. There are just too many to cover, and too little ways to do so any ways.
Finally, like with any of the ATs, just remember to be patient. Things can be rough early going, but in the end, they can get better. But do remember that you are there to have fun, and if you aren't having fun or think you're going to have fun with that combo, then don't be afraid to take what you can that'd be useful and get rid of the character. Never spend time on something you don't find fun.
Jan 26th 2011 2:35PM The largest number of knocks, huh? Either we'll be talking about Tankers next, or an AT that has taken the most number of "nerfs" in its life.
Or we could end up talking about Kheldians, given how often I hear people knocking them around. You certainly didn't make this easy for us now did you? ;p
That said, while I haven't commented on all of your articles here on CoH, I have read them all since they first started coming up. Its always interesting to read your opinions and take on things. Just as it is in the game with play styles, no one opinion is inherently bad or wrong, but it can be harsh to do.
Do keep it up, and hopefully you'll get to have a lot more wonderful opportunities to participate in such events like the Apex with the development team. Stuff like that is what makes Paragon Studios one of the better MMO studios out there. They participate and do things WITH the community.
Like spontaneous mass invasions of Malta or Rikti (and not the ones that players trigger.)
Jan 19th 2011 3:56PM @Shirogetsune The only problem with what you said there, in my opinion, is that there isn't any reason to go beyond the 45% Soft cap for Defense. Quite a few Lethal type attacks (guns with bullets and most any weapon based attack with a blade) along with Peacebringer attacks have Defense Debuffs attached to them. They just need a few lucky hits before your the Defense Debuff Cascade effect goes active and you just can't dodge at all any more due to having negative Defense, if you live that long. Peacebringer mobs are the biggest cause of this, but are usually only seen when you're doing stuff on the Villian side.
Of course, how much more Defense you would want is a personal matter, and depends a bit on your Defense Set. Super Reflexes can cap the Defense Debuff Resistance stat, so an extra 5-10% should be more than enough to get you through all but the most extreme of unlucky periods.
Honestly, in the long run, you'd do best by having as much of a balance between Defense, Resistance, and Health Regen (either passive or through self-heals) as you can get.
Nov 9th 2010 4:46PM While true to some degree, you do have to realize that if the supposed Mos Eisley of the WoW servers is this good community wise, especially with questions about something that is told about in-game where to get (in addition to having a quest for it), then the better servers should have just as good, if not better communities.
Plus, he did say that he choose Moon Guard to determine IF the entirety of the community was that bad or not. Having played on the server myself (though my main is on Earthen Ring), I have to say that it is not nearly as bad as its made out to be.
Talking about the Moon Guard community itself could be an entire article, I'll just finish off by saying that he did a good job in avoiding the known trouble spots and getting a bit of a wider sampling. Elwynn Forest as a whole would have been very poor.
Sep 15th 2010 1:54PM The only problem with that is that you still can't buy the Very Rare (Purple) IO recipes from the standard Reward Merit Vendors, and are left having to pay out the nose AND other orifices to get one piece, or hope for a drop.
Granted, it is only a problem if you are trying to get the pieces themselves. If you don't need them, then its more a matter of if you would get more powerful quicker with just regular reward merits or with alignment merits. The only things you -can't- buy with alignment merits it seems are the Temporary Powers and Winter's Gift.
There is also the issue (if you want to call it such) of how Rogues can't go into Hero side groups, and vice-versa for Vigilantes.
Jun 24th 2010 3:44PM Personally, I really like the Organic Armor. Even with it showing off as much skin as it does, which isn't that big a deal with Super Hero type stuff in retrospec, it still looks rather cool and interesting to me.
Too bad we can't hold the blade or get the same kind of coloring fun that is in the concept art in game, but you can't have everything now, can you?
May 19th 2010 6:11PM Yeah. For the most part, get up to the Defense cap, then gear for what you're doing. It sounds simple, but the reality of it is that it isn't always so. Don't go selling old gear until it becomes more than just a little outclassed. Even after you get a new piece equipped and set up with what enchantments and/or gems it could use, you might still be short, and swapping a few pieces here and there might help.
MainTankadin ( http://maintankadin.failsafedesign.com/ ) is a good source for Paladin Tank info on gear as well, though you'll have to go into the forum and find the topic for what has been labeled a "fail-safe" guide to gearing up at 80. Its done, though, based on you running Heroics, though, and not gearing up to doing them.
May 5th 2010 5:45PM Well, the Defender Primaries, and the Secondaries for Controllers and Corruptors are all shared, though not all of them can be used by all three ATs. I've got friends that didn't know Thermal Radiation could not be picked as a Defender Primary.
But as I had originally said, DOMINATOR Secondaries are also unique. No other AT has the same mix of Melee and Ranged damage possible. Dominator's got a new Secondary a few issues back (Earth Assault) because one of the new guys went and made it.
I mostly state that and I'm trying to get that across here because there was no mention of the AT at all in the article, which could lead one who might not know to believe that the Dominator's Assault sets are an option for another AT, which they aren't.
May 5th 2010 4:08PM Dominator secondaries are also fairly unique, at least in the same way that a Blaster's secondaries are. Sure it isn't the same kind of mix of light control and melee damage, but its still a mix of ranged and melee, with a bit more control based on the set's theme.