Apr 4th 2012 3:00PM @clundgren Your analogy fails. This article isn't about competitive PvP, it's about being opportunistic. The rules of fair play don't apply.
The daggers aren't that good in of themselves. Sub just scales ridiculously well with Agility, as stat they have tons of on them. The procs and such aren't what make them good, it's iLv.
I didn't say Sub Rogues aren't suited for team play. I said, that the combination of spec, gearing choices (PvE gear to make you a very powerful glass cannon) and the hit and run tactics aren't very well suited for team play. If you aim for a high ranking you'd most certainly use PvP gear and emphasize control over burst damage. You can't really hide like that in Arenas and in BGs you're pretty much useless if you spend that much time away from the action. This tactics relies on having your CDs available to work, something that won't always happen if you actually participate in the goals of your team.
I also did mention, that there's problems with the class. I didn't go into detail, but since you want to misinterpret what I say, seems like its necessary.
- Sub scales too well with Agility. The iLv of the Legendary Pair is the main contributing factor to why Rogues are doing so well damage-wise. Not that the class was ever weak, but this is still an anomaly.
- Rogues have only 1 viable talent tree for PvP, and the main reason for that is Preparation. The class and its abilities are balanced around potential double use, which means you are gimped without it.
- Legendaries in PvP make the playing field rather uneven. Dragonwrath has probably been worse, since it's been longer in play, but the Fangs aren't making the issue any better. Rogues just happen to stir very strong emotions in players, so when they get an additional edge on top of their already quite strong toolkit... well, you get the picture. People who don't play Rogues tend to hate them.
My point wasn't that this is fair play. My point was, it's not meant to be. Players taking advantage of something that's intentionally designed into the game is hardly something you can blame the players for.
Also, it's still a very small minority who actually get the Orange daggers, the rest will have some other stages of the weapons, and as iLv is the major factor in why those weapons are so good, most Rogues don't get to experience this advantage anyways.
Now, removing Legendaries from PvP, I wouldn't mind that at all. That is a separate issue, though.
Apr 4th 2012 1:43PM A new Lich King to fight? I wouldn't really mind that. In comics we've already seen how the writers can come up with really engaging stories when they get to put a new spin on an old villain.
One possible storyline would be to use the Lich King as a weapon against the Burning Legion. Bolvar might get some kind of control over the Lich King, or there could be a secret alliance with the new Lich King, as his goals might be aligned with ours at some point. Certainly the Lich King wouldn't want to let anyone else take over his world!
Apr 4th 2012 12:16PM Just because some people don't like this kind of mentality, for a PvP player this is just logical. If you can get an edge over your opponents, you will. Competitive PvP will still be about skill. This spec, gearing and tactic isn't suited for team play or any situation where you might not be able to make the kill fast. It works for ganking, and taking out stragglers.
If you think this is unfair, well, maybe you take the game a bit too seriously. Most Rogues probably won't go this far, but those who will, more power to them.
At the end of the day though, this highlights some of the problems the class has. Maybe they'll finally figure out what they want Rogues to be in Mists.
Apr 4th 2012 12:08PM Ah yes, the Internet: the social coward's medium of choice.
It's really easy to call people cowards from the safety of web anonymity. QQ moar.
Apr 4th 2012 9:51AM That's exactly the point of this build and style. You attack fast, hard, and after the kill there's no one left alive to tell what happened. Thus, Shock and Awe.
Apr 3rd 2012 5:22PM Just because someone is offended by something doesn't mean they are in the right by default.
I don't mean to belittle your or any other persons experiences. Bad things happen. That is life. However, our perception is always biased to something. Our background colors how we see the world and everything in it.
Apr 3rd 2012 4:48PM Isn't that just... realistic in a sense? Men generally gravitate to leading positions more often than women do.
Nowadays, many businesses are often forced to hire less qualified people to jobs just because they have to have a certain percentage of male and female employees in their roster. Female or Male Quotas are just the worst thing ever. Not all Women are stupid! Some of them can actually hold their own and don't need hand outs.
I just feel things like this are actually counter-productive.
Apr 3rd 2012 4:40PM Most women I know like to look pretty. They even go through a great deal of effort to look a certain way. They don't necessarily do this to attract men, though that is a side effect of it. They seem to mainly do it just because it makes them feel good about themselves.
Equality isn't about everyone being the same. Men and Women are fundamentally different. That's how it should be. Why make this out to be a bad thing? Instead, why not embrace the richness of our differences!
Not all women are these fragile little things who need a Protection Warrior to defend them from Dragons. They are totally capable of handling things on their own. I'm sure they don't need a man to do their job. And they can still look great while doing it! :P
Apr 1st 2012 6:46PM There's this military term called "defensive victory", which basically means that you lose, but not by as much as you might have. This is the best Alliance ever gets, really. Besides Feralas and Swamp of Sorrows there's no real victories in game. Sure, there might be some happening in books and other media, but most players don't read the Warcraft books.
To be honest, storywise Dun Morogh is one of the best Alliance zones. It ends with a fight between the Dark Irons and Ironforge forces and really highlights the internal dwarven politics. It doesn't leave you feeling good about what you've done there. In fact, you're left anxious as it seems like Ironforge is this powder keg just waiting for a spark.
Malfurion coming and basically taking over Darnassus, while Tyrande is happy to let the man decide everything... That just felt really cheap. The dude's been away for thousands of years and Tyrande has been doing just fine. She doesn't need Malfurion to lead the Night Elves, and to be honest, he doesn't seem to even care so much about that anyway. In the end we're left with a total void of leadership from Darnassus.
The Draenai are still draenaing in Exodar. They seem to be content just polishing their crystals (sounds dirtier than intended!) and having a disco with shiny windchime people. They really haven't taken any part in anything.
Varian seems to have got a lot of action in books and other media, but in game he's just kinda hanging around. Players don't get to see any of that character development. His relationship with Anduin, that's a great story hook, one I hope they expand on in Mists. Stormwind is a great example of "Show, don't tell" failing miserably. All of that great lore that's happening in books, nothing has manifested in game.
Gilneas, well... At least the Worgen are kinda everywhere. After being driven from their homeland the Gilneans have been quite active, on Alliance standards at least. As they don't have a place of their own, they're really working their furry behinds in making sure they get noticed and that they are earning their place in the Alliance. Retaking Gilneas is still something I'd very much like to see happen, and it would fit in perfectly with the general theme of Blue vs. Red.
The Gnomes, well, after being unsuccessful in retaking their home, well, they are basically doing the same as ever. They don't take the lead in things, but are kinda always doing their part. They are very loyal and get very little back from that. It's about time to see them get a clear win, isn't it!
Mar 31st 2012 3:05PM "Rogues and brewmasters will probably be looking for different stats, though; brewmasters for mastery, probably, and rogues for ... who knows, really."
Assassination Rogues will most likely also go for Mastery, since after Spell Hit it's the most valuable secondary stat. Combat and Sub have a different stat priority for their secondary stats also, so it's not quite as cut and dry as you make it out to be.