Mar 21st 2012 12:35PM I most agree with the last statement, especially when it comes to the Argent Crusade. "Keeping them dynamic" isn't really important, they could have gone the way of the Ebon Blade, but that probably would have seemed strange, even to the non RP player. I really like neutral factions. They're (sometimes) a bastion of sanity and reason that we can relate to when you have nothing but the Horde and Alliance trying to smash each others faces in. I'd say sometimes, the neutral faction is the one some of us wish we could join.
My ways of rationalizing the inaction of some of the faction leaders is that 1) the world is huge... well it should be. I'm pretty sure it takes more than 15 min to fly from Darkshore to Tanaris in "real" Azeroth. So maybe some of the things happening "under" so-and-so's nose are a bit farther off than we realize. I could be wrong, but that's just how I understand it. 2) There are a lot of things going on in Azeroth that these leaders have to deal with. Yea they sit in their castles or throne rooms all day, but if Azeroth levels of bat-shit-insanity were happening in the real world, leaders would have absolutely no idea what to address first. So I cut them a little slack because I assume they have a lot on their plate.
Nov 9th 2011 11:28AM Bring on the crash test-yness. Tanking has become one of the least exiting roles in the game. I switched over to tank on my DK from my Paladin because I could pretty much nap through most boss fights and the dps was terrible. I heard DK's were having some taking issues so I did the only logical thing, leveled up my DK tank. It is by far the most exiting class to tank with. It does have it's issues, but if you know what you're doing you can really reduce the spike damage to a minimum, and if you do get spiked, then hit the damn boss with a death strike, its usually up and you can blood tap if it isn't. Worst case scenario for me would be homogenization of the tanking classes. I think that tanks have the best class diversity right now, and it would suck to see that go.
Oct 21st 2011 3:36PM If it wasn't 50 degrees outside i'd think that it was April first. I'm really exited about this next expansion and cant wait to see what it's going to be like, especially with no big bad to kill at the end. I also wonder what races will get the monk class, and if it will be a "hero." I'd be really upset if they only gave it to the pandas.
Sep 10th 2011 1:53PM It's clearly a troll
Sep 2nd 2011 1:01PM You make a really good point. It doesn't just look different, it FEELS different when you're in Org now, but I really think that this is what the dev's were going for. Old Org was run by Thrall, a benevolent leader who strived to know his people and serve them as Warchief. New Org is under the command of Garrosh, a true Warchief of the orcs who strives for the might of the Horde above all else.
This is the key difference (not the lack of a bank roof to jump around on). There's a lot of good articles on about horde politics, Garrosh and the orcs. I think this is kind of the crux of that. While the homey-ness of old Org was just something that kind of happened, the impersonal hustle and bustle of new Org was no accident.
Sep 1st 2011 6:03PM edit: first line, "just because a race CAN be a class"
Sep 1st 2011 6:01PM Just because a certain class CAN be a class doesn't mean that your played character CAN be that class. The reason that certain class/race combinations don't exist is because the character you play falls inter a certain niche. The playable forsaken are all followers of Sylvanas, and believe that they have been "forsaken" by the light/everything else.
"But they have priests, why do they have priests?!"
Shhh... its because they are all technically shadow priests. You may hear some Forsaken utter the phrase "Remember, patience... discipline." These priests discipline themselves to use their magic in order to strive for balance and understanding of the light in order to make themselves more powerful.
The playable humans are humans from Stormwind and don't necessarily value the druidic arts. Blizz gave out lore reasons why Gilneans can be druids. Something about "the old ways" and their connection with the Scythe of Elune/ Night Elves.
Other race/class combo's that might seem odd, like the Gilnean druids, make total sense. Tauren Paladins/priests for example are really druids, they just happen to take a different path. They are the same as human/dwarf paladins for game play reasons.
I love that there are class/race restrictions, it makes gameplay more interesting and lore more meaningful. The fact that your Tauren can't be a mage is a good thing. That race does not condone the use of arcane magic. Is it possible for a Tauren to become a mage, of course. Most other races can pull it off, but if you're going to argue for new race/class combo's, make a good point. I would sincerely (not trolling) like to hear them, I find this stuff pretty interesting.
Aug 30th 2011 12:32PM Probably one of my favorites in the game, it really upset me when I replaced that one. I might go grab it despite its lack of a mate. Its that damn cool.
Aug 29th 2011 8:49AM If you haven't discovered spotify.com do it.
I either listen to NPR news casts or piano music when im questing. Sometimes I throw out a little electronica or dubstep when I really just want to rageface smash things.
Just realized how Dr. Jekyll/Mr. Hyde that sounds.