Mar 17th 2012 12:53PM Geisha are Japanese you racist!
Jul 28th 2011 3:01PM @ mibu.work1
That was very well put. That's an excellent summary.
In my own opinion, the humans were interesting enough before WC3. However, it was a lot like LotR, or more specifically like the Númenorean tales and the latter Silmarillion ones. It felt somewhat derivative, but it was still cool in that it was in a game format and it was trying to honour that tradition.
In Warcraft 3, my opinion of the humans plummeted. Caught up with squabbles and political dispute, they ended up only seeming to care about their own personal disagreements. I don't think they ever regained the heroic image of Tolkien's humans which they had in the second game. Instead they became something else, which is good in that it's different but I didn't have a taste for it. The Arthas story I found interesting even though it was cliche, mostly because at least they had to stop bickering and think of a greater cause.
In the end, I think Warcraft humans are only interesting when they holding the line against legion of enemies.
It is then that they show their virtues. Left to their own devices, they're squabbling aristocrats who seem to only care about themselves and tiny matters (I really hate human questing in WoW, though the investigation quest line in Westline is pretty sweet).
On the flip side, the orcs also changed from being simply evil to a warrior culture of blood and honour. Their story became one of redemption. As far as I know, this was unique to WC and I thought it was a change for the better. Warcraft had found its own flavor in the high fantasy realm and its own voice.
The Horde from WC3 was really a force in itself. It had high principles and larger story in the scheme of things. The Humans even in WoW today, seem to me to be very petty in their focuses and are the least interesting race of all right now. Their glorious nature in battle is lost and diluted by their politics. Anduin seems to be the only non-warrior not to fall into this pit. If he unites the humans under a single banner and makes them epic again, then there might be hope.
I also have a small issue with Humans being more like mid-western famers scattered around European castles. Even though it's fictional, there's just a clash there.
I do hope the Humans regain some more weight in the story, but I also don't think Blizzard's focus on the Horde's story is really a bad thing. Let's be honest, human stories have been done and are still being done. They're all pretty similar, even if they're still fun if done well. The Horde, the orcs and namely Thrall is Blizzard breaking out of the usual fantasy niche. Even if Thrall's characterization and development isn't wholly original, it's still different because he is an Orc.
All the various races have values, cultures and beliefs that are very realistic and relatable EVEN the beast-like orcs, the fierce trolls and the peaceful native american cow men. There is an open-minded, cosmopolitan, anti-racist sentiment lodged in there, and Warcraft is *certainly* better for it.
Going away from the black and white stories of other high fantasy is good. It's only sad to see the humans become a causality. Maybe because they had to be de-emphasized for the new Horde to shine. However, I think Blizzard is doing great work in that respect. They only need to find a better balance.
Nov 5th 2010 10:10AM I think he's being sarcastic, can't be sure.
Oct 1st 2010 10:48AM I did that once too. It's so stupid, I wonder why they even exist sometimes.
Sep 4th 2010 12:47PM I think it's a gambler's fallacy deal.
Some people hardly get it, some get it a lot. It's random, I doubt the formula has any preference. It would be harder to program that than not.
Aug 22nd 2010 11:20PM I've played a few other MMO's and even more rpg board games.
I've enjoyed them a lot but I'd honestly hate it if WoW took up to be more like them. This is mainly because Warcraft part makes WoW special to me. I've loved the lore and setting since Warcraft 2.
There's a lot of places where you can make your own story. This game has you playing alongside your heroes and fighting for the cause as the story moves along. Adding a lot of interactivity is fun, but it dilutes that experience to me.
Of course, MMO's are generally about choice but a lot of these changes will make the game fundamentally different because of those choices. Blizzard has made its own world and set it up, suggestions like these are aimed so that players make the world what it is. Warcraft really was never set up to be one of those type of games from the start, nor do I think it should be. It's letting you explore the world and even work along side the Heroes of it. The major plot revolves around them and that always take the forefront because the automated game design.
Blizzard found this storytelling more appealing than using the RTS format. I agree that it is an evolution of its predecessor. However, when the players start making the game, it'll lose its origins, which I don't rightly think they're willing to give it up.
No I don't really think this is that type of game or should be. It's just not the direction they want. I'm happy about that myself.
Aug 22nd 2010 10:04PM Pre-TBC, warriors were the only viable tanks.
Aug 22nd 2010 1:21AM They've been trying to get rid of passive threat across the board. Warriors lost damage shield and paladins have a consecrate cd of 45 seconds.