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  • fedorhajdu
  • Member Since May 9th, 2010

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The pros and cons of extending raid lockouts {WoW}

Apr 21st 2011 4:43AM Hehe, looks like I didn't steal the first comment (damn you comment system!) but even better. Hope still enough people see this - or maybe this could be a topic for another post?

The pros and cons of extending raid lockouts {WoW}

Apr 21st 2011 4:42AM Sorry I'm steeling the top comment but as I come in late I think this point needs to be seen and discussed.

The problem with current lock-out system is that it's bugged as hell with heroic content. Blizzard knows about it but it's still stupid.

In case you don't raid heroic content you're probably not aware of it but here is how it works:

You have a raid with 10 men in it and you kill a heroic boss (say Magmaw) and you move on to say Chimearon. But Chimaeron requires 3 tanks (we usually do it with 2 tanks and one dps-tank but just for the sake of argument). Now one of the DPSers log on his tank and come with us to kill him.

The bug comes in where the main of that player can NO LONGER JOIN THE RAID even tho he has less kills than the others in the raid. He is locked out to a DIFFERENT instance - with less kills but still different.

It's not just about heroic kills even if the group killed Chimaeron on normal he couldn't join the raid if it's switched back to heroic (say Atramedes requires only one tank we must rely on off-specs instead of brining in "real" dps).

So how do you guys deal with that and how to fit that into extended lockout system when we can't correctly deal with a normal lockout?

Breakfast Topic: Has your account ever been compromised? {WoW}

Apr 19th 2011 8:04AM I'm playing for 4 years and no, I've never been "hacked", also I don't have authenticator, I'm just careful.

Patch 4.1: Blizzard unveils dungeon finder Call to Arms {WoW}

Apr 7th 2011 4:58AM Toy said: "I don't think adding extra rewards for tanks is the way to go. Tanks already have instant queues and when you compare that to a 40 minute wait you think that would be reason enough to play as a tank."

No wait time is not the reason I play a tank. I play because I love the challenge and I've been a tank long before dungeon finder was even an idea.

Second, my tank needs absolutely nothing from random heroics (I do heroic raids) and I have no reason to do 5mans at all. But with this change I WILL definitely queue for a heroic when there's a call tanks. You get a geared tank - I might get a rare mount: a win-win situation ;)

(point of this post wasn't to tell "how awesome am I" but rather to demonstrate how great this idea might be. This will keep overgeared tanks and healers running 5mans for a while)

Patch 4.1: Blizzard unveils dungeon finder Call to Arms {WoW}

Apr 7th 2011 4:57AM Toy said: "I don't think adding extra rewards for tanks is the way to go. Tanks already have instant queues and when you compare that to a 40 minute wait you think that would be reason enough to play as a tank."

No wait time is not the reason I play a tank. I play because I love the challenge and I've been a tank long before dungeon finder was even an idea.

Second, my tank needs absolutely nothing from random heroics (I do heroic raids) and I have no reason to do 5mans at all. But with this change I WILL definitely queue for a heroic when there's a call tanks. You get a geared tank - I might get a rare mount: a win-win situation ;)

(point of this post wasn't to tell "how awesome am I" but rather to demonstrate how great this idea might be. This will keep overgeared tanks and healers running 5mans for a while)

Win loot from WoW Insider and WoWTCGLoot.com {WoW}

Mar 29th 2011 11:17AM Yay for non-US only contest!!

Breakfast Topic: What's your dailies routine? {WoW}

Mar 23rd 2011 8:08AM Too many routines make things boring. So I don't have any routines that I stick to.

While I needed gear to start raiding I did heroics, while I needed rep from Hellscream Reach I did TB dailies etc.

So I do them, but try to do as few as possible.

WoW Rookie: Understanding mitigation versus stamina for tanking {WoW}

Mar 10th 2011 9:17AM Dodge and Parry are NOT mitigation.

The Light and How to Swing It: One heal or two {WoW}

Jan 11th 2011 5:21AM http://www.wowhead.com/patchnotes=4.0.6-ptr

Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.

Breakfast Topic: What's a deal-breaker in your love for a particular race? {WoW}

Dec 27th 2010 8:26AM Why would a dance be a choice of a race? If you don't like their dance, don't /dance, it's not like you're forced to dance all the time.

On the other hand general (combat) animations are important to me, specially when I play melee classes which are usually played a more zoomed in and you have to watch the animations all the time. So yea, combat animations could affect my race choice.