Dec 15th 2010 4:22AM I'm surprised to see they buffed the health of Demolishers in the 80-84 bracket of Strand of the Ancients. I've run it a few times at 82 & 83, and it seems much more difficult to kill them (before this hotfix) than it ever was. Previously (the old 80 bracket and before) I thought they were too weak, but now they seem too strong. One team often wins with the original set of demolishers from the beach now.
Oct 20th 2010 9:10PM Remember, if talented, your Mind Flay lowers the cooldown on your shadowfiend. If you take both fiend-affecting talents, you can get its cooldown to 1 minute or nearly so.
Oct 17th 2010 5:50PM Agreed.
Jun 25th 2010 12:47PM Wait, here's a way it could be viable... the machine harvests or mines indefinitely, *except* there is an increasing chance with every additional node visited of the machine blowing up and destroying all that it had collected so far. So top-level Engineers could engage in mining or herbing Roulette!
Jun 6th 2010 2:32AM You mages who are unenthusiastic about decursing -- if you're running a 5-man or 10-man with just priest heals, who do you think is going to remove a curse? Or were you talking strictly about larger groups?
Sure, "that sounds like a healer's job" but if they don't have a Remove Curse spell and you do, what's wrong with you?
Jun 6th 2010 2:21AM I love Spellstealing the following in heroics:
The crystalline flowers in Nexus: 3% damage increase, stacking. I can't get enough of these. One time I got around 8 of them and destroyed the next protector giant guy pronto.
UK: steal shield bubbles off the casters. One of them is good for 100k damage!
HoS: some mobs have shields to steal, others have a nice haste buff that can be all yours.
Possibly the best one I've found yet: In Ahn'Kahet Old Kingdom, the Frostbringers usually have a Frost buff that you can steal. It slows your casting time (of all spell schools) by a lot, but increases Frost damage by so much that overall you do at least double damage. Grab one of these before each giant and group of geists, and again when fighting the Eye of Taldaram mobs up on those platforms. That's about a quarter of the dungeon where you're doing double damage or more. Remember to click it off in time for Taldaram himself if you're not a Frost mage. Don't stand there wondering why Arcane Blast is taking forever!
May 29th 2010 11:28PM Doom_CooldownPulse does a great job of letting you know when your abilities with cooldowns are ready, without having to look at your action bars.
If you're up for learning a more powerful addon, Power Auras can do that and much more -- it can keep you informed of almost any extra information you need to know without ever looking away from your character and what you're fighting.
There are several addons like Pitbull and others which make it much easier to see when your current target is casting something that you might want to interrupt.
And of course you'll want to run Deadly Boss Mods and/or Deus Vox Encounters to help you be aware of boss abilities and special phases of boss fights.
May 29th 2010 6:47PM Big applause for #8, something I've been doing since about halfway through the levels on my nearly-80 warrior tank.
For any player who would like to do this but hesitates about the technical bits, or who just can't stand to run unit frames like Grid or VuhDo, just install TauntMaster which does just this stuff for you, nothing else.
I'm into unit frames though, and VuhDo does a great job of showing me who is pulling aggro well before they get hit. Handy Taunt macro:
/cast [target=mouseovertarget] Taunt
Since the unit I need to taunt is my teammate's target, which presumably has aggro on my teammate because he targeted and attacked it.
Then for Intervene it's the other way around since Intervene is cast on the teammate, not on the mob attacking her, so it's just like the Righteous Defense example.
/cast [target=mouseover] Intervene
Major applause for point #1 above too. I'm playing everything but a paladin, and I've really seen how much the additional class awareness helps me keep a group working together.
May 26th 2010 5:51PM Shadow still is awful in heroics and any 5-man fast-paced content, so it's pretty hard to get through that long boring phase when you level one without beating your head against the wall. Even with haste affecting DOTs, even with Improved Devouring Plague having a small up-front hit, Shadow Priest simply have no instant-on DPS... nearly everything they do takes some time to build up. They just don't reach a good rate of damage for several seconds... about the time it takes for most trash to be already dead, and for most 5-man bosses to be halfway gone.
Just to make the bad joke of shadow 5-man performance even funnier, at low levels a shadow priest still does far more damage if she or he adds Holy spells for more damage. In fact, in Scarlet Monastery Holy Nova spam far outperforms any shadow rotation whatsoever. Not that anybody cares much about low level stuff, but hopefully people agree it's unfortunate when certain classes and specs are almost too sad to level.