Mar 28th 2012 3:46PM I've heard Wolfheart is actually a decent book; Knaak may have had a bit more oversight than in previous, like Stormrage and earlier books.
The Shattering, where Noyou's quoted bit is from, is by Cristie Golden, so is pretty good.
Insofar as tie-in novels. Golden's a good author (I keep meaning to look up here own non-tie-in writing), but there's always something about tie-ins that seems to hamper the writing, usually because the authors are given specific directions and limits. While new things come from them (Golden's characterizations of Thrall and Anduin are what I think have made them so popular and given them more story), overall, it's an author writing someone else's story and characters. I know for me, that's a bit of a crimp.
Mar 28th 2012 2:20PM We use it to have silithids and nagas tanking for us at the start of boss fights. It works with a good many archaeology transforms too--and actually lasts longer!
Mar 26th 2012 3:49PM Often it's the guy's starting random chatter in my guilds; there's one in my roomie's Horde guild who will Just. Not. Shut. Up. It's like if guild chat is quiet, he has to find *something* to natter about, game related or otherwise. Also often negative, to the point where officers have had to chat with him a few times to be less negative about things he personally disagreed with, in game or otherwise.
I also ran into the problem Gendou described in the post above, but those who got huffy and whiny that no one said hi or responded to their usually-poorly-timed questions or comments, assuming people hate them solely because no one was able to answer at the time, have more often been male players than female in my own experience.
Hurray for assumptions of gender stereotypes and anecdotal evidence. Either sex is willing and capable of random, unimportant nattering or assumptions of social pressure due to silence.
Mar 26th 2012 3:38PM I think 5 is an issue for ours. Lateness, eh, that happens given real life, and usually it's not so bad and we deal with it (or use our standbys). But people have a consistent issue with forgetting to gem/enchant/reforge their stuff in advance, or even not realize it until halfway through raid. It puts a heavy--and I think unfair--burden on our raid lead to expect him to Armory/Robot check everyone ahead of time and be ready to fix things at the start.
One older raider he knows personally, sure, there are circumstances there. Every other member of the raid who is perfectly savvy and capable of using the necessary tools to handle their own stuff? Annoying. Once in awhile? Yeah, it'll happen (I normally tank, so once forgot my new DPS bracers weren't gemmed and enchanted). Every time someone gets an upgrade and comes to raid? Frustrating. And our guild is very willing and able to give people gems and enchants for *free* so cost isn't an excuse!
We're casual and fun-friendly, so it's honestly not as huge a deal as it could be, but as it seems to happen every week, and there are progression fights we have issues with, it just adds to frustration, especially when it's often the same people. However, the guild leadership does listen to feedback, too, so they do try to deal with issues like this.
Mar 26th 2012 3:28PM Our group's roster is just big enough that if everyone's signing up, we have a standby credit system. We sign up on the website, and if for whatever reason the raid lead can't get you in (guild composition, timing of signups, etc), and the player still shows up on raid night, on time and ready to go just in case, they get a credit for the next time we run that raid.
For example: if we have 3 tanks sign up, only 2 of us go, the 3rd one gets a guaranteed slot next time, and another tank sits out on standby. It's way more common for DPS, though.
People can also choose standby, in a "I kinda want to go, but may have other stuff going on/running late/others can go first/only if you need me to fill a space" way, but they don't get the credit for next week if they chose to standby.
We have about 11-14 raiders at any given time, depending on real life and other games, so this system works well to help make sure people can get in to participate each week.
Mar 24th 2012 11:05PM "I have been on a mission to visit the different RP realms out there in World of Warcraft, and this is what I have found: There are very few roleplay realms that have a substantial amount of open-world roleplay."
My realm, Shadow Council (US), has very different RP depending on Horde or Alliance. Horde, a lot of Open RP is found in Silvermoon. It's quiet and full of Blood Elves. Alliance RP is mostly in Stormwind, has a lot of guild RP, and social events, but not a lot of open RP since the Park blew up. A recent public social event in the middle of a busy district ended up with such bad griefing, the normally-Horde players who'd come over to participate were shocked; they never see that sort of thing in Silvermoon. But it's a big reason Alliance RP hides a bit more.
We don't use our realm forums so much, but do keep up our social events and rp guild listings. We advertise the socials there too. We often use RP-Haven.com, sometimes mentioned on Insider, for a lot of stories and discussion. It's less drama-tastic than many sites around, but we don't use a wiki for character backgrounds. /Haven may be used more than/OOC, though I'm not in either for space/time reasons.
In our case, we're an older server with a pretty decent community, if pocketed a bit due to said age and circumstances.
Mar 23rd 2012 9:32AM The add-on Close-Up is invaluable to me. It lets you undress the model in the Dressing Room window only, so you don't have to remove any of your actual gear. It's great for looking at pieces often covered up, like chest pieces (if you wear tabards), shirts, bracers, etc. Close-Up is very small, lightweight, and simple, and also works as/with the AH preview when looking at items there. At least on mine; I can't recall if the preview window for the AH is standard or part of my Auctionator or Close-Up addons...
Mar 23rd 2012 9:28AM Did you actually read the article? That question's answered in the story. This is stuff found while out questing, and then watching the AH when she got back to town with new unbound greens.
Trash mobs drop a LOT of stuff when just out questing; I usually end up sending it all to my enchanter for DE, but my little Horde alts sell things they find. They also have gathering profs so they pick up stuff while out questing; haven't purposely farmed anything yet (just gotten distracted while questing by the next lil' gold dot on the map).
Mar 23rd 2012 9:19AM I was impressed that no major feature promised at Blizzcon was cut. There was no instance of "Dance Studio! ...Oh no, sorry." "Path of the Titans! ...Nope, can't do it." So far as new game mechanics go, they seem to be implementing what was promised, and everything else--like the character slots, and character models--they said they were working on, would like to have complete, but weren't making guarantees. They knew they'd probably only get 2 of the 3 BGs out at launch, and it's not a surprise the DOTA one is the cut one due to the tech limits.
So I think that's what impressed me the most this time; that instead of a press event where we hear about what awesome new game-changer from Blizzcon was cut, we got confirmation most things are there, are still being worked on, and a bit of new info as well. They seemed to have a better handle on what they could and couldn't announce as a sure things at Blizzcon and then for the press event.
If the new info for the event wasn't enough, the beta's out so quickly that it helps. I was cautiously optimistic (and the glyph previews made me very happy), and with the beta out I'm getting excited again.
Mar 21st 2012 8:16PM Probably both. There's usually an email notice, and the account page updates to allow you to download the beta client.