May 11th 2010 8:09PM Hi Jabber,
That would definitely be an option. We would probably want to implement a quick way of getting downloads for the user as well (the end-user benefit from the uploader actually comes from the automatically downloaded dataset). Also, the average Wow user doesn't know where their saved variables are stored, but we could look into getting something like this up for people who want to just support the research :)
I'll pass on the word.
May 11th 2010 4:37PM Hey all, developer here,
First off, thanks for all the input. I'd like to address and clear up a couple of the points.
We indeed do have a stand-alone addon, and it does in fact do in-game data syncing. The executable uploader is not required to update, so feel free to just head over to Curse (http://wow.curse.com/downloads/wow-addons/details/wowlens.aspx) or WowInterface (http://www.wowinterface.com/downloads/info16252-WowLens-PlayerRating.html) and just use the addon.
Here's the caveat: in order for the research team to get useful data, you have to use the uploader, or sync in-game with someone and hope that down the chain someone is using the uploader. World of Warcraft unfortunately does not allow communication with the outside game.
If you're really paranoid about the binary, you can compile it yourself with the open source code available via http://wowlens.cs.umn.edu/download/extra.
I agree, the website needs some work :(
Cataca: That would be awesome to look into, but it's unfortunately a catch-22. The only way to get data out of the game is via an uploader (or intrusive survey process), which... yea. Given that you can get called for keylogging by posting a link to the official Wow forums in-game, I think tin-hat wearers are definitely there in large numbers (or are just disproportionately loud).
Thanks for all the input guys :)