Aug 31st 2010 3:10AM One time in WoW I was helping my dads alt get a bunch of flight points with my 60 something fire-mage alt, and as we were on the boat from darnassus to auberdine a level 30 something who had been riding us decided to duel me.
I decided to accept and proceeded to sheep him a few times in a row until diminishing returns kicked in. And then, a couple seconds after the last sheep wore off and he was starting to get his bearings, I used combustion; which is basically a blast wave the does damage and a knock-back. And it sure did, it knocked him right off the boat in the middle of an ocean.
I never did get a whisper from him.
Jul 26th 2010 12:30PM Amen brother.
Jul 26th 2010 12:27PM Guild wars... My first love. The game was great at the beginning (but then, I was fresh to MMORPGs). I remember the relative ease of pugging missions. It took about 20 minutes to get a group up and go through the mission, but every time was a blast if you were patient. This continued through Factions even. But then nightfall came out and they introduced heroes.
It was wonderful at first, so many people were able to solo so many missions that before, they couldn't. But then, no one pugged the easy missions. And slowly, all but the most grueling missions were soloed by 1 man with heroes/henchmen. Or 2 people with heroes.
It was the death of social interaction in Guild Wars. Unless you had a guild, you really didn't have to talk to anybody, ever. Which is great for solo-players (a large player base in gw) but sucked for people who want to make friends.
Then Eye of the North came out and increased the pool of heroes, and made builds like Sabway, and Discordway possible. Now it was possible to solo hard mode. And except for difficult dungeons and elite areas, the game is completely solo-able.
The death of an era of pugs, the beginning of an era of solo-builds.
Jun 27th 2010 6:38PM When guild wars 2 comes out I'm quitting WoW. :p