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  • Shao
  • Member Since May 13th, 2010

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The Queue: The life of Deathwing {WoW}

Sep 20th 2011 11:41AM Seeing previews yesterday, for the first time, made me begin to think of things from Deathwing's perspective, and it has me wondering whether there might be an Arthas-type death waiting for Neltharion where he might have a brief moment of lucidity as he dies. Just a relief from the pain he's experienced for serveral centuries makes killing him feel more like doing him a favor than destroying a great evil.

With 'C'thulu Deathwing' that Blizzard described, his existence has to be something awful. It seems that he's riddled with a cancer that doesn't kill him as it corrupts him more and more to the point that whatever Neltharion was doesn't exist anymore. Arthas at least had some kind of choice and went in with his eyes open. Neltharion seems to have had his soul rotted away instead of making a tragic choice as Arthas or Illidan did.

I don't remember where I read it, but I remember Neltharion being described as remarkably gentle in the beginning. It feels now as though he's being carried along by events at least as much as anyone else. Seeing how he's going to be as physically torn apart as he has been spiritially and mentally struck me as a sad end for a sad life.

Patch 1.11, Shadow of the Necropolis part 2 {WoW}

Sep 14th 2011 8:59AM The short story for Kel'Thuzad is creepy. Ragnaros, Nefarian, and C'Thun were bosses #1, #2, and #3 and felt like abstract threats since I'd not seen them in WC3, and I wasn't clear on what they were after or why they needed to be defeated, but Kel'Thuzad.... He was one of the 'big kids'. The scars he and Arthas had left were visible over all of northern Eastern Kingdoms. Even a playable race existed because of what Kel'Thuzad and Arthas had done.

It had that kind of epic feel I've heard other people talk about, and I wondered how my tiny lvl60 had any kind of chance against Arthas' primary lieutenant.

The Queue: Blame Greg {WoW}

Sep 9th 2011 12:48PM As an old-timer, I remember 200 dps being pretty good in MC during Vanilla. It seemed like the Rogues and Mages were putting out something in that range with other classes being lower.

I think my Warlock could do about 800 dps at lvl70 after he'd gotten some Karazhan purples. At the time, I was competing with our Rogue for top spot. He was putting out about the 800 DPS as well. I remember seeing some classes who could hit over 3K dps by the end of BC.

Have to remember that health pools were tiny compared to now too. I think 4K health was typical for a non-tank class at 60 in vanilla.

The WoW Insider Show Episode 209 {WoW}

Sep 8th 2011 12:04PM I think I disagree with Rossi saying that Paladin and Warrior tanking are similar to the point that the difference between them becomes insignificant.

I have an 85 Warrior and Paladin that I'm doing Troll heroics with now, and I find myself paying attention to different things and having different concerns on each. The Paladin AOE threat feels natural. It just happens with Hammer of the Righteous, Holy Wrath, Righteous Shield, and Consecrate. The Warrior can do it with the Rend/Thunderclap and Shockwave as well as (to a lesser extent) Cleave. The Warrior feels much more cooldown-dependent on a fight like Dragonhawk where the Paladin seems to always have some AoE he can use.

On the other hand, the Warrior has the feel that he can almost always shut casters down. Knowing that I'm going to go in against casters, I can Pummel, Reflect, Shockwave, and Concussion Blow them. That doesn't even count Heroic Throw and Charge (talented) which shuts down openers for the target and his buddies. The Paladin has his one interrupt and the long-cooldown stun (single target) and long-cooldown shield (depending on procs). Like the AoE tanking, my Paladin feels like he has to more actively manage cooldowns and has a couple fewer tools when it comes to dealing with casters.

The big different between them, and where I think the Paladin has the advantage is how hard he is to kill. He has three separate damage mitigation tools and a big 'oh crap' button: Divine Protection, Ardent Defender, and Guardian of the Ancient Kings, then if those don't work, he can always Lay On Hands. The Warrior seems to 'borrow' health with Rallying Cry and Last Stand, and with talents can self-heal when the enemy is below 20%, but those heals don't truly heal since the health disappears after a time, and the self-heal is proc dependent.

I have a hard time picking beween them sometimes. The Warrior feels meaner, and can practically teleport anywhere he needs to be with Charge Intervene, and Heroic Leap, and he has more interesting skills. The Paladin can always get his skills off instead of sometimes being rage starved at the beginning of fights, and he feels more difficult to kill.

They may be cousins in a sense since they have identical gear configurations (plate, shield, 1h weapon), closer than DK tanking which I've begun to try and is a different species of tanking. Can't speak to Druid tanking. Haven't tried it. Paladins and Warriors are different enough for me to have difficulty deciding between them sometimes since they are fun in their own ways.

Official Transmogrification preview {WoW}

Aug 17th 2011 3:39PM Ahh, if only the second item had stats. It'd be a hoe-down in Baradin Hold

Around Azeroth: Mistress of the dark {WoW}

Aug 17th 2011 10:50AM All shall love her and despair....

Breakfast Topic: What spell, skill, or talent do you miss? {WoW}

Aug 17th 2011 10:46AM Same here. That was what made Warlocks fun when I used to PvP. You may kill them, but if they had all their DoT's rolling when they died, they could kill you from beyond the grave.

WoW Archivist: Patch 1.9, The Gates of Ahn'Qiraj part 2 {WoW}

Aug 16th 2011 2:53PM A couple things about this one bring back memories. The Hunter pet speed normalization. Before that change, you could tame those white wolves in Alterac Valley, and they could outrun epic mounts (without dash). Hated them before I rolled my Hunter alt.

The other was the oils from dust. The regen and spellopower oils were great, the caster sharpening stones. It took some of the uniquness away from Warlock firestones and spellstones, but they were still nice.

And Ahn'Qiral..... I almost quit the game because I began to feel that if I didn't raid, Blizzard had no interest in developing content for me.

On a positive note, this developer's meeting ( remains one of my favorites. That last line: roll a Paladin..... on a PvP server. *shiver*

Breakfast Topic: What should WoW's grand finale event be like? {WoW}

Aug 12th 2011 8:43AM Azeroth is doomed. Burning Legion uses Ner'Zhul to create the LIch King. Ner'Zhul becomes OP and tells Burning Legion to jump off a cliff. Illidian cracks the world, almost destroys the Lich King. Malfurion says 'no', cracking the world and killing the Lich King will do more harm than good.

Arthas saves/joins with LIch King. Lich King goes dormant then runs wild. Tirion and us head out to break us off a piece of the LIch King, and do the job while Tirion is on ice. LIch King dies. We are prepared to drive a burning stake in the entire affair and destroy the Scourge as an organized entity. Tirion says 'no', destroying the Lich King will do more harm than good. Bolvar becomes LIch King, tells us to get the heck out and never come back. Tirion says 'cool' and walks away from the single most powerful entity in Azeroth and trusts it to handle that power unchecked.

If I'm the Burning Legion, I create Lich Kings and awaken Old Gods forever. I don't care if I lose individual battles along the way. Those creations either can't be destroyed or destroying them would cause more harm than good. Either way, chaos gains ground.

Chaos/evil has the deck wildly stacked in its favor in Warcraft. Every bad guy (Ragnaros, LIch King, Old Gods) don't freakin' stay dead. Every time a new bad guy is created, such as a Lich King, the ratchet towards evil clicks one more notch towards total dominance either because the good guys don't have the guts to finish the job or the metaphysics of the universe prevent the true destruction of evil's current avatar, giving evil a head start every time it tries to gain total power again.

Sooner or later, all this evil is going to accumulate to the point that there simply isn't room for good to exist.

Final instance will have Hakkar, Ragnaros, Onyxia, Nefarion, C'Thun, Malygos, Yogg-Saron, Kil'Jaeden, Deathwing, Azshara, and will finish with Sargeras. You'll be required to carry Illidan along in a cage on every boss while he begs to be let out so he can kill all these guys, but Tirion and Malfurion will be along to say letting Illidan out would cause more harm than good then to stop us at 1% at every boss and say that there 'must always be an X' before we move on to the next one.

Azeroth is doomed.

Breakfast Topic: How do you deal with self-entitled puggers? {WoW}

Aug 9th 2011 9:09AM I was afraid of tanking for a long time because I didn't want what I felt was the responsibility. I also wound up leaving the game a couple times for about six months because none of my friends play anymore.

But, the game is fun and has about a million different things to try. So, I came back, made a Prot Paladin, levelled him up doing mostly randoms one he got Hammer of the Righteous, and the game has become brand new again.

Up until ZG heroics, people have been almost universally friendly. It's not the same kind of connection/fun-Vent that comes from playing with friends, but in the end, most of the people playing are there for the same reasons I am.

The rules change a little in the ZG heroics because it seems people are there grinding up to the 'next thing'. It's more business-like, less patient, and the sense of 'move things along' is palpable to me. I got kicked my first time in ZG because I stood in the boss' snake 'belch' thing too long and felt really awful since I'd never been kicked before. Next time through I got 'Not Easy Being Green'. It reminded me that about one-third of the time in the Trolls, there will be someone there for the first time, and they are nervous and worried about being kicked and screwing up too. Again, they are just like me.

That the newbies are afraid to speak up because of the 'uber' guys making fun or threatening to kick is something which I think is wrong, and despite the desire for pace, I will explain fights to guys who say they are new or make clear they are by attacking the wrong thing or not taking advantage of cauldrons and the like.

I don't get how to control how people behave. I try to be friendly, and if it's not responded to, I lower my goals to trying to be a good tank. I put up the skull, mark the CC targets, say 'please' to the CCers, and ask 'ready?' before a boss/major pull.

Jerks don't get to ruin it for me. They get to be miserable on their own. I have fun.