Oct 13th 2010 2:41PM I just wanted to clarify my above gas tank analogy. I didn't talk about the cost of repairing after a death because the comment I was replying to only brought up the initial cost of repairing to full. Yeah it sucks that everyone but plate wearers has to pay more each time you die now that durability is more normalized, but since I'm a vindictive angry tank, I can't muster that much sympathy :)
Oct 13th 2010 1:07PM You have to think of it differently. If you took your car to the shop and they put in a new gas tank that held 10 more gallons of gas, would you expect them to fill the new tank too? You didn't lose any money if they just put your old gas in the new tank.
Durability is a resource you need to replenish. Now everyone has durability tanks that are similarly sized. If you could repair your armor to 50/100 instead of 100/100 you would be at the same point as pre-patch, but you'd still spend (with some caveats) the same amount of money either way in the long run.
Oct 1st 2010 1:34PM All of this seems really convoluted, but I wonder if that's because we have such an immense non-linear raid as an example. I hope in the future the progression is more A->B->C instead of the 3-wing monster we've grown accustomed to or else merging your raid ID with someone else's is going to be a huge hassle.
May 14th 2010 3:33PM We use a system that favors the PUGs. If there is any non-guild interest in an item, then the number of non-guildies plus the number of people bidding on an item are summed up, then we roll a /random 1-X number. For example.
Loot drops, 2 PUGs want it, 3 guildies want it. A /random 1-5 is rolled. If it's 1 or 2 one of the PUGs get it. If not then the person with the highest bid gets it. There are some other intricacies like number of items that can be won and off-spec rolling but you can fill in the blanks to suit your guild.
Some items are off-limits, like marks and primordial saronite, but it's relatively fair. If some guild members express aggravation, remind them that you need to recruit and PUGs are some of the best ways to find out if someone is a good fit for your guild. If you find an excellent player but piss them off during loot distribution, you're not going to easily recruit them.