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  • Ichew
  • Member Since May 14th, 2010

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Recent Comments:

WoW Rookie: Loremaster, a completist's dream {WoW}

Aug 5th 2010 2:50PM Actually, it is possible to be level 1 and get the explorer title. It only requires that you turn experience gains off on said character.

The Urban Legends of Warcraft: Ashbringer, page 2 {WoW}

Jul 20th 2010 9:28PM I have to say, I thoroughly enjoyed reading over the entirety of that article. I think a regular coloumn on this would be very interesting. There are many mysteries throughout warcraft. I personally would like to see something possibly on The Karazhan Crypts.

Around Azeroth Beta Edition: Whale shark week {WoW}

Jul 19th 2010 12:23PM Note to self: Get the Glyph of Aquatic Form

Cataclysm Beta: Warlock specializations and talents {WoW}

Jul 17th 2010 4:50PM Meh, I play a mage and a warlock, and I have to say the hate is really unneccesary. They're both good classes to play. Why can't we all just put aside our differences and learn to get along with each other?

Otherwise, I like the article. Bane of Havoc looks pretty awesome, unless Blizzard decides that it does happen to be way too overpowered and they nerf it beyond regocnition. There are supposed to be many changes though, so we'll see how it all works out in the coming beta patches.

Enter to win an Ethereal Soul-Trader {WoW}

Jun 2nd 2010 3:00PM Looks pretty awesome

Not all fights require a hard mode {WoW}

May 15th 2010 9:45PM Then how did anyone ever get by in patch 3.1?

Blizzard purposely "screwed" with the stats on ICC gear so players would take the time to research and plan what gear was best for them instead of relying on that trusted "oh it is my armor type with a better item level" gearing system. I play a resto druid, and there is a ton of crit on our gear (including tier) instead of haste. This irks me, but there are selective loot upgrades (not necessarily tier) that drops off of bosses and thus are subject to heroic versions. Since it is the last item level gear in this expansion, Blizzard wants people to finalize their gear set without the intention to replace.

With regards to what is said about why every boss needs to have heroic version loot, I disagree. players managed fine with the new loot table from hard mode Ulduar bosses. I believe that main concern here is that some classes will run into problems (with the example of the wand issue). If you were to implement the Ulduar loot system, the simple way to fix it is to not have any wands be of the hard mode loot tables, or have two wands (one with spirit and one without) on the hard mode loot tables.

In the end, all I can say is that Blizzard doesn't roll a die to determine what loot goes where. They know all the classes (and what gear is best for them), and they are able to place appropriate gear in appropriate places if that system is redone. I do agree that if you were to take ICC and make half the bosses have the green text [heroic] gear, then that would be unfair towards some gear and the classes who use them. Blizzard pulled off Ulduar gear successfully, and if they choose to do loot that way in the future, they will be able to pull it off. :P

Not all fights require a hard mode {WoW}

May 15th 2010 6:18PM I agree completely with this article. Hard modes for ICC have become just the second cycle to farm (considering most of the fights just have another element to deal with, it almost seems to give no appreciation to the accomplishment).

I believe that Ulduar was the most successful attempt at doing hardmodes. In Trial of the Crusader, having separate raid lockouts was an unsuccessful idea in my opinion. It just extended the raids of many guilds out there. In ICC, the option to choose on and off was a good system, but the gated progression and difficulty of the LK fight (working as an attunement) caused many guilds to become very well geared and ready to roll into the heroic content. I like Ulduar the best because guilds could opt to try hardmodes whenever they felt they were ready for them, without having to down Yogg first. I also enjoyed being able to choose between difficulty by activating a certain criteria in the fight itself.

There are obvious fights for which hard modes should not exist. Fights that simply involve more dps and healing to be done (Lana'thel for example) should not exist. I also believe that fights that allow you to be screwed over by RNG should not have hardmodes (Faction champs for example).

A good read nonetheless.

Choose My Adventure: It's Friday, so we must have polls {WoW}

May 14th 2010 8:22PM As someone with a mage who is also being forced into level a lock, I voted for Destruction for Belt to mitigate the pain of having to level such a vile being. Affliction isn't at all that bad though, if it does come down to that, and should provide you with additional time to commit various forms of suicide to please you in your spare time.

I wish you luck throughout your trials, however horrendous they may be ;D