Mar 29th 2012 7:15PM The random characters you turn into aren't due to being near someone disguised as an herb. You change into them because there isn't any suitable player character nearby.
Feb 24th 2012 4:02PM Exactly. There is almost never anything purple in your bags that is to be disenchanted. And when you're in blues/greens... well, your bags should have a designated section for off-set pieces which won't get mixed in with new stuff that you are picking up.
Feb 24th 2012 3:30PM "you still have to click everything" - presumably you are referring to clicking when sending things. I just wanted to clarify, that when you are opening your mail with Postal, you click once and all mails are opened.
Feb 17th 2012 2:46PM I like finding new ways to play, and honing the rules so that they support fun and challenging scenarios. Here's a set I've been working on where you stay level 1 forever. It isn't twinking; you basically play solo and don't get help from other players (with a couple of important exceptions). It's fun because there is a definite progression in your gear and abilities, and therefore in what challenges you can tackle. It's challenging because the very mobs you're farming can kill you. The rules are as follows:
You must remain level one.
You cannot use any auction house.
You cannot be a member of a guild.
You cannot accept assistance from other players, with specific exceptions noted below.
You can accept gold from another player for the exact amount of the fee to disable experience gains (10 gold), and you must use it to disable experience immediately.
You may have other players craft items for you, but you must provide all materials and a fee (1 silver).
The goals are the usual ones: get as geared as possible, get your professions as high as you can, and get pets and achievements. You can do mining, herbalism, and skinning (any two) plus cooking and first aid. First aid isn't useful but the others definitely are. I'm having a lot of fun with this one as a warlock. I think other players find it amusing when I call out in trade chat "LF chanter for +1 stam to bracers", but hey, that's 10 more hit points for me which is really useful.
Jan 25th 2012 4:36PM Adarrah and Budd. Adarrah's quests in Vash'jir are hilarious.
Nov 9th 2011 12:46PM Wouldn't it be easier to to just reduce all damage done to players by players by 40% or something?
Oct 31st 2011 8:23PM I don't use an add-on to manage my builds, but it's looking like in Pandaria it will mandatory.
Oct 19th 2011 6:53PM No. Primary reason: I've only been playing for about 20 months.
I've been playing since February 2010, and I'm still catching up with all of the expansions. I also raid, so that's 9 hours per week (not counting preparation) of play time. I have a constant urge to start new characters, which I must resist, because my 8 85s require plenty of attention. My main just passed 9000 achievement points. I have a detailed plan for getting "Hallowed be thy Name" on three characters within the 14 days available.
Maybe I'd feel the same way if I'd been playing for seven years.
Jul 19th 2011 12:55PM The only one I couldn't do without is Postal. It relieves endless clicking at the mailbox. Everything else is optional, and that includes Auctioneer, DBM, Gathermate, and Altoholic. Though losing Auctioneer would be somewhat painful.
Jun 30th 2011 2:20PM The first two times we engaged Shannox, rageface went straight for me (a mage) immediately after the tank pulled. I was dead in under a second. On our third attempt, I ice blocked. But woe to us if he ever went for a priest! We learned to start smashing rageface the very instant the tank pulled Shannox, so those 30k+ attacks were constantly hitting him until he died. But I don't think he was intended to be *quite* so deadly.