Aug 7th 2011 10:44AM I've been fading for several months now, I think. It's hard to discern for me, because I'll play, then get bored and take a two or three week Guild Wars/League of Legends/Oblivion/Torchlight/Heroes V/etc break, then lose interest in that and come back to WoW. But it seems like I'm taking breaks more and more often.
Raiding, which was a new thing for me, helped hold my interest for a while in May/June, but our guild had a lot of difficulty organizing for raids, and I eventually gave up. Now I'm kind of hiding from the guild by playing Oblivion and Guild Wars - I haven't told them yet that after all the weeks of poor organization or insistence on raiding at really weird times, I've lost interest. I just feel so bad about it, because my IRL friend was so thrilled to have gotten me to come raid with her, and because I worked so hard to level this new character so that could happen.
In the end I think Guild Wars 2 will kill it for me. Well, not kill it, just kind of cut the IV. It'll be the shiny new MMO on the block, the one that fixes some things that bug me, and I probably will just end up not returning from one of those breaks. Maybe if I'm lucky, I can get my friends to join me there, because that's the only thing that I'll really truly miss when I leave (well, I'll miss my characters too, but they'll live on in my drawings).
Aug 4th 2011 5:59PM I don't knit (unless you want to count chainmailling as knitting with wire, or something), but this is awesome. 50 years from now I want to be her.
Aug 4th 2011 1:01PM During my guild's second BWD attempt (we had just started raiding) we were having quite a bit of trouble with Maliorak.
Finally, it begins to look like we're going to bring him down.
I'm just DPSing, doing my rotations, w/e, like usual, and all of a sudden there's this uproar in vent and gchat of "yeah go Rav! kill him" and I'm like "huh?" We bring him down, and I look around... everyone but me and the MT is dead. Ohhhhh.
Jun 20th 2011 11:33AM Eh, looking at the header I was 100% with the Scarlets, but seeing Vanessa in there... they don't stand a chance. I can just imagine...
Whitemane and Mograine stood staring in confusion at the odd pair, glancing back and forth from their synthetic foe to their unexpected one. They hardly noticed when Vanessa began to speak.
"I've been waiting a long time for this, you know. Biding my time, building my forces, studying your twisted minds.
Now, cheaters, let us see how you fare when you are the victim of foul play, rather than the instigator..."
As the two Scarlet champions stood baffled, the young VanCleef slipped around behind them and jabbed each with a syringe. Their consciousness immediately slipped away...
They awakened in a room filled with treasure. Something was definitely wrong here. Sally reached up to secure her hat, only to find a filthy turban in its place. Perplexed, she looked down at herself in horror - a wretched little pygmy! Meanwhile, Renault fought to raise himself off the floor where he lay sprawled, only to discover that he, too, had had a transformation... a scaly one. Heavy footsteps padded somewhere to their left. A voice, disembodied, floated in on the desert winds.
"Augh led the pygmies by maintaining fear and awe. But the other denizens of the Lost City were unmoved, and they did not appreciate his theft of their ancient treasures..."
Two Neferset approached from the outside. They stopped in front of the statues and stepped apart, revealing a third behind them, his decorative helmet marking him clearly as the leader. The ram-horned Neferset stepped into the room and forcibly dragged Whitemane and Mograine outside.
"So," he said, "You are the little bit of camel dung that looted our town as we fought, hmmm? Let us see how well your flunkies respect you when they have us to fear instead."
He called out, and several towers of pygmies waddled into view. Shortly thereafter, swarms of crocolisks surged from the water. He left them to their fate.
Fortunately, the Scarlet champions discovered they still retained their abilities. The pygmies and crocolisks stood no chance against the power of the Light, and Whitemane and Mograine easily disposed of them.
The nightmare shifted.
The duo stood chained, held by a trio of Twilight's Hammer cultists in what appeared to be a large smithy. The two champions seemed to have resumed their normal forms, though the value of that given their present situation was unclear. One of the cultists jangled the chain and pointed at an anvil, indicating the hammer lying upon it. The voice bubbled up from the molten metal in the great pit at the center of the room.
"This is life in Khardros' Anvil: work or suffer. A chain of oppression is maintained through fear, even for those at the top of the ladder..."
Pounding footsteps indicated the arrival of their other defeated opponent. Forgemaster Throngus looked at them with an expression of frustration mixed with terror.
"Why you not work? You gotta work, or you get beat... we all get beat! Throngus no want to get whipped!"
He raised a massive hand to smack them. They readied themselves for another difficult fight... but all slipped away into blackness.
Vanessa VanCleef yanked her daggers out of the two corpses, letting them fall to the ground. She had learned from her mistakes. Never rely solely on one gambit when it will enable a surer plan of victory. Turning, she patted the Cardboard Assassin on its flimsy head and strode out of the arena.
Jun 17th 2011 12:28PM Cute (and funny), though I wish they had used the actual song.
Jun 16th 2011 11:46AM Personally I think part of the joy of Azeroth is the ridiculous hodgepodge of technology levels.
It makes a bit of sense; more primitive or "traditional fantasy" societies can still exist because, seriously, why would you ever upgrade everything in your society with gnomish/goblin tech unless you had a death wish?
I especially enjoy being able to blow fantasy stereotypes out of the water. Dwarves with guns? Been done. Even orcs with guns is old. But I love seeing my Blood Elf rocking her rifle with all the scopes on it, because who ever expects to see a willowy elvish ranger type wielding anything other than a bow? (okay, okay, half of it is that I have her use guns so I can try to forget the fact that female Belves hold their bows ALL WRONG)
It's really the whole thing of technology being like magic, which is fine. Really, what bugs me are the overly blatant references (not Harrison Jones - he was pretty good aside from the rather forced Schnottz bits - but stuff like the new Westfall quests) and the armies of minipets. Those do pop my immersion bubble sometimes.
Jun 16th 2011 3:14AM Ah, well you have more right to complain than I do, my being an American who for the first six or seven years of her life honestly believed Dick Van Dyke was British, and all.
Still, the Worgen were rather a letdown, weren't they? I expected a nation of Wesley Wyndham-Pryces and instead got a nation of Berts. I mean obviously we were going to get one generic "Britishy" accent conjured up by Americans, but it could at least be a good one, couldn't it? Urgh.
Now I know the real reason I play mostly Horde these days - if I had to hear "Get gabbin' oah get goin'" one more time I think I should scream.
Jun 16th 2011 2:10AM I agree with this, mostly. I loved the Battlemaiden quests all to death (to the point that if Naga do not show up as a playable race sometime I think I shall cry), the zone was gorgeous (as was the music! I turned it back on for the first time for Vashj'ir), and the story was great, but the non-Earthen Ring quests were obnoxious, the caves were a butt to find, and there was too much running back and forth. A couple of the NPCs really bugged me; the main one that comes to mind is that Worgen gal who speaks in the most obnoxious and forced rhyming slang.
I did like the 3D movement once I stopped aggroing 5 Naga at a time.
Still, I am never going back again. I have done it and now it is done. (Well, actually, there is decent skinning down there, and ER rep... *sigh*) It's not that I didn't love the zone, it's just that it has zero replayability.
Jun 8th 2011 3:53PM UNDERCITY.
I've always said that you can definitely tell Undercity's the home of the Forsaken, because its architect's brain was clearly rotted away.
Stormwind and Orgrimmar are runners-up, though. And I always get turned around in the tower in TB and end up on the wrong rise.
...and heck, even though I've more BE "babies" than I can count, I still have trouble finding all the trainers in SMC.
Really, only Ironforge and the Exodar make sense to me.
Jan 11th 2011 11:28AM On the whole I thought this was a great expansion.
Now, I'm an altaholic and a roleplayer who in one year of play has only managed to get one character to 80. I'm not too bothered by the limited number of new highbie zones. I don't PvP much outside a few lowbie WSGs, so I had no interest in TB to begin with.
I'll admit that the LFD queue is a bit bothersome, but that's only partly Blizz's fault and I'm not really too upset with them about making things challenging. It's a tad annoying for me because, being the polite person I usually am and not wanting to hold a group up while I switch specs, I usually switch back to resto spec before entering the queue and thus am much more limited in what I can do in the 10 minutes I have to wait than if I were still in enhance. But I've found that archaeology fills the time quite nicely (though I'm still waiting for that Gatherer update to support it). And I'm looking forward to running some of the new heroics once I get those last 7 points of IL.
Now, I did find a great, large guild, so I guess part of my optimism is that I can probably avoid PUGging most of the time. And I also am a fan of the guild leveling system, but once again I'm in a big guild that caps out every day. Still, it seems like the low levels, which are probably the ones a little guild would be interested in, are still attainable enough. Guild rep seems a bit annoying but I haven't worried too much about it.
I loved the new zones, or at least what I saw of them. I didn't do Hyjal at all, I mostly skipped Uldum because I'd leveled past it in dungeons, and I left Twilight Highlands the minute I dinged 85 (but I was enjoying it, except for the constant gankings that were only to be expected on my Horde-skewed server). But Vashj'ir was simply gorgeous (and for once in about half a year, I actually turned off Pandora and switched the music back on), and it had some fun quest chains (the Visions of the Naz'jar Battlemaiden was a favorite of mine, and I now desperately hope that if they do introduce any more new races Naga is one of them). Uldum was once again beautiful and was nonstop fun (though the music got annoying within 5 minutes), especially the Harrison Jones quests. (The only exception was the horrific Unlimited Potential quest, which almost had me writing a letter to Blizzard. I'm not normally a huge stickler for political correctness, but this quest conjured up uncomfortable images of the way actual pygmies were rounded up and put in sideshows, such as at the St. Louis World's Fair, and there's really no call to be recreating that injustice.)
The new dungeons seem fun, though they do have a bit of an overreliance on the void zone mechanic (still, I guess that's an easy way of weeding out the complete idiots).
Leveling has been so greatly improved I might actually get a few more characters up to 60 (if only they could have done something with those poor sad Outland zones... *sigh*). I especially love what they've done with Badlands and Hillsbrad Foothills. Really, this expansion feels like it was definitely aimed more at retaining new players (the new question is whether they'll stick around once they hit the sudden change of pace in Burning Crusade), and that's also a great boon to altaholics like me: new races, new race/class combinations, a better leveling experience...
The new talent system is nice, and I'm definitely getting a feel for my spec the minute I choose it. Personally, I would have kept it point-per-level up through 15 or so rather than starting it on odd numbers at level 11 and bringing back the point-per-level in the 80s, but it works as it is.
Goblins are great. I feel a bit annoyed that we don't get any color choice on our trikes, but whatever. Blizz did a great job with these guys.
Worgen, I'd say, are my big disappointment. The storyline that stops after the starter area (I'm sorry, WORGEN should get to see their story, not Forsaken), the lack of a mount (I've seen too much sick abuse of Running Wild, which looks stupid to begin with, and why show us those gorgeous carriages and not give them to us? They could at least be a goldsink faction reward...), and of course the deranged-chihuahua female Worgen. It's a disaster. And the starter area is so nice, too... it's a big letdown. The only plus I see is that it really benefits my concept of a Worgen druid trying to pass as plain human - I'd be embarassed by that Worgen form too.
But all in all, I thought this was a pretty good expansion. Maybe an 8/10 or something.