Apr 4th 2012 11:07AM "If you want to tank, go with the Repurposed Lava Dredger. To DPS, grab weapons with agility -- I honestly haven't looked into the effect that weapon damage has on monks yet, but it seems like slower would be better. Go with the Dal'Rend's Sacred Charge and/or the Battleworn Thrash Blade."
Monks can't wield two-handed maces, only one-handed maces. They can't wield swords either. For tanking or dps, pick up a couple of Venerable Mass of McGowans
Apr 3rd 2012 10:12AM I like cooperative pvp! Especially when you can get together some friends or guildies and have a shared fun experience. I've done normal battlegrounds mainly, which I enjoy. Especially since you get a 'consolation prize' of sorts even for losing. Arenas I used to love to do with a friend, because, after a few matches, it starts to put you against teams of your general skill level. If you're a clicker and keyboard turner, it'll put you up against a rogue that only auto-attacks from the front, and a mage that continuously tries to polymorph a feral druid (yes, that team happened to me).
I convinced a friend to step into the world of arenas by just saying, "let's do ten losses". Didn't matter how many times we would win, if we won at all, just lose ten times, and that's all he needed to commit to. We won a few games, and that was enough to hook him for "five more losses", until the evening was over. I might've found my new arena partner.
Apr 3rd 2012 10:02AM Very much this! I do enjoy some pvp, but I really get a headache when I have to have teammates that are hideously obnoxious. It's also what's turned me off of Raid Finder, you get the same loudmouth trolls there too, and the same people there to soak up other people's effort without putting in any of their own. (I don't hate on "baddies" - I welcome all skill levels to play the game the way they want for fun, but please at least try to work on the shared objective; and if not willing to do that, find some other way to have fun somewhere else.)
Apr 1st 2012 8:31AM I'm not actively avoiding spoilers, but a lot of the nitty-gritty specifics are just not interesting to me at this time. I liked seeing the models and emotes for the new race, and I've got an interest in how my main's class will be redesigned, but that's about it. I don't much care to read about other classes I don't play, or hardly play - I'll learn about them when it's time to, after the game goes live. I haven't looked at what's been released for zones, dungeons, or raids (if there has been any), because similarly I'll explore it for real on my own.
I'm not trying to remain "spoiler" free, but there's lots I'll just wait until release to see.
Mar 31st 2012 7:00PM @Jason iirc monks can use one-handed maces, and dual-wield; so a pair of Venerable Mass of McGowans should be good for your monk.
Mar 31st 2012 1:02AM For those trying to revisit the old Monkey Island games, if they aren't the new remastered ones, look up ScummVM. It's an emulator/interpreter specifically designed to let you play t those old LucasArts adventure games on modern equipment (even Androids and iPhones).
I'll be doing some much needed spring cleaning this weekend, leveling my holy paladin for the Convert to Raid old school challenge, and maybe check out this Mass Effect thing people have been talking about.
For pets, I'm going with bunnies, starting with the Snowshoe Hare.
Mar 30th 2012 9:52AM Cool piece.
I still don't like that they've been asking for this forever, probably even back when the game first started development. Yet my druid got a surprise new Wrath and Hurricane spell effects that, to the best of my knowledge, nobody asked for. And warlocks still use the same boring red fire effects that those warlock-wannabes, mages, are stuck using.
*shifts to travel form and books it, getting ready to powershift out of being frozen by angry frost mages*
Mar 29th 2012 8:27AM I was thinking the same thing! Well, not specifically lanterns, but they might be jugs or urns or some other type of container.
On the other hand, I'm glad I still have the name 'Kegtotems' reserved from when dwarf shamans were first announced. I thought it'd be the race/class combo that'd finally make me enjoy alliance, but it was not to be.
Mar 28th 2012 9:14PM I'm guessing what you meant was if a class wears leather all the time, not just until 40, mail won't convert to leather. So sure, if you give that agi mail heirloom to a shaman or hunter, it'll convert to leather, but if you send it to a rogue or druid it'll still be unequippable mail.
Another tip: if your honor/jp income at high levels is painfully slow, and you want to make each heirloom purchase count, then consider getting the int cloth shoulders instead of the leather or mail, or the agi leather instead of the mail, for maximum re-use on toons. You don't get armor specialization until level 50.
And an odd side note: The few times I've tried it, the game refused to let me enter a battleground on a free-to-play account when I was 19 (without xp turned off).
Mar 28th 2012 12:58AM I don't see what the big deal is for just changing the effect for all warlocks. We got updated shiny new spell effects a while back without even asking (druid wrath and hurricane come to mind), yet this green fire is something some warlocks have been asking for since vanilla.
I do like that they want to make it a class quest thing, which makes me think it might be on par with the solo quest parts of the two recent legendaries, but imho that just seems a waste.