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E3 2010: Hands-on with Jumpgate Evolution {Massively}

Jun 16th 2010 2:35PM SWG had very primitive arcade-style physics. JGE is Newtonian. It's a huge difference when things like gravity & drift affect your trajectory. The game does include "dampeners" to help newbies and make tight spaces less frustrating but the best pilots won't use them as the effect is to make flight paths predictable. In PvP, predictability = death.

E3 2010: Hands-on with Jumpgate Evolution {Massively}

Jun 16th 2010 2:30PM It's a random point and last time I had a chance to play there was limited invulnerability inside the gate itself (they are very big spacially)

2.0.5 patch notes {WoW}

Jan 15th 2007 6:21AM Graphical corruptions you say?

Display properties --> settings --> advanced button --> Troubleshoot tab --> turn OFF "Enable Write Combing"

This fixes a lot of graphical corruptions ESPECIALLY if you use an nVidia 7000 series (GeForece 7600GS in particular). Hell, the setting defaults to checked but actually warns you it may corroupt the card. Just un-check it if you have problems before you go turning down your game settings to a miserable level.

Breakfast Topic: Addon changes in the Burning Crusade {WoW}

Oct 15th 2006 6:14PM I think the idea is that Blizz will do away with the 40 man dungeon. That said, there needs to be a vastly better visual cue for knowing who is cursed and when.

Personally, while I think WoW has done a lot of things right there are some glaring examples of bass ackwards game design. What is fun about...

* Having to fly 15 minutes to meet a friend for a raid, spend 10 minutes buffing and doing afk checks, and in effect wasting a half an hour of game time before getting to do anything fun.

* Having to decurse 40 people every 15 seconds, manually, because the mob spews an aoe poison. Click. Click. Click. Click. (give me something dynamic please)

* Having to kill 400 of the same thing to get enough mats for one enchant that gives a 1% boost to overall healing effectiveness.

* Being forced to run the same instance over 40 times with no variation in play, making percision and rote efficiency more important than skill or quick thinking (because we want MC done in 2.5 hours, not 4).

The answer? For the average person... NOTHING.

Mods help significantly with this problem. They reduce the rote, mundane, boring parts of the game to a series of clicks that allow for more efficient play. They are designed, as it were, to cut down on everything tedious about Blizzard's game design.

Now, we are being asked to go back to doing the tedious work in the most tedious possible way. It's like being told that in the age of computers all math at an accounting firm needs to be done long-hand on paper.

It sucks.

Screw you Blizzard. I'll keep playing until somthing better comes out but my loyalty is only skin deep.