Mar 28th 2012 4:15PM Potion of Illusion + Tarecgosa + You are a mage + Mirror Images = OH DAMN DRAGONS EVERYWHERE
Mar 26th 2012 5:44PM There's all kinds of reasons for quite guild chat, but I'd guarantee that if you guys suddenly talking was actually annoying the group/someone in the group then there'd be at least 1 person who has no problems telling you how annoying your chatter is. If you've not had any of that... I vote no problems.
Our guild chat is also very quite a lot of time. Most of the guild has been together for years and they talk on voice coms most of the time they are online. That causes a lot of silence from a lot of people.
Sometimes when there is guild chat happening, it's very easy to miss it. In a dungeon, battleground, or not got separate chat windows set up? Chat scrolls ridiculously quickly. If I'm in the heat of a battle in a battleground guild chat is scrolled out of view by honor gains and bg chat before I can even register it's there.
But none of that is any kind of sign that people are annoyed by any of the guild chat that does occur. If they were, you would know.
Mar 23rd 2012 12:46PM The only thing that the people complaining about are able to use for their argument is that 4 word phrase Mike said at Blizzcon - "when it goes live".
A certain group of people are quite adamant that there is only one way to "translate" that - that we will all get access to the beta the very second the servers are up. Unfortunately for those people, and for everyone else who has to hear about this ridiculousness, that is not the only way to read that phrase.
I get wet when it rains.
You can watch football when the new season starts.
Windows get all foggy when it's cold outside.
None of those uses of "when X happens" implies instant gratification.
Mar 23rd 2012 11:38AM It's fun when you combine the size bug with the funky summon/dismissing bug. Summon your hunter's pet T-Rex, summon a companion pet - repeat til infinity and rule the world with your army of real size T-Rexes.
Mar 23rd 2012 11:07AM Gotta agree, completely, with Twowolves and Andres here (although not about nearly unsubscribing).
I love all aspects of WoW. I love raiding, I love dungeons, I love PvP, I love questing, I love achievements, I love pets, I love mounts... I just love content! But, there's only so many times you can do the same content in the same way without getting a bit disillusioned.
Cataclysm was a bit of a let down for end game content, and I burnt through it quick. The new 1-60 experience was great, no doubt, but we can all agree end game content took a hit.
Everything I read about MoP just gets me so excited! It sounds HUGE.
Yesterday when WoW Insider, MMO-C and Wowhead starting posting all of the beta info... man. I have not been this excited for a WoW expansion before.
Mar 19th 2012 9:32AM I think he meant that Storm Troopers are inherently Star Wars, and if SWTOR went down the road of just ignoring Storm Troopers from here on out and concentrate on "new" storylines and hooks it just wouldn't feel like Star Wars. You gotta rail on a Storm Trooper every now and again to feel like SW.
The same is true for WoW. Yes, now that all the old storylines are technically tied up they could proceed with all brand new never before seen characters and story, but if they just abandon the old WoW lore, it won't feel quite like WoW. You gotta chuck in an Illidan, Broxxar, Chen every now and again to keep that Warcraft vibe.
Mar 12th 2012 10:20AM Pyromelter, you say this isn't a gripe for a lack of Arcane Brilliance, so let me make that gripe for you. Although, based on the last... I dunno, all months of Arcane Brilliance, maybe there not being one is a bonus. Let's look at the content of your post.
Someone who still plays the game: Check.
Someone interested in the mage class: Check.
Original content that isn't just a rehash of some patch notes: Check.
I'm not sure I understand what's going on here. This says it's a mage blog entry, but if recent AB posts have taught me anything it's that those 3 things cannot possibly exist in an Arcane Brilliance post.
Mar 5th 2012 12:54PM I am confused why there is the level of uproar that there is over this.
The only people who really care about achievements are completionists to some extent. These same completionists will presumabely be farming the DMF for at least another... 3, I think, months to get all of the mounts and pets. So the only people this REALLY affects will be turning these in every month any way. So no harm done!
Feb 26th 2012 4:12PM They said at Blizzcon that there would be no mailboxes available until after you choose. So no heirlooms etc.
Presumably, if that does go ahead, they'd put something in place to even stop you trying to mail something to your new Panda. Perhaps it won't technically "exist" until you're a part of the Horde or Alliance.
Feb 24th 2012 4:02PM This this this this this.
People should ideally be raiding because they like the experience of raiding. If you prefer 10s, raid 10s. If you prefer 25s, raid 25s.
Unfortunately loot lust gets the better of people and their preferences fly out the window when they can get equivalent loot "easier". This is proved whenever this topic is raised and plenty of people say that they prefer 25 man raiding over 10 man, but they have to raid 10 man because it is easier (and let's all conveniently pretend T11 didn't happen if we're trying to "win" this argument).
The problem in this expansion has been the complete failure on Blizzard's part to balance the raid sizes equally so 25s are dying a painful death. If the raids were truly balanced then this wouldn't be a problem, at all! People who want to raid 25s can do so without feeling like they're being punished.
I feel the organisational argument is flawed. You have your core raid roster, and you have backups for X number of slots. If you run the risk of not filling your 25 roster... have more backups. Yes that is a simplification, but that is all it really needs to come down to. And if you really can't get 25 on one night... well Z got it right above with the comment on lockouts. Killing an heroic boss in 25 or 10 should not lock you out of the other size. And if the 2 raid sizes were equally balanced then there would be no need to anyway.
As for how to balance them... I have no idea. But then I don't have decades of experience in encounter design and also don't get paid (presumabely) quite lucratively to do so.