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  • Vaal
  • Member Since May 18th, 2010

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Recent Comments:

Patch 4.1: Blizzard unveils dungeon finder Call to Arms {WoW}

Apr 7th 2011 7:21AM The way to increase the number of tanks and healers is not to bribe them with trinkets and such. The way to increase the number of tanks and healers is to make people WANT to play them because they are fun. As it stands today, it is not fun to play either. Just stressful...and completely unforgiving. When Blizzard decided to make tanking and healing "more interesting and challenging", they took the two roles that were already difficult enough and made them even harder. I have put away both my tank and healer and switched to DPS because I only have a finite amount of time per week to play, with gaps lasting several days between available playing time. If I queue as a tank or healer and then pop into a random, it may have been 3 or 4 days since I last played and I will probably need a few pulls to get back into the "flow" and remember all the little things that I need to do . I know I will never be a great tank or healer but I also don't want to suffer the insults of those in my PUG because I am not perfect. So, I just quit tanking and healing for the easier DPS role. As a tank, If I fail to pick up aggro fast enough, someone in the party probably dies and I get either kicked or griefed. As a DPS, if I only hit 9.5K damage, eh, no one really cares.

Breakfast Topic: What feature does WoW need most? {WoW}

Dec 23rd 2010 9:26AM Tailors, Leather workers and blacksmiths should be able to repair armor of the appropriate type.


If I can create it, why can't I repair it? Or at least get a discount on the repair cost?

Shifting Perspectives: The unbearable suckhood of pugging {WoW}

Dec 23rd 2010 8:48AM I totally agree. I know I will get flamed by the elitist or hard core players and accused of QQ’ing but here goes. By making these instances so hard to Pug through, Blizzard is unfairly punishing those of us that don’t have the time or ability to play for hours and hours to “learn the mechanics” of each and every fight. They are denying me the same opportunity to see and enjoy all of the content in the game. If they are going to make it so hard that I will struggle with Cata Heroics and never be able to get into the Cata end-game content, wouldn’t it seem fair that I should get to pay a reduced subscription fee? I think Blizz needs to re-think their “WotLK was too easy so we are going to make Cata too hard”.

I really like playing Wow! But I have a job, a wife that hates this game, a child, a house, a car that needs work, and a laundry list of other distracters that keep me away from the game. On those one or two nights a week when I do get some time to play, I want to be able to do the same things that people who play 8 or 10 hours a day get to do. I pay the same subscription fee that they do but since I can’t spend the time to get an advanced degree in “tankology”, I am forced to play a DPS. So I am forced to wait up to an hour in the LFG queue only to be told after the first pull that I suck because I don’t know the fight and get kicked out the pug. Catch 22…can’t learn the fight unless I run through it but can’t run through it because I get kicked for not knowing the fight. And don’t tell me I can learn the fight by watching a YouTube video or from a written guide. It doesn’t hurt to watch or read, but it doesn’t teach you the fight. That is like saying that I can never go to class and can still pass a college final exam just by reading the textbook the night before the test.